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Search: Posts Made By: Adjo
Forum: General 09-27-2013, 11:15
Replies: 5
Views: 2,631
Posted By Adjo
Re: Socket connection failed

They should load automatically if they're in the plugins folder, assuming they have any necessary dependencies loaded which the plugins rely on.

Check over the error logs if you haven't already...
Forum: General 09-27-2013, 10:45
Replies: 5
Views: 2,631
Posted By Adjo
Re: Socket connection failed

This only happens because you're using sm_rcon rcon - which doesn't make much sense, and I doubt it would've worked before in the way you've shown it.

The reason I'd guess why it doesn't work is...
Forum: Unapproved Plugins 09-15-2013, 09:33
Replies: 11
Views: 8,107
Posted By Adjo
Re: [ALL] Fixed basetriggers.smx

The (latest) release basetriggers.sp doesn't add any command listeners anymore it seems, and registers a console command for 'ff'.

Edit: I didn't really look at the plugin much when I wrote the...
Forum: HLstatsX:CE 08-16-2013, 07:25
Replies: 18
Views: 3,713
Posted By Adjo
Re: trend_graph.php error

They're both different graphs representing different data.

The top graph is for all of the servers you have in a certain game group - showing total headshots, players, max slots, active slots,...
Forum: HLstatsX:CE 08-16-2013, 04:44
Replies: 18
Views: 3,713
Posted By Adjo
Re: trend_graph.php error

It appears the graphs aren't being generated because you still haven't fixed what Rytis pointed out in this thread: http://forums.alliedmods.net/showpost.php?p=2012311&postcount=10 - as I was able to...
Forum: HLstatsX:CE 08-14-2013, 14:10
Replies: 18
Views: 3,713
Posted By Adjo
Re: trend_graph.php error

While that is true, if someone were to visit the script manually - without passing a playerId, or not passing the player variable in the GET request, it would give a notice in the error logs... which...
Forum: HLstatsX:CE 08-14-2013, 10:43
Replies: 18
Views: 3,713
Posted By Adjo
Re: trend_graph.php error

That notice only happens because the variable $player is only ever set on the above line, assuming the condition in the if statement is met ($_GET['player'] containing a value)

You could fix it by...
Forum: Plugins 02-09-2013, 16:52
Replies: 92
Views: 29,360
Posted By Adjo
Re: [ANY] Threaded Mysql Bans

It doesn't provide support for that by default, I've quickly written a PHP script that should do this for you, and anyone else.

Should work, haven't got an install of this plugin though to test...
Forum: VSH / Freak Fortress 12-10-2012, 13:59
Replies: 4,384
Views: 1,413,961
Posted By Adjo
Re: VS Saxton Hale Mode, main thread (current v1.40)

This will block people killing themselves when raged.


#pragma semicolon 1
#include <sourcemod>
#include <tf2>

public Plugin:myinfo =
{
name = "[VSH/FF2] Block sucides when raged.",
Forum: Plugins 08-01-2012, 12:55
Replies: 92
Views: 29,360
Posted By Adjo
Re: [ANY] Threaded Mysql Bans

This should do it for you:

<?php

$config = array(
'host' => 'localhost', //Database host
'username' => 'username', //Database...
Forum: Plugins 07-31-2012, 12:51
Replies: 92
Views: 29,360
Posted By Adjo
Re: [ANY] Threaded Mysql Bans

Adding ENT_QUOTES, UTF-8 is the way to fix it (or atleast, one of the few ways which are possible)... as for a ban disappearing, the only time a delete query is ran is when the my_unban command is...
Forum: Plugins 07-30-2012, 20:22
Replies: 92
Views: 29,360
Posted By Adjo
Re: [ANY] Threaded Mysql Bans

Here's a version I quickly made for you with pagination

<?php

$config = array(
'host' => 'some-host', //Database host
'username' => ...
Forum: Plugins 07-03-2012, 20:37
Replies: 958
Views: 404,164
Posted By Adjo
Re: Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011

Is anyone else getting crashes whenever they spray a players spray with this plugin?

I've had several crashes with it... it seems the server needs to have been online for awhile, here's a rcon...
Forum: General 07-01-2012, 17:45
Replies: 5
Views: 2,708
Posted By Adjo
Re: Sourcemod compiler in php?

It's possible, I'm working with someone for a project that will be released soon. As part of that project, there's a web compiler. I've quickly put together this for you, should work:


<?php
...
Forum: VSH / Freak Fortress 05-10-2012, 21:22
Replies: 4,384
Views: 1,413,961
Posted By Adjo
Re: [TF2] VS Saxton Hale Mode

Yes, my Freak Fortress server is too... a normal round can be played, then on round end it'll crash. On Windows 2008.

Probably just need to wait for new gamedata I'm guessing...
Forum: General 12-10-2011, 11:22
Replies: 15
Views: 3,415
Posted By Adjo
Re: PHP script to notify via email when game server(s) are down

Trying to do it that way would give an error like, unexpected equals sign, expected ')' (not 100% sure what the error would be, but it's something along those lines).

Anyways, the server ip and...
Forum: General 12-10-2011, 10:18
Replies: 15
Views: 3,415
Posted By Adjo
Re: PHP script to notify via email when game server(s) are down

Try this out, haven't been able to test if the exec(); part works - because I don't have any restart script to test it with, but it should, hopefully.


<?php

//Server array
...
Forum: General 12-09-2011, 14:20
Replies: 15
Views: 3,415
Posted By Adjo
Re: PHP script to notify via email when game server(s) are down

Weird, the code I posted worked fine for my test server, when tested on my webserver... when it was online, no email was sent, and when it was offline, an email was sent. Could you test it to see if...
Forum: General 12-09-2011, 09:51
Replies: 15
Views: 3,415
Posted By Adjo
Re: PHP script to notify via email when game server(s) are down

Here's something that does what you want, stick it on a cron so it runs say... every 30 minutes or so.


<?php

//Server array
//IP => PORT
$servers = array(
'1' ...
Forum: Unapproved Plugins 09-03-2011, 01:23
Replies: 1,199
Views: 577,379
Posted By Adjo
Re: [TF2] PropHunt 1.7.14

If you want to change the url, look at line 1982.
If you don't want the motd changed at all, I've attached a version which removes the motd changes. Compiled on 1.3.8
Forum: VSH / Freak Fortress 08-28-2011, 16:24
Replies: 4,384
Views: 1,413,961
Posted By Adjo
Re: [TF2] VS Saxton Hale Mode

I received a bug report, when a spy has their dead ringer active and the hale "kills" them (actually triggering a feign death) it'll show a shovel icon, rather than the fist icon - this gives away...
Forum: Source Servers (SRCDS) 07-21-2011, 09:42
Replies: 21
Views: 3,704
Posted By Adjo
Re: Anyone having trouble with today's TF2 update?

My Linux server seems to be crashing constantly, but my Windows server is fine...

Here's the server log after a crash:

*DEAD* ?ۣ?Dehlak: nextmap
L 07/21/2011 - 12:10:35:...
Forum: Plugin/Gameplay Ideas and Requests 07-20-2011, 17:56
Replies: 4
Views: 2,027
Posted By Adjo
Re: Use sourcemod + Radio?

You could use the webshortcuts plugin. http://forums.alliedmods.net/showthread.php?p=510469

Just do something like this in the config file:

"!radio" "Radio" http://www.filth.fm/listen.html
Forum: VSH / Freak Fortress 05-22-2011, 14:23
Replies: 4,384
Views: 1,413,961
Posted By Adjo
Re: [TF2] VS Saxton Hale Mode

I'm using this one: http://forums.alliedmods.net/showthread.php?t=73104 works perfectly, here's my config:

sm_classrestrict_enabled 1
sm_classrestrict_immunity 1
sm_classrestrict_flags b...
Forum: VSH / Freak Fortress 05-15-2011, 05:21
Replies: 4,384
Views: 1,413,961
Posted By Adjo
Re: [TF2] VS Saxton Hale Mode

It is on the first post

The source defines the version as 1.31_1, there isn't any change log since 1.29 though...
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