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Search: Posts Made By: fysiks
Forum: Code Snippets/Tutorials 09-15-2014, 03:40
Replies: 282
Views: 218,240
Posted By fysiks
Re: [Dyn Native] ColorChat v0.3.2 (04 jul 2013)

No. LANG_PLAYER is only used when the first argument is zero (0).

Also, use for code.
Forum: Code Snippets/Tutorials 07-05-2013, 14:03
Replies: 282
Views: 218,240
Posted By fysiks
Re: [Dyn Native] ColorChat v0.3.2 (04 jul 2013)

That's sad . . . I bet 90% of people don't want or need ML.
Forum: Code Snippets/Tutorials 07-03-2013, 22:05
Replies: 282
Views: 218,240
Posted By fysiks
Re: [Dyn Native] ColorChat v0.3.0 (07 may 2013)

Use the player id for the first and second arguments.
Forum: Code Snippets/Tutorials 03-27-2012, 13:30
Replies: 282
Views: 218,240
Posted By fysiks
Re: [Native/Stock] ColorChat v0.2.1 (28 dec 2010)

The escape character only works in code not when passed as an argument (it's just plain text at that point).
Forum: Code Snippets/Tutorials 12-06-2011, 13:54
Replies: 282
Views: 218,240
Posted By fysiks
Re: [Native/Stock] ColorChat v0.2.1 (28 dec 2010)

It has no direct relation to menus. You use it like it's shown in the first post. It's a client_print(id, print_chat, "text here") replacement.
Forum: Code Snippets/Tutorials 12-05-2011, 18:17
Replies: 282
Views: 218,240
Posted By fysiks
Re: [Native/Stock] ColorChat v0.2.1 (28 dec 2010)

You can use it for what ever plugin you want but remember that it's for chat messages only and that there are only a few available colors.
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