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Search: Posts Made By: Furibaito
Forum: Scripting 07-17-2013, 21:17
Replies: 6
Views: 3,909
Posted By Furibaito
Re: Geometry to create circle

Ah I see!

So there is another angle measurement other than degrees (Where full circle is 360) which is radian (Where full circle is 2*PI radian). That gif from wikipedia explains a lot.

Well.....
Forum: Scripting 07-16-2013, 22:37
Replies: 6
Views: 3,909
Posted By Furibaito
Re: Geometry to create circle

Wow a very detailed tutorial! Thanks :)
I'm able to use this correctly and working half circle ^^

Some thing that I'm still not sure though, It would be wonderful if I'm also understand what I am...
Forum: Scripting 07-16-2013, 11:53
Replies: 6
Views: 3,909
Posted By Furibaito
Geometry to create circle

Well..... this is a Geometry question but it's connected to scripting =D
Big thanks to zeroibis. I'm currently using one of his stocks. To make a circle laser (Different from...
Forum: Plugins 07-11-2013, 21:54
Replies: 14
Views: 16,082
Posted By Furibaito
Re: [Any] Grenade Delay

Hey, nice work there :)

Can you make smoke-grenade detonate in mid air with this? D:

edit : maybe you should post the .smx ^^
Forum: Extensions 07-08-2013, 22:27
Replies: 74
Views: 70,563
Posted By Furibaito
Re: [CS:S/CS:GO] Bot Attack Control

Whoa cool stuff!
Thanks for your amazing work GoD-Tony and LIn20Cible! :)
Forum: Plugin/Gameplay Ideas and Requests 07-07-2013, 02:00
Replies: 8
Views: 1,927
Posted By Furibaito
Re: give full ammo

here i made it with a cvar :)
"map_weapons_ammo" set how many ammo that u get on weapons in maps. min 0, max 999
Forum: Plugin/Gameplay Ideas and Requests 07-06-2013, 04:43
Replies: 8
Views: 1,927
Posted By Furibaito
Re: give full ammo

Do you mean to put reserve ammo on all weapons on all maps?

edit : seems like it.. here is the plugin. it requires SDKHooks. Currently it sets ALL weapons reserve ammo to 300.
Forum: Scripting 07-04-2013, 03:52
Replies: 3
Views: 741
Posted By Furibaito
Re: Help me at making percentages

Thank you for the both reply. I've learned something today :3


:bee:
Forum: Scripting 07-04-2013, 00:25
Replies: 3
Views: 741
Posted By Furibaito
Help me at making percentages

Hello, I'm trying to make players get random models every spawn with a percentage. So like :
50% using MODEL 1
25% using MODEL 2
25% using MODEL 3

This is easy to do like this

public...
Forum: Scripting 06-27-2013, 10:20
Replies: 2
Views: 721
Posted By Furibaito
Re: Data Packs Questions

Ah so we can pack multiple same type data serially then unpack it serially also? Like this :

...
new Handle:pack;
CreateDataTimer(1.0, ShockWaveTwo, pack);

// Pack order...
Forum: Scripting 06-27-2013, 09:45
Replies: 2
Views: 721
Posted By Furibaito
Data Packs Questions

Hello community..

I've read the wiki (http://wiki.alliedmods.net/DataPacks) and searched but I haven't found sure answer to my problem currently.

I'm creating a timer and a data pack to send...
Forum: Zombie:Reloaded 06-25-2013, 23:22
Replies: 67
Views: 170,080
Posted By Furibaito
Re: Zombie:Reloaded Addons

[ZR] Antidote

Zombies can buy antidote to cure them back to human.

Click here (https://forums.alliedmods.net/showthread.php?t=219104)
Forum: Plugins 06-25-2013, 11:34
Replies: 2
Views: 7,600
Posted By Furibaito
[ZR] Antidote - (Infection Cure) [1.0]

Zombie:Reloaded
Antidote
Version 1.0 by Furibaito

Requirements

Zombie:Reloaded 3.1 latest stable version
SDKHooks (Included in Sourcemod 1.5)
Sourcemod 1.4+
Forum: Scripting 06-19-2013, 22:24
Replies: 11
Views: 10,327
Posted By Furibaito
Re: [CS:S] Set particle effect

In my case, I created a global array containing the entity (info_particle_system in your case) indexes for every player. So I can easily modify or remove fire burning effects from specific players....
Forum: Plugins 06-16-2013, 01:59
Replies: 23
Views: 28,862
Posted By Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.2]

edit

i have to drop csgo support for a while until i found a fix, the last version fails so hard.

sorry everyone sorry sorry sorry
Forum: Plugins 06-15-2013, 09:45
Replies: 23
Views: 28,862
Posted By Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.1]

hmm.. let's try this
If you have put the hurtfx.smx in the plugins folder, try entering "sm plugins load hurtfx" in the console.
It should be successful, if there is any errors, please tell me
Forum: Plugins 06-15-2013, 02:07
Replies: 23
Views: 28,862
Posted By Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.1]

hmm.. assuming that you have sourcemod working correctly, does it shows <Error> in the "sm plugins list"?
If it does, there should be some lines in the bottom of the list (Load Errors: ......) that...
Forum: Plugins 06-11-2013, 07:55
Replies: 23
Views: 28,862
Posted By Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.1]

UPDATED

Version 1.1
- Revamped the fade effects, sometimes it was too strong or too weak in the past versions.
- Fade are now more smooth than before.
- Added cvar to modify the strength of the...
Forum: Scripting 06-09-2013, 09:49
Replies: 5
Views: 2,719
Posted By Furibaito
Re: [CSS] Block Damage from env_fire

Thank you sir.
This works :
public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}

public Action:OnTakeDamage(victim, &attacker, &inflictor,...
Forum: Scripting 06-09-2013, 08:42
Replies: 5
Views: 2,719
Posted By Furibaito
[CSS] Block Damage from env_fire

I'm trying to make an env_fire entity as an cosmetic effect for some players. I made them attached to them but now the fire is damaging them over time. I tried to counter the damage by healing the...
Forum: Scripting 06-02-2013, 04:33
Replies: 2
Views: 771
Posted By Furibaito
Re: [CS:S] Detect health (HP) changes

It doesn't work with HP increase or heal or health changes from another plugin
Forum: Scripting 06-02-2013, 03:37
Replies: 2
Views: 771
Posted By Furibaito
[CS:S] Detect health (HP) changes

Hello everyone

Can I know how to detect if any player in the server health (HP) is changed (Decreased or Increased) ?

Thank you.
Forum: General 03-31-2013, 07:15
Replies: 4
Views: 2,427
Posted By Furibaito
Re: Extension game.tf2.ext.dll failed to load:

I think that war3source race is only for TF2
Because when you see the skill description (from the source http://war3source.com/index.php?topic=490.0
And, it needs TF2 Tools so yes, that race is...
Forum: Plugins 10-25-2012, 08:20
Replies: 23
Views: 28,862
Posted By Furibaito
Re: [CSS/CS:GO] Hurt Effects [0.7]

Hi, if you still wanting it, I've done the plugin in here (https://forums.alliedmods.net/showthread.php?t=199189)
Forum: Plugins 10-25-2012, 08:13
Replies: 4
Views: 13,071
Posted By Furibaito
[ANY] Spawn Effects [1.0]

SPAWN EFFECTS 1.0
by Furibaito



Description

This is a very simple plugin that provides configurable screen fading or shaking (And other effects in the future) fired on player spawn.
...
Showing results 1 to 25 of 38

 
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