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Posts Made By:
Furibaito
Forum:
Scripting
07-17-2013, 21:17
Replies:
6
Geometry to create circle
Views:
3,909
Posted By
Furibaito
Re: Geometry to create circle
Ah I see!
So there is another angle measurement other than degrees (Where full circle is 360) which is radian (Where full circle is 2*PI radian). That gif from wikipedia explains a lot.
Well.....
Forum:
Scripting
07-16-2013, 22:37
Replies:
6
Geometry to create circle
Views:
3,909
Posted By
Furibaito
Re: Geometry to create circle
Wow a very detailed tutorial! Thanks :)
I'm able to use this correctly and working half circle ^^
Some thing that I'm still not sure though, It would be wonderful if I'm also understand what I am...
Forum:
Scripting
07-16-2013, 11:53
Replies:
6
Geometry to create circle
Views:
3,909
Posted By
Furibaito
Geometry to create circle
Well..... this is a Geometry question but it's connected to scripting =D
Big thanks to zeroibis. I'm currently using one of his stocks. To make a circle laser (Different from...
Forum:
Plugins
07-11-2013, 21:54
Replies:
14
[CSS/GO+~DODS/HL2DM+Any?] Grenade Delay
Views:
16,082
Posted By
Furibaito
Re: [Any] Grenade Delay
Hey, nice work there :)
Can you make smoke-grenade detonate in mid air with this? D:
edit : maybe you should post the .smx ^^
Forum:
Extensions
07-08-2013, 22:27
Replies:
74
[CS:S/CS:GO] Bot Attack Control
Views:
70,563
Posted By
Furibaito
Re: [CS:S/CS:GO] Bot Attack Control
Whoa cool stuff!
Thanks for your amazing work GoD-Tony and LIn20Cible! :)
Forum:
Plugin/Gameplay Ideas and Requests
07-07-2013, 02:00
Replies:
8
give full ammo
Views:
1,927
Posted By
Furibaito
Re: give full ammo
here i made it with a cvar :)
"map_weapons_ammo" set how many ammo that u get on weapons in maps. min 0, max 999
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2013, 04:43
Replies:
8
give full ammo
Views:
1,927
Posted By
Furibaito
Re: give full ammo
Do you mean to put reserve ammo on all weapons on all maps?
edit : seems like it.. here is the plugin. it requires SDKHooks. Currently it sets ALL weapons reserve ammo to 300.
Forum:
Scripting
07-04-2013, 03:52
Replies:
3
Help me at making percentages
Views:
741
Posted By
Furibaito
Re: Help me at making percentages
Thank you for the both reply. I've learned something today :3
:bee:
Forum:
Scripting
07-04-2013, 00:25
Replies:
3
Help me at making percentages
Views:
741
Posted By
Furibaito
Help me at making percentages
Hello, I'm trying to make players get random models every spawn with a percentage. So like :
50% using MODEL 1
25% using MODEL 2
25% using MODEL 3
This is easy to do like this
public...
Forum:
Scripting
06-27-2013, 10:20
Replies:
2
Data Packs Questions
Views:
721
Posted By
Furibaito
Re: Data Packs Questions
Ah so we can pack multiple same type data serially then unpack it serially also? Like this :
...
new Handle:pack;
CreateDataTimer(1.0, ShockWaveTwo, pack);
// Pack order...
Forum:
Scripting
06-27-2013, 09:45
Replies:
2
Data Packs Questions
Views:
721
Posted By
Furibaito
Data Packs Questions
Hello community..
I've read the wiki (http://wiki.alliedmods.net/DataPacks) and searched but I haven't found sure answer to my problem currently.
I'm creating a timer and a data pack to send...
Forum:
Zombie:Reloaded
06-25-2013, 23:22
Replies:
67
Sticky:
Zombie:Reloaded Addons
Views:
170,080
Posted By
Furibaito
Re: Zombie:Reloaded Addons
[ZR] Antidote
Zombies can buy antidote to cure them back to human.
Click here (https://forums.alliedmods.net/showthread.php?t=219104)
Forum:
Plugins
06-25-2013, 11:34
Replies:
2
[ZR] Antidote - (Infection Cure) [1.0]
Views:
7,600
Posted By
Furibaito
[ZR] Antidote - (Infection Cure) [1.0]
Zombie:Reloaded
Antidote
Version 1.0 by Furibaito
Requirements
Zombie:Reloaded 3.1 latest stable version
SDKHooks (Included in Sourcemod 1.5)
Sourcemod 1.4+
Forum:
Scripting
06-19-2013, 22:24
Replies:
11
[CS:S] Set particle effect
Views:
10,327
Posted By
Furibaito
Re: [CS:S] Set particle effect
In my case, I created a global array containing the entity (info_particle_system in your case) indexes for every player. So I can easily modify or remove fire burning effects from specific players....
Forum:
Plugins
06-16-2013, 01:59
Replies:
23
[CSS] Hurt Effects [1.1]
Views:
28,862
Posted By
Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.2]
edit
i have to drop csgo support for a while until i found a fix, the last version fails so hard.
sorry everyone sorry sorry sorry
Forum:
Plugins
06-15-2013, 09:45
Replies:
23
[CSS] Hurt Effects [1.1]
Views:
28,862
Posted By
Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.1]
hmm.. let's try this
If you have put the hurtfx.smx in the plugins folder, try entering "sm plugins load hurtfx" in the console.
It should be successful, if there is any errors, please tell me
Forum:
Plugins
06-15-2013, 02:07
Replies:
23
[CSS] Hurt Effects [1.1]
Views:
28,862
Posted By
Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.1]
hmm.. assuming that you have sourcemod working correctly, does it shows <Error> in the "sm plugins list"?
If it does, there should be some lines in the bottom of the list (Load Errors: ......) that...
Forum:
Plugins
06-11-2013, 07:55
Replies:
23
[CSS] Hurt Effects [1.1]
Views:
28,862
Posted By
Furibaito
Re: [CSS/CS:GO] Hurt Effects [1.1]
UPDATED
Version 1.1
- Revamped the fade effects, sometimes it was too strong or too weak in the past versions.
- Fade are now more smooth than before.
- Added cvar to modify the strength of the...
Forum:
Scripting
06-09-2013, 09:49
Replies:
5
[CSS] Block Damage from env_fire
Views:
2,719
Posted By
Furibaito
Re: [CSS] Block Damage from env_fire
Thank you sir.
This works :
public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public Action:OnTakeDamage(victim, &attacker, &inflictor,...
Forum:
Scripting
06-09-2013, 08:42
Replies:
5
[CSS] Block Damage from env_fire
Views:
2,719
Posted By
Furibaito
[CSS] Block Damage from env_fire
I'm trying to make an env_fire entity as an cosmetic effect for some players. I made them attached to them but now the fire is damaging them over time. I tried to counter the damage by healing the...
Forum:
Scripting
06-02-2013, 04:33
Replies:
2
[CS:S] Detect health (HP) changes
Views:
771
Posted By
Furibaito
Re: [CS:S] Detect health (HP) changes
It doesn't work with HP increase or heal or health changes from another plugin
Forum:
Scripting
06-02-2013, 03:37
Replies:
2
[CS:S] Detect health (HP) changes
Views:
771
Posted By
Furibaito
[CS:S] Detect health (HP) changes
Hello everyone
Can I know how to detect if any player in the server health (HP) is changed (Decreased or Increased) ?
Thank you.
Forum:
General
03-31-2013, 07:15
Replies:
4
Extension game.tf2.ext.dll failed to load:
Views:
2,427
Posted By
Furibaito
Re: Extension game.tf2.ext.dll failed to load:
I think that war3source race is only for TF2
Because when you see the skill description (from the source http://war3source.com/index.php?topic=490.0
And, it needs TF2 Tools so yes, that race is...
Forum:
Plugins
10-25-2012, 08:20
Replies:
23
[CSS] Hurt Effects [1.1]
Views:
28,862
Posted By
Furibaito
Re: [CSS/CS:GO] Hurt Effects [0.7]
Hi, if you still wanting it, I've done the plugin in here (https://forums.alliedmods.net/showthread.php?t=199189)
Forum:
Plugins
10-25-2012, 08:13
Replies:
4
[ANY] Spawn Effects [1.0]
Views:
13,071
Posted By
Furibaito
[ANY] Spawn Effects [1.0]
SPAWN EFFECTS 1.0
by Furibaito
Description
This is a very simple plugin that provides configurable screen fading or shaking (And other effects in the future) fired on player spawn.
...
Showing results 1 to 25 of 38
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