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Search: Posts Made By: DarthMan
Forum: Module Coding 05-12-2021, 16:46
Replies: 20
Views: 8,961
Posted By DarthMan
Re: Module: SemiclipEx

ReHLDS version?
Forum: Scripting Help 04-07-2021, 08:33
Replies: 13
Views: 669
Posted By DarthMan
Re: Converting a windows plugin to linux?

When Rage and the plugin both loads. I guess, when the hook is performed.
Forum: Scripting Help 04-07-2021, 07:04
Replies: 13
Views: 669
Posted By DarthMan
Re: Converting a windows plugin to linux?

Sadly not, not using it anymore tho. But I know that the tfc bugfixes plugin that hlstriker made caused segfaults, and I was told a possible issue could be the Okapi module, as I inspected the code...
Forum: Scripting Help 04-07-2021, 02:42
Replies: 13
Views: 669
Posted By DarthMan
Re: Converting a windows plugin to linux?

Speaking of Rage, I tested it recently and it seems to crash whenever I hook / call a function. About Okapi, it causes segfaults even with non-virtual functions. The only one that seems to work...
Forum: Unapproved/Old Plugins 03-24-2021, 04:29
Replies: 5
Views: 1,376
Posted By DarthMan
Re: Weapon Models Changer (By me :D)

Chronic's plugin is also poorly coded, the code itself looks ugly and can be barely readable for some. Even more, it doesn't block the old models from precaching, while it precaches new ones, the old...
Forum: Code Snippets/Tutorials 03-03-2021, 11:25
Replies: 7
Views: 1,242
Posted By DarthMan
Re: [INC] cmd_targetex(): @all, @ct, @t, @me, @view & more!

What I can tell you for now is that TFC supports up to 4 teams, DoD and OP4 2 teams (not sure if spectator is a team on DoD, if it is, then 3), but OP4 is either deathmatch or team-based black mesa...
Forum: Code Snippets/Tutorials 03-03-2021, 07:09
Replies: 7
Views: 1,242
Posted By DarthMan
Re: [INC] cmd_targetex(): @all, @ct, @t, @me, @view & more!

Good job. However, if u want this include to be added to AMXX, it's better if u can provide support for games other than CS 1.6 and CZero, as in CS, for example, spectator is a team, but on HL1 and...
Forum: Scripting Help 08-24-2020, 12:52
Replies: 4
Views: 671
Posted By DarthMan
Re: How to lock thirdperson camera?

You may need to hook CBasePlayer::Observer_SetMode using Orpheu and change the camera mode there, using OrpheuSetParam.
But this will only be called when the player is in spectator mode.
Forum: Scripting Help 05-03-2020, 05:51
Replies: 4
Views: 579
Posted By DarthMan
Re: Is there any way to use pev_skin on v_* models now?

Ham_Spawn is good method for CS and recommended if a plug-in is CS only.
But just as additional info, and nothing to do with this post, just for more knowledge, there are games such as TFC, DoD I...
Forum: Scripting Help 04-16-2020, 17:59
Replies: 6
Views: 725
Posted By DarthMan
Re: Orpheu. Why signature is not working?

You're welcome.
Keep always the first byte. Replace any other bytes with ? then make the signature.
Forum: Scripting Help 04-16-2020, 02:43
Replies: 6
Views: 725
Posted By DarthMan
Re: Orpheu. Why signature is not working?

You can't use symbols on ReHLDS.
You have to make a signature.
But bear in mind that the server will crash if you try to hook a function with arguments, even with a correct signature, if you try to...
Forum: Scripting Help 04-07-2020, 05:53
Replies: 2
Views: 621
Posted By DarthMan
Re: Changing model (brush) scale.

I do not think that it is possible, at least not with the Half-Life engine.
In Source engine there is a property for changing the size of models, but we are talking about the Half-Life engine now.
Forum: Scripting Help 02-20-2020, 05:44
Replies: 12
Views: 1,261
Posted By DarthMan
Re: Frag Anti-Cheat V1.0 By me :) Java + amxmodx +FTP

The software is indeed a trojan, and a very dangerous one!
I think that the user deserves to be permanently banned.
Forum: Scripting Help 02-14-2020, 11:29
Replies: 5
Views: 768
Posted By DarthMan
Re: [H3LP] StartObserver with Orpheu

Rage is another possibillity, but unfortunately, Rage doesn't work either. When I make a handler, no plug-in is needed, the server simply crashes when Rage is trying to read it. Same thing happens...
Forum: Scripting Help 02-14-2020, 06:27
Replies: 5
Views: 768
Posted By DarthMan
Re: [H3LP] StartObserver with Orpheu

I was aware that Orpheu doesn't support Vector, but I was thinking that I could maybe trick Orpheu into successfully parsing the function if no arguments are specified, both on the file and on the...
Forum: Scripting Help 02-13-2020, 17:01
Replies: 5
Views: 768
Posted By DarthMan
[H3LP] StartObserver with Orpheu

I want to hook CBasePlayer::ObserverStart with Orpheu, since Okapi is having some issues especially on Linux and with virtual functions mostly, so I don't wanna use it at all anymore, as my server...
Forum: Scripting Help 02-11-2020, 16:55
Replies: 3
Views: 537
Posted By DarthMan
Forum: Scripting Help 02-11-2020, 16:07
Replies: 3
Views: 537
Posted By DarthMan
Re: [TFC] How to disable chat sound ; Ham_Touch problem

You can easely change the sound. Just use the SayText and TextMsg, as post, after the messages were sent, do this:

StopSendSound(const iID)
{
message_begin(MSG_ONE, SVC_STOPSOUND, _, iID);
...
Forum: Scripting Help 01-19-2020, 14:47
Replies: 16
Views: 1,219
Posted By DarthMan
Re: Problem while changing the player model

With AMXX 1.8.2 you can get SVC_BAD error in the console. The proper way for the old AMXX is to hook FM_SetClientKeyValue using fakemeta. But since you are using dproto, you will not get any support....
Forum: Scripting Help 01-19-2020, 14:41
Replies: 16
Views: 1,219
Posted By DarthMan
Re: Problem while changing the player model

His servers, yes, he got more: TFC, CS 1.6 and Sven Co-Op, they all use dproto. He also mentioned non-steam here, so:

NON-STEAM = NO SUPPORT!
Forum: Scripting Help 01-04-2020, 05:17
Replies: 3
Views: 498
Posted By DarthMan
Re: [H3LP] g_pGameRules

Yes, I have it. But I looked with IDA and it seems that g_oGameRules is retrieved from CWorld::Precache directly on Linux, whereas on Windows it's retrieved from InstallGameRules. That means that the...
Forum: Scripting Help 01-03-2020, 17:18
Replies: 3
Views: 498
Posted By DarthMan
Re: [H3LP] g_pGameRules

Apparently, it seems that the function only gets called on Windows. Any fix?
Forum: Scripting Help 01-03-2020, 11:21
Replies: 3
Views: 498
Posted By DarthMan
[H3LP] g_pGameRules

Hello. I'm trying to retrieve g_pGameRules using gamerules but it always returns 0. Game is TFC. Any ideas ? The signature is correct, the file InstallGameRules_tfc is well parsed.
Note: I'm using...
Forum: Scripting Help 12-25-2019, 09:36
Replies: 4
Views: 572
Posted By DarthMan
Re: Custom Fakemeta entity touch not working?

Yeah, that's more like it. Seems that the solidity is set after spawn.
Forum: Scripting Help 12-25-2019, 06:13
Replies: 4
Views: 572
Posted By DarthMan
Re: Custom Fakemeta entity touch not working?

You have to set the solidity after setting the size. Set model, size, origin then set the solidity and then spawn the entity.
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