Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 276
Search took 0.01 seconds.
Search: Posts Made By: KawMAN
Forum: Plugins 09-22-2012, 14:12
Replies: 62
Views: 52,745
Posted By KawMAN
Re: [CS:GO] BuyZone Simulator

I'm glad to hear that plugin is useful

well maybe its odd for You, but for me it's easiest way :P
Forum: Plugins 09-19-2012, 05:59
Replies: 62
Views: 52,745
Posted By KawMAN
Re: [CS:GO] BuyZone Simulator

New version
- Fixes
- Added BLOCK_USEBUY compile switch, this may prevent buy menu showing when USE key is pressed



Maybe fixed in 1.2.1
Forum: Plugins 09-15-2012, 13:10
Replies: 62
Views: 52,745
Posted By KawMAN
Re: [CS:GO] BuyZone Simulator

Some errors in logs ? What is your config & mp_buytime ?

New version.

- Plugin can now work on all maps, set sm_bzsimulator to 2
- Fixed possibility to earlier buy time expire if previous...
Forum: Plugins 09-08-2012, 23:31
Replies: 62
Views: 52,745
Posted By KawMAN
Re: [CS:GO] BuyZone Simulator

New version.

- Added cvar: sm_bzsimulator - Enable Disable Plugin
- Added cvar: sm_bzsimulator_range - Buyzone range, default 20.0, 0 = unlimited
Forum: Snippets and Tutorials 09-07-2012, 23:38
Replies: 66
Views: 456,887
Posted By KawMAN
Re: [CS:GO] Cvar and command list

In SM i;m using this

#define FCVAR_LAUNCHER (1<<1)
(...)
cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags, desc, sizeof(desc));
(...)
if (flags & FCVAR_LAUNCHER)
{...
Forum: General 09-07-2012, 23:09
Replies: 2
Views: 2,310
Posted By KawMAN
Re: [Help: CS GO] money not showing up on scoreboard

Cash is showing only if there is func_buyzone on map, it don't need to work, just need to be. Here is plugin that works on that https://forums.alliedmods.net/showthread.php?t=195387
Forum: Plugins 09-07-2012, 13:54
Replies: 89
Views: 85,110
Posted By KawMAN
Re: [CS:GO] Show The Right Next Map - posted 9/6/2012

there is nextmap command and nextlevel cvar, i tested nextlevel cvar and i didn't notice any problems, of course i tested it without SM plugins: nextmap,mapchooser as they are changing map before...
Forum: Scripting 09-07-2012, 13:46
Replies: 1
Views: 17,916
Posted By KawMAN
Re: [CS:GO] Disable autokick for spectator?

There is mp_disable_autokick command, in CS:S it is executed by server when someone is authenticated via rcon, you can write plugin that executes it for admin. But i don't know how to enable this...
Forum: Plugins 09-07-2012, 11:20
Replies: 89
Views: 85,110
Posted By KawMAN
Re: [CS:GO] Show The Right Next Map - posted 9/6/2012

You don't need that line
new Handle:csgo_strnm_version = INVALID_HANDLE;

Maybe would be better to force keep sync between nextlevel and sm_nextmap cvars
Forum: Scripting 09-07-2012, 00:26
Replies: 1
Views: 1,032
Posted By KawMAN
Re: Extended Buyzone CSGO

https://forums.alliedmods.net/showthread.php?t=195387
Forum: Plugins 09-07-2012, 00:06
Replies: 62
Views: 52,745
Posted By KawMAN
Re: [CS:GO] BuyZone Simulator

Changelog:

1.2.1 - 19.09.2012
- Fixed, Now should work on all maps, sry for that
- Added BLOCK_USEBUY compile switch, see notes

1.2.0 - 15.09.2012
- Plugin can now work on all maps, set...
Forum: Plugins 09-07-2012, 00:05
Replies: 62
Views: 52,745
Posted By KawMAN
[CS:GO] BuyZone Simulator

Hi,
I wrote a plugin that simulate buyzone on maps that don't have it, simply with this you can buy weapons on maps such as de_lake, de_bank de_safehouse etc.

Installation:
- Make sure you have...
Forum: Extensions 09-06-2012, 19:49
Replies: 211
Views: 171,665
Posted By KawMAN
Re: SM RCon (updated 2012-03-10)

Hi, I have some css plugin using this and i want use it on cs go. Please add support CS:GO
Forum: Trash 09-06-2012, 10:52
Replies: 0
DEL
Views: 728
Posted By KawMAN
DEL

DELETE Please, Sry. Need some rewrite.

Ps. In past there was delete post button, now its only "Delete this Message" text that do nothing.
Forum: Extensions 09-06-2012, 04:21
Replies: 2,726
Views: 2,766,943
Posted By KawMAN
Re: SDK Hooks 2.1 - Updated 2011-9-10

Hi,

I have a question.

When i want to unhook something does SDKHooks check if this is hooked and I don't need to check that ? Does SDKHooks prevent a "double" hooking (same hook, same callback...
Forum: Unapproved Plugins 09-05-2012, 13:43
Replies: 552
Views: 384,094
Posted By KawMAN
Re: Rcon locker / exploit fix

Does this need to work ? Maybe they fixed some exploits in CSGO
Forum: Plugins 06-24-2011, 06:27
Replies: 81
Views: 112,821
Posted By KawMAN
Re: SuperLogs: CS:S 1.2.4 (updated 2010-09-24)

Yes HLStatsX:CE have status.php
top15 example:
http://hlstatsx.wsciekle.pl/status.php?game=css1&show_logo=0&show_teams=0&show_players=0&top_players=15&map_image=0&show_summary=0&map_name=0
Forum: Plugins 06-24-2011, 03:59
Replies: 81
Views: 112,821
Posted By KawMAN
Re: SuperLogs: CS:S 1.2.4 (updated 2010-09-24)

HLX have status.php to show server status, there is also top10 option.
Forum: General 06-16-2011, 10:58
Replies: 3
Views: 1,002
Posted By KawMAN
Re: server crash when map changed

setup breakpad_account to your steamid, restart server, after crash wait about 10min. go to http://crash.limetech.org/ and sign in using steam, after that you will see list of your dumps
Forum: General 06-16-2011, 09:35
Replies: 3
Views: 1,002
Posted By KawMAN
Re: server crash when map changed

install this http://forums.alliedmods.net/showthread.php?t=146644 and after crash send "Crash ID"
Forum: Source Servers (SRCDS) 06-16-2011, 09:27
Replies: 6
Views: 2,896
Posted By KawMAN
Re: Rcon quit BUG?

try _restart , also if you will force server to crash it will restart after 10 sec but only when stared using srcds_run
Forum: Scripting 06-09-2011, 03:38
Replies: 5
Views: 1,959
Posted By KawMAN
Re: Inside a brush?

I think OnStartTouch on trigger_hurt is fired only when it hurt someone
maybe try to use TR_TraceHull*
Forum: Scripting 06-05-2011, 18:29
Replies: 3
Views: 1,527
Posted By KawMAN
Re: Position of the bomb

new Float:bomb_pos[3];
bombent = FindEntityByClassname(-1,"planted_c4");
GetEntPropVector(bombent, Prop_Send, "m_vecOrigin", bomb_pos);
Forum: Scripting 06-05-2011, 18:24
Replies: 7
Views: 2,417
Posted By KawMAN
Re: [RESOLVED] Detect when player touches?

Try AcceptEnitiyInput (http://docs.sourcemod.net/api/index.php?fastload=show&id=747&) and Toggle (or any other) input:
http://developer.valvesoftware.com/wiki/Func_door

like:...
Forum: Snippets and Tutorials 06-05-2011, 17:57
Replies: 21
Views: 12,499
Posted By KawMAN
Re: [OB-Not TF2] Hat Spawn Snippet

I'm using this to do that

new Handle:hLookupAttachment = INVALID_HANDLE;
public OnPluginStart()
{
new Handle:hGameConf = LoadGameConfigFile("cheatbuster.gamedata");
...
Showing results 1 to 25 of 276

 
Forum Jump

All times are GMT -4. The time now is 22:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode