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Search: Posts Made By: ILikePizza555
Forum: Scripting 09-08-2013, 17:18
Replies: 2
Views: 798
Posted By ILikePizza555
Re: Do Tf_zombie entities fire any events?

I'm planing on spawning them manually, so I believe I can just modify them before they spawn. I read that they are treated like NPC's by the engine, if that's true, would they fire the same events...
Forum: Scripting 09-07-2013, 01:43
Replies: 2
Views: 798
Posted By ILikePizza555
Do Tf_zombie entities fire any events?

I have an interesting idea a for a sourcemod plugin, but It'll really rely on the use of events. I don't really understand how they work, or if they call any events, and the wikis I know of don't...
Forum: General 10-27-2012, 15:37
Replies: 116
Views: 67,174
Posted By ILikePizza555
Re: TF2 (and DODS/HL2DM) Halloween Update Status

Trying this right now.

Edit: Works like a charm!
Forum: General 10-27-2012, 11:07
Replies: 116
Views: 67,174
Posted By ILikePizza555
Re: TF2 (and DODS/HL2DM) Halloween Update Status

Okay, I renamed my old addons folder and reinstalled Metamod and SOurcemod using the latest snapshots. Then I loaded up my favorite MvM map. Unfortunatley, it didn't work. A regular round setup...
Forum: General 10-27-2012, 00:41
Replies: 116
Views: 67,174
Posted By ILikePizza555
Re: TF2 (and DODS/HL2DM) Halloween Update Status

The lastest build doesn't seem to work for me on my MvM server.

It displays a regular tf2 setup timer at the start and when I try and join a class, it just hangs. No output or anything.
Forum: Plugins 10-21-2012, 11:55
Replies: 269
Views: 166,921
Posted By ILikePizza555
Re: [TF2] The Amplifier

It does, but there's currently a bug that will only allow you to build an amp AFTER the mvm round started
Forum: Plugin/Gameplay Ideas and Requests 08-26-2012, 16:46
Replies: 30
Views: 20,531
Posted By ILikePizza555
Re: Man Vs Machine player limit uncapper

Isn't there a cvar that prevents people from joining certain teams? Could it work on spectator?
Forum: General 08-14-2012, 13:35
Replies: 6
Views: 2,036
Posted By ILikePizza555
Re: Where do you put native lists when writing extentions?

Thanks asherkin, I tried it and it works. Now I can continue with the tutorial. :)
Forum: General 08-14-2012, 12:44
Replies: 6
Views: 2,036
Posted By ILikePizza555
Re: Where do you put native lists when writing extentions?

Not sure what you mean by "code for the natives in natives.cpp."

This is the contents of my natives.h file:
#include "smsdk_ext.h"

cell_t randNum(IPluginContext *pContext, const cell_t...
Forum: General 08-14-2012, 11:24
Replies: 6
Views: 2,036
Posted By ILikePizza555
Re: Where do you put native lists when writing extentions?

I tried what you said: Put the native list in a seperate header file, add the function prototype at the top of the file, include it in extenstion.h, and the load it.

It gets past compiling, but...
Forum: General 08-13-2012, 23:58
Replies: 6
Views: 2,036
Posted By ILikePizza555
Where do you put native lists when writing extentions?

I wasn't sure where to put this, so I settled on here. If it it's the wrong section, please point in the right direction.

Anyways, I've been trying to make a sourcemod exention, and I have been...
Forum: Plugins 07-28-2012, 12:38
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HordeMod (v1.1, 7-11-12)

I think there is a nav file in the zip. If there isn't, I'll upload one today.
Forum: Plugins 07-26-2012, 22:57
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HordeMod (v1.1, 7-11-12)

It should automatically do it by its self



just run nav_generate



The round time is determined by the map.
Forum: Plugins 07-11-2012, 23:12
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HordeMod (v1.1, 7-11-12)

Okay guys, new update!

Check the changelog on the first post
Forum: Scripting 06-30-2012, 14:38
Replies: 2
Views: 1,291
Posted By ILikePizza555
Re: [TF2] Detecting when a player changes team

Huh, I never saw that. I didn't even know there was a generic_events page.
Forum: Scripting 06-30-2012, 13:29
Replies: 2
Views: 1,291
Posted By ILikePizza555
[TF2] Detecting when a player changes team

Currently, I'm going over the sourcecode for my plugin to detect bugs. I found out that it is possible to respawn on the red team if you change classes. This is because I used the player_changeclass...
Forum: Plugins 06-24-2012, 12:11
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HordeMod (v1.0, 6-14-12)

Thanks for that. I wasn't sure why the compiler was giving me that, I'll look into it for future reference



That's very strange because I use the TF2_AddCondition command in the plugin. Now,...
Forum: Plugins 06-15-2012, 11:53
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HordeMod (v1.0, 6-14-12)

No, it was meant for more than once person. I just played by myself in the video because my test server runs on my laptop.



Currently, I'm working on a way for the dead players of the red team...
Forum: Plugins 06-14-2012, 20:36
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HoardMod (v1.0, 6-14-12)

Like I said, I hit the "post thread" button to early. That and the editor did work on firefox.:oops: It's fixed now.
Forum: Plugins 06-14-2012, 19:58
Replies: 24
Views: 16,936
Posted By ILikePizza555
Re: [TF2] HoardMod (v1.0, 6-14-12)

Pressed the wrong button while editing -_-
Forum: Plugins 06-14-2012, 19:51
Replies: 24
Views: 16,936
Posted By ILikePizza555
[TF2] HordeMod (v1.1, 7-11-12)

[TF2] HordeMod

fXlIzpm5qjk

Description
You and your team(red) must defend a single Control Point from being captured by a horde of bots. Every 30 seconds, another bot gets added to the game....
Forum: Scripting 04-15-2012, 20:54
Replies: 2
Views: 647
Posted By ILikePizza555
Re: [TF2] Getting an Event's Information

Thanks, it worked! Now to do all the other stuff...
Forum: Scripting 04-15-2012, 18:15
Replies: 2
Views: 647
Posted By ILikePizza555
[TF2] Getting an Event's Information

So I am trying to make a plugin that displays who is capping the point and I made this.


public OnPluginStart()
{
HookEvent("teamplay_point_startcapture", Event_Point_Captured);
}
...
Forum: Scripting Help 04-15-2012, 17:23
Replies: 0
Views: 447
Posted By ILikePizza555
How to get an Event Information

I'm trying to make a plugin that displays what people are capping the point.

I made this:

public OnPluginStart()
{
HookEvent("teamplay_point_startcapture", Event_Point_Captured);
}
...
Showing results 1 to 24 of 24

 
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