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Forum: Scripting Help 03-27-2007, 05:23
Replies: 2
Views: 1,456
Posted By Blackhawk
Re: SQLX Threaded query: connect/disconnect issues

Just for clearification: Threaded queries use ONE Thread, all querys are done there in the order they came in?
Btw, is it possible to use compressed connections?
Forum: Scripting Help 03-26-2007, 17:46
Replies: 2
Views: 1,456
Posted By Blackhawk
SQLX Threaded query: connect/disconnect issues

Hi,

i've tried to work with threaded querys from SQLX and came up with a problem.
Each query from SQLX needs up to 7 seconds to connect to a remote SQL 5.1 server. if i understood the...
Forum: Scripting Help 01-17-2007, 12:22
Replies: 3
Views: 1,541
Posted By Blackhawk
Re: Getting the voice status of players

Voice data is send through the server, ie the server processes at last some information. The server could know if someone has used voice, or for how long.

Can +voicerecord checked to see if...
Forum: Scripting Help 01-17-2007, 08:58
Replies: 3
Views: 1,541
Posted By Blackhawk
Getting the voice status of players

Hi,
I need some help in detecting if a user is currently speaking in voice, has muted someone and more interesting, if he have ever spoken to someone.
in voice_status.cpp (hlsdk), HL knows about...
Forum: General 01-05-2007, 09:28
Replies: 2
Views: 1,030
Posted By Blackhawk
Checking what forced a disconnect

Hi,

i would like to have a way to check what forced a disconnect, eg client quitted the game (or diconnected), client timed out, and other possible sources. Is this possible? If it is, what way...
Forum: Scripting Help 06-21-2006, 08:16
Replies: 4
Views: 1,509
Posted By Blackhawk
Most of these commands are handled client-side...

Most of these commands are handled client-side only.....
I can't catch these.
Forum: Scripting Help 06-21-2006, 06:02
Replies: 4
Views: 1,509
Posted By Blackhawk
client_disconnect: I need the reason why it is called.

Hi,
for statistical uses (and to avoid some i-leave-the-game-if-i-loose players), i would like to catch the cause why someone disconnected (timed out etc). Is this possible? It would be the best to...
Forum: Module Coding 02-14-2006, 18:20
Replies: 86
Views: 70,075
Posted By Blackhawk
Ok, as far as i have tested, it works perfectly...

Ok, as far as i have tested, it works perfectly now! :P

Will do some more test to verify that everthing is operational in different systems, but i belive it's more or less done!

:up: :up:
Forum: Module Coding 02-13-2006, 20:25
Replies: 86
Views: 70,075
Posted By Blackhawk
So you understood me this time? ^^ :lol: ...

So you understood me this time? ^^ :lol:

All right, will try it tomorrow. It's now 2:30 in the night an i am realy a little tired :wink:

Thanks for your work again.

Btw: New Function: You...
Forum: Module Coding 02-12-2006, 20:03
Replies: 86
Views: 70,075
Posted By Blackhawk
Both? ^^ Hmm, is there any chance that i...

Both? ^^

Hmm, is there any chance that i can get an output of DLL base address and ENG Base address so i can verify is memhack is getting these values right?

Im still wondering why i get the...
Forum: Module Coding 02-12-2006, 15:11
Replies: 86
Views: 70,075
Posted By Blackhawk
And as it comes, pure by luck, that the pointer...

And as it comes, pure by luck, that the pointer there points to the right value?

I don't think that i am that lucky ^^
Forum: Module Coding 02-12-2006, 08:42
Replies: 86
Views: 70,075
Posted By Blackhawk
19379432 is 127B4E8 and that is correct,...

19379432 is 127B4E8 and that is correct, whatsoever when the dllbase is 01050000, this code example shouldn't work if MEM_DLLBASE would be valid.
127B4E8 is the exact adress WITH DLLBASE.

If i...
Forum: Module Coding 02-11-2006, 23:29
Replies: 86
Views: 70,075
Posted By Blackhawk
Then we have maybe anoter bug in this module........

Then we have maybe anoter bug in this module.....

Ok, i'll show what i think:

The Editor shows the base of the MOD dll running at Hex 01050000
The pointer to the value in question is now at...
Forum: Module Coding 02-11-2006, 18:19
Replies: 86
Views: 70,075
Posted By Blackhawk
If I'll do an example plugin,it won't be for CS -...

If I'll do an example plugin,it won't be for CS - im a Natural Selection Server admin only ^^

Twilight, another question: Do i need to mess around with the Base Adresses? Or is MEm_DLLBASE the...
Forum: Module Coding 02-10-2006, 20:11
Replies: 86
Views: 70,075
Posted By Blackhawk
Jepp, works correctly. :D Where was it?...

Jepp, works correctly. :D

Where was it? Where did you found my cute little bug?
Forum: Module Coding 02-10-2006, 17:12
Replies: 86
Views: 70,075
Posted By Blackhawk
Thanks, Thanks, Thanks,Thanks, Thanks,...

Thanks, Thanks, Thanks,Thanks, Thanks, Thanks,Thanks, Thanks, Thanks,....... ^^
Forum: Module Coding 02-10-2006, 05:35
Replies: 86
Views: 70,075
Posted By Blackhawk
I'm sorry to say: Yes, it says so. The debugger...

I'm sorry to say: Yes, it says so.
The debugger shows the following: The Memhack module is accessing the right address for writing operations, as expected. But it is setting it to 0

Ok, for...
Forum: Module Coding 02-09-2006, 20:08
Replies: 86
Views: 70,075
Posted By Blackhawk
That isn't quite the answer i would like to...

That isn't quite the answer i would like to hear... :evil:

What would be needed to verify where the problem is? As i said, the debugger shows that a value is moved from the memhack module to the...
Forum: Module Coding 02-09-2006, 18:18
Replies: 86
Views: 70,075
Posted By Blackhawk
I think, yes... Hmm, interesting - it...

I think, yes...

Hmm, interesting - it doesn't matter what type of data i specify......MEM_DATA, RODATA and CODE will all result in the same value of zero.....

Memory region specified as...
Forum: Module Coding 02-09-2006, 16:20
Replies: 86
Views: 70,075
Posted By Blackhawk
Tripple checked now...ok, here we go: 1)...

Tripple checked now...ok, here we go:

1) Memory can be read by the function shown above. (as float)
2) Trying to read it as quad will cripple the results. Float is OK.
3) When i try to set it,...
Forum: Module Coding 02-09-2006, 09:37
Replies: 86
Views: 70,075
Posted By Blackhawk
Okay, Reasking...I'm not that fit in Assembler,...

Okay, Reasking...I'm not that fit in Assembler, so excuse if i am talking bullshit :shock:

Base of DLL in this particular moment is hex 01050000
The pointer is at hex 0127B4E8
Value will be...
Forum: Module Coding 02-08-2006, 19:47
Replies: 86
Views: 70,075
Posted By Blackhawk
Ok, lets pratice a little with me please :) ...

Ok, lets pratice a little with me please :)

Lets say, my mod has loaded it's base at 01050000. As far i have understood, MEM_DLLBASE should be the right value for me without bothering where the...
Forum: Module Coding 02-08-2006, 17:37
Replies: 86
Views: 70,075
Posted By Blackhawk
Are there any documentation or samples that...

Are there any documentation or samples that someone can use?
Would like to test that brand new stuff :)
Forum: Scripting Help 01-28-2006, 11:39
Replies: 1
Views: 2,158
Posted By Blackhawk
Understanding set_hudmessage and the channel numbers

Hi,

i have got al little proble understanding set_hudmessage. In the documentation, it states that there are 4 Channels per player (1,2,3,4) and channel 0 will send it to all.

So, is channel 0...
Forum: (OLD) Bug Reports 01-16-2006, 05:45
Replies: 4
Views: 1,306
Posted By Blackhawk
Is there maybe a temp. solution to this issue?

Is there maybe a temp. solution to this issue?
Showing results 1 to 25 of 62

 
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