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Search: Posts Made By: JackHammer20
Forum: Plugins 04-12-2017, 01:20
Replies: 785
Views: 417,243
Posted By JackHammer20
Re: [CS:GO] Pug Setup (v2.0.2, 2017-2-15)

I know you're not obliged to, but do you have any ideas what might be causing my compile error on the last post of the previous page after adding such basic code?
Forum: Plugins 04-11-2017, 12:03
Replies: 785
Views: 417,243
Posted By JackHammer20
Re: [CS:GO] Pug Setup (v2.0.2, 2017-2-15)

You might find WarMod better for BO3 and BO5
Forum: Plugins 04-10-2017, 22:17
Replies: 785
Views: 417,243
Posted By JackHammer20
Re: [CS:GO] Pug Setup (v2.0.2, 2017-2-15)

I added this to pugsetup.sp and recompiled under Linux - SM1.8 but now everytime the server boots, the plugin fails to load.

I added it in an attempt to have the playersperteam/teamsize update...
Forum: Plugins 04-10-2017, 03:59
Replies: 785
Views: 417,243
Posted By JackHammer20
Re: [CS:GO] Pug Setup (v2.0.2, 2017-2-15)

Hi,

Thanks for your prompt reply. I swear someone earlier in the the thread said that teams of varied sizes was entirely possible with auto setup. That's the main thing I want to achieve, the rest...
Forum: Plugins 04-09-2017, 20:58
Replies: 785
Views: 417,243
Posted By JackHammer20
Re: [CS:GO] Pug Setup (v2.0.2, 2017-2-15)

Is there a way to remove the ready up requirement, just have the game start when each team has at least 1 player? IE: Have the warmup be infinite, but as soon as each team has atleast 1 player, have...
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