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Posts Made By:
solano
Forum:
Code Snippets/Tutorials
12-06-2009, 16:44
Replies:
193
Sticky:
[INFO] Fakemeta & Ham detailed function descriptions and examples
Views:
223,417
Posted By
solano
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
see thats why im telling you it should be added
Forum:
Code Snippets/Tutorials
12-06-2009, 10:57
Replies:
193
Sticky:
[INFO] Fakemeta & Ham detailed function descriptions and examples
Views:
223,417
Posted By
solano
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Originally Posted by hleV https://forums.alliedmods.net/images/buttons/viewpost.gif (https://forums.alliedmods.net/showthread.php?p=805471#post805471)
...
Forum:
Scripting Help
12-06-2009, 10:39
Replies:
2
Explode Ring green!
Views:
1,200
Posted By
solano
Re: Explode Ring green!
so is it working or does it give an error
Forum:
Scripting Help
12-06-2009, 08:49
Replies:
1
SVC_TEMPENTITY
Views:
3,165
Posted By
solano
SVC_TEMPENTITY
public MH_CreateMonster()
{
for(new i=0;i<3;i++)
{
Zombie = create_entity( "monster_zombie" );
set_pev(Zombie, pev_origin, MonsterSpawns[i])
...
Forum:
Scripting Help
12-06-2009, 07:59
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
Re: remove_entity
public plugin_init()
{
set_task(15.0,"MH_CheckTheDead")
}
public MH_CheckTheDead()
{
new ent=-1;
while((ent=find_ent_by_class(-1,"Monster"))!=0)
{
Forum:
Scripting Help
12-06-2009, 03:44
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
Re: remove_entity
no no the player isnt getting two points its just that when the entity dies it should be removed because the plugin im writing is survival.
there are 10 waves of monster and after each wave is...
Forum:
Scripting Help
12-05-2009, 17:16
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
Re: remove_entity
yeah perfect now it doesnt update the score guess there will be no death animation >.<
aa and the server crushed after i killed 8 monsters( i shoot it in the head with max charged gauss )
Forum:
Scripting Help
12-05-2009, 16:57
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
Re: remove_entity
cause it doesnt
public Monster_Killed ( const Monster, const Attacker )
{
if ( is_user_alive( Attacker ) && pev( Monster, pev_deadflag )==0)
{
Frags=get_user_frags(...
Forum:
Scripting Help
12-05-2009, 16:36
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
Re: remove_entity
how to see if it contains the first
if (get_pdata_int( Monster, m_afMemory)==bits_MEMORY_KILLED) ? gives error
Forum:
Scripting Help
12-05-2009, 13:26
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
Re: remove_entity
if i change the max_health then i have to check for the new value right
pev( zombie,pev_max_health,50)
if ( is_user_alive( Attacker ) && pev( Monster, pev_max_health ) != 50 )
Forum:
Scripting Help
12-05-2009, 12:53
Replies:
13
remove_entity
Views:
3,662
Posted By
solano
remove_entity
when i create/spawn an entity even if it dies it isnt removed right?
how can i destroy it after it is dead.
RegisterHam( Ham_Killed, "monster_zombie", "Monster_Killed", 1 );
this is how i...
Forum:
Scripting Help
12-04-2009, 11:38
Replies:
1
half life team
Views:
810
Posted By
solano
half life team
how can i force all the player to be on one team?
i have set up the server so it allows that and have set the default teams to gordon
Forum:
Scripting Help
12-04-2009, 02:31
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
thank you arkshine you could have just told me what i did wrong
engfunc(EngFunc_TraceHull, PlayerSpawns[z], PlayerSpawns[z], 0, 1, id, tr)
(>.<)
Forum:
Scripting Help
12-03-2009, 14:32
Replies:
12
Sank sounds
Views:
4,654
Posted By
solano
Re: Sank sounds
why edit the code when it clearly says you can add sound while server is running
amx_sound_add <keyword> <dir/sound>
not to mention amx_sound_help
arkshine dont be angry at me
(Q_0)
Forum:
Scripting Help
12-03-2009, 14:23
Replies:
89
Monster Mod
Views:
19,487
Posted By
solano
Re: Monster Mod
dont be mad
<( ̄ω ̄)>
Forum:
Scripting Help
12-03-2009, 14:13
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
oh no i made arkshine angry
again ;(
dont be angry
<(^3^)>
Forum:
Scripting Help
12-03-2009, 14:02
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
well i read that from https://forums.alliedmods.net/showthread.php?t=66669
and why didnt you quote the except part :D
and why do you give up i just asked what to use you told my i tried it didnt...
Forum:
Scripting Help
12-03-2009, 13:40
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
yeah i read and from what i understood trace_hull does exactly the same as findentity in sphere but with trace_hood you could get more information.well i dont need more info if there is something...
Forum:
Scripting Help
12-03-2009, 13:09
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
whats ignore dent for?
engfunc(EngFunc_TraceHull, PlayerSpawns[z], PlayerSpawns[z], 0, 1, 0, tr)
first is ignoremonster(0 dont ignore)
second hull(1-human? what about the others what are they for)...
Forum:
Scripting Help
12-03-2009, 10:51
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
And why does trace_hull take only 3 arguments where EngFunc_TraceHull need triple the arguments
Forum:
Scripting Help
12-03-2009, 10:42
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
but thats line i want hull
or did you just show me what tr_startsolid and etc mean
Forum:
Scripting Help
12-03-2009, 10:24
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
so TR_InOpen should mean that there is nothing there right?
And why does trace_hull take only 3 arguments where EngFunc_TraceHull need triple the arguments
Forum:
Scripting Help
12-03-2009, 09:53
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
Re: trace_hull
ok trace_hull - Traces a hull.
what the hell is a hull
and why trace it
i just want to see if there is something at a specific origin is that so hard
cant i just say if(!place_empty(Origin)){do...
Forum:
Scripting Help
12-03-2009, 07:37
Replies:
17
trace_hull
Views:
4,528
Posted By
solano
trace_hull
running half life server
ive been trying to check if there is something at a specific origin with trace_hull
public client_putinserver ( id )
{
if(is_user_alive(id))
{
new...
Forum:
Scripting Help
12-03-2009, 07:09
Replies:
8
Half life Player Spawn
Views:
2,810
Posted By
solano
Re: Half life Player Spawn
haha :D
well i found out my problem
the ns i included dont need it but the funny thing is that i didnt enable ns in the modules resulting in the plugin not loading and thats why it didnt work :D...
Showing results 1 to 25 of 89
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