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Search: Posts Made By: AnimalMonster
Forum: Scripting Help 05-28-2023, 09:29
Replies: 5
Views: 637
Posted By AnimalMonster
Re: Animated Sprite Entity

Solved: I was using Think for something else while the game was trying to animate using the same think. Think override.
Forum: Scripting Help 05-26-2023, 11:58
Replies: 5
Views: 637
Posted By AnimalMonster
Re: Animated Sprite Entity

First of all, it ain't that different REHLDS from the original when it comes to functionality.
Second of all, i should have showed all the work since it was because i hooked and used the Think and...
Forum: Scripting Help 05-24-2023, 11:41
Replies: 5
Views: 637
Posted By AnimalMonster
Animated Sprite Entity

Hey, i've been trying for the past hour to figure out why doesn't my entity animate...
new fire = rg_create_entity("env_sprite");
playerFire[ ent ] = fire;
set_entvar(fire,...
Forum: General 05-15-2023, 21:55
Replies: 191
Views: 74,368
Posted By AnimalMonster
Re: [Editor] AMXXPawn for Visual Studio Code

Will you make an update soon?
Forum: Code Snippets/Tutorials 04-16-2023, 13:43
Replies: 46
Views: 37,062
Posted By AnimalMonster
Re: [ TUT ]Dynamic Array

I know this is a thread from 2017 but still i have a question.. how does ArrayResize work on a Dynamic Array with Arrays?
Forum: General 04-10-2023, 07:28
Replies: 3
Views: 800
Posted By AnimalMonster
Re: Metamod-r and AMXX

Sure. Thought it was a lil off-topic.
Forum: General 04-09-2023, 18:17
Replies: 3
Views: 800
Posted By AnimalMonster
Metamod-r and AMXX

Hey i recently wanted to start developing AMXX Modules but i don't know how to start.. my lack of knowledge is making it hard for me and i want to clarify some things. How do i even make a AMXX...
Forum: Scripting Help 02-22-2023, 16:25
Replies: 1
Views: 534
Posted By AnimalMonster
Re: How it's working? (engfunc)

This, i think, is the code for allocating strings. Maybe it helps you or someone else to explain it.

void *Hunk_AllocName(int size, const char *name)
{
if (size < 0)
{
Sys_Error("%s: bad...
Forum: Scripting Help 02-20-2023, 16:52
Replies: 7
Views: 742
Posted By AnimalMonster
Re: Replacement with engine for fakemets

new const weaponName[] = "weapon_*" // Here goes one of cs's weapons like weapon_usp or so on

#define m_pPlayer 41

public plugin_init()
{
RegisterHam(Ham_CS_Item_Deploy, weaponName,...
Forum: Scripting Help 02-20-2023, 14:14
Replies: 7
Views: 742
Posted By AnimalMonster
Re: Replacement with engine for fakemets

Maybe you could simply just hook PrimaryAttack, check if it is a paintball gun and change the offsets? It would be easier and less memory using.
#define LINUX_OFFSET_WEAPONS 4
#define...
Forum: Scripting Help 02-20-2023, 11:02
Replies: 7
Views: 1,851
Posted By AnimalMonster
Re: [HELP]Fix guillotine bug

His plugins ain't that good either, they use lots of resources and causes a lot of lag. But m4m3ts' worse i guess.
Forum: Scripting Help 02-20-2023, 10:58
Replies: 0
Views: 350
Posted By AnimalMonster
Delete please

Delete please
Forum: Scripting Help 02-20-2023, 10:38
Replies: 7
Views: 742
Posted By AnimalMonster
Re: Replacement with engine for fakemets

For FM_Think, FM_Touch:
/**
* Registers a function to be called on a touch action between entities of
* specified classes.
*
* @note The function will be called in the following manner:
*...
Forum: Scripting Help 02-19-2023, 07:18
Replies: 17
Views: 2,500
Posted By AnimalMonster
Re: Play Sound - spk vs emit_sound

Just put all the multilingual audios into one .wav file and do it like "spk sound(s10e14)". And the directory limitation is that you can only put them into the folder sound/. but i can be kinda hard...
Forum: Code Snippets/Tutorials 02-10-2023, 12:41
Replies: 2
Views: 1,707
Posted By AnimalMonster
Re: Need help in hns xp by exolent

Wrong section! Someone move this to request.
Forum: Scripting Help 02-10-2023, 12:37
Replies: 12
Views: 1,748
Posted By AnimalMonster
Re: Console Keeps Saying Index Out of Bounds

Why not use the offset m_pPlayer(41)? If you check by the owner of the gun it's gonna be inefficient in some cases.. unless you take care of that and also i always have this macro to check if the...
Forum: Scripting Help 02-10-2023, 12:10
Replies: 17
Views: 2,500
Posted By AnimalMonster
Re: Play Sound - spk vs emit_sound

I have an idea! I knew that you could send spk sounds with less volume and other shits using () or i think that it only worked for mp3s idk but if you can use that then you can create some kind of...
Forum: Scripting Help 02-10-2023, 09:49
Replies: 3
Views: 497
Posted By AnimalMonster
Re: Multi-tagging tag mismatch

As is stated in the quote you gave me, it takes only one tag when used so the only way to use it that way is to somewhst detect the tag used which it seems impossible to do. Or remove the tag.
...
Forum: Scripting Help 02-09-2023, 14:51
Replies: 14
Views: 1,579
Posted By AnimalMonster
Re: Problem with the & sign

It's possible that it might think that's an adress...
Forum: Scripting Help 02-09-2023, 14:02
Replies: 14
Views: 1,579
Posted By AnimalMonster
Re: Problem with the & sign

That's what i thought at first but when i saw it's about some web sh*t i decided not to say it since i know it couldn't be
Forum: Scripting Help 02-09-2023, 08:24
Replies: 3
Views: 497
Posted By AnimalMonster
Multi-tagging tag mismatch

I have a few custom tags (enums) created in an inc file and i try to use them all for one parameter but i see that it doesn't work.. throws me the warning tag mismatch.
...
Forum: Scripting Help 02-08-2023, 17:26
Replies: 5
Views: 784
Posted By AnimalMonster
Re: call multiple plugins' functions from a plugin

Yes! Exactly how Amxx sends custom named forwards and sh*t but i wonder if that's the fastest way to call a plugin's function..
Forum: Scripting Help 02-08-2023, 03:23
Replies: 5
Views: 784
Posted By AnimalMonster
Re: call multiple plugins' functions from a plugin

I don't know either, all i want to do is call each plugin by the function stated in the register function. Turns out i'm pretty much complicating things once i find something new i can use and wanna...
Forum: Scripting Help 02-07-2023, 17:57
Replies: 5
Views: 784
Posted By AnimalMonster
call multiple plugins' functions from a plugin

I figured out i can use Tries, Iters and Snapshots but i don't know how effective they are, in terms of [time. I want to challange myself to make an Item API and i thought of adding an callfunc...
Forum: Scripting 02-07-2023, 15:35
Replies: 5
Views: 1,825
Posted By AnimalMonster
Re: How to get Maximum weapon slots number?

Make a function where if the game is x the max slots are y. Simple as that.... or check for -1 and stop.
Showing results 1 to 25 of 284

 
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