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Forum: Unapproved Plugins 02-15-2010, 19:35
Replies: 23
Views: 42,076
Posted By shelt
Re: [L4D2] No Special Infected

This one allows the tanks to be human controlled, but turns off the PZ bots.
http://forums.alliedmods.net/showthread.php?t=118798
Tested in 8 vs 8 and works as expected.
Forum: Plugins 02-15-2010, 19:33
Replies: 12
Views: 35,935
Posted By shelt
Re: [L4D2] No Infected Bots

Works as advertised...no SI in VS except for humans in 8vs8.
Tanks were able to spawn and then be controlled by human player.

Thanks!!
Forum: Plugins 02-14-2010, 15:00
Replies: 218
Views: 120,071
Posted By shelt
Re: [L4D] Zombie Havoc

I have had the same issues as well.
Sometimes players are stuck in spectate after map changes, and the survivor limit is capped out with 4 players.
It also seems there is no way to have more than...
Forum: Plugins 02-12-2010, 18:18
Replies: 218
Views: 120,071
Posted By shelt
Re: [L4D] Zombie Havoc

Any way to use the sm_hardzombies with Zombie Apocalypse?
It is listed as a cvar in Zombie Havoc, but get a unknown command with Apcalypse.
Is there another mod with wich this cvar can be called?
Forum: Plugins 12-28-2009, 23:07
Replies: 81
Views: 84,966
Posted By shelt
Re: [L4D] Boomer Splash Damage

I also see the issue with kill counts with this.
The infected killed and special infected killed screens at the end of each map report identical number of kills.
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