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Posts Made By:
Skorpion1976
Forum:
Plugin/Gameplay Ideas and Requests
10-16-2020, 05:17
Replies:
23
[TF2] (REQUEST) Dispensers shooting homing rockets
Views:
9,173
Posted By
Skorpion1976
Re: [TF2] (REQUEST) Dispensers shooting homing rockets
Just found this one after quite some time spending in the search :) Sometimes it fires at far away enemies, sometimes at those very close, sometimes it doesnt do anything. Under what conditions does...
Forum:
Plugins
10-02-2020, 05:37
Replies:
7
[TF2] TFBots on PLR Gamemode
Views:
7,223
Posted By
Skorpion1976
Re: [TF2] TFBots on PLR Gamemode
Nevermind, the issue was me :) I had no clue that you actually have to stand close to the cart, to actively keep it on the tracks. Once the train crashed into it, the round_end event got triggered....
Forum:
Plugins
10-01-2020, 10:47
Replies:
36
[TF2] Win panel for losing team
Views:
59,773
Posted By
Skorpion1976
Re: [TF2] Win panel for losing team
Hello everyone!
This is what I get, when compiling against SM 1.8.0.5945 I know, itīs an old build, but since our new TF2 server runs finally stable now and I get no sm error logs anymore, I saw...
Forum:
Plugins
09-17-2020, 18:54
Replies:
7
[TF2] TFBots on PLR Gamemode
Views:
7,223
Posted By
Skorpion1976
Re: [TF2] TFBots on PLR Gamemode
Hi there! Tried it on bananabay, the cart got pushed to the final cp, however although me + bots were directly next to it, it took over a minute, until the detonation took place. There was nothing...
Forum:
Plugins
01-12-2014, 16:10
Replies:
61
[L4D] Smoke IT!
Views:
82,828
Posted By
Skorpion1976
Re: [L4D] Smoke IT!
currently:
definition: new Handle:RangeCheckTimer[MAXPLAYERS+1];when smoker grabs: RangeCheckTimer[Smoker] = CreateDataTimer(0.2, RangeCheckTimerFunction, pack,...
Forum:
Metamod:Source Plugins
01-10-2014, 10:28
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,782
Posted By
Skorpion1976
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
You need superversus to use the > 8 slots, which were unlocked by toolz.
Forum:
General
01-04-2014, 21:10
Replies:
4
Fixed - L4D2 - No progress in final maps
Views:
1,107
Posted By
Skorpion1976
Re: Fixed - L4D2 - No progress in final maps
Dunno anymore, deleted 3 days ago. It was something like "maxtempentities" and another one. It resulted in myriads of "mob spawn error", the director couldn't create zombie mobs anymore. So no...
Forum:
General
01-04-2014, 15:03
Replies:
4
Fixed - L4D2 - No progress in final maps
Views:
1,107
Posted By
Skorpion1976
Re: L4D2 - No progress in final maps
Because it never had ANY negative impact towards the server, whenever I used a dev version. Thatīs why. Switching to release sm version didnt help either. Eventually I found the error, it was some...
Forum:
Plugins
01-02-2014, 17:46
Replies:
664
[L4D1+2] Perkmod
Views:
453,368
Posted By
Skorpion1976
Re: [L4D1+2] Perkmod
hi, tponcho! There is still the ancient memory leak bug present. SM unloads the plugin once a day because of that. AFter that the cfg file is not being read, instead it shows all perks for everyone....
Forum:
Plugin/Gameplay Ideas and Requests
01-01-2014, 00:29
Replies:
5
[L4D2] Select Infected Character
Views:
2,401
Posted By
Skorpion1976
Re: [L4D2] Select Infected Character
I use 0.9.1 since it was released + most recent gamedata file. Absolutely no problems on windows srcds.
Forum:
Plugins
01-01-2014, 00:24
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,549
Posted By
Skorpion1976
Re: [L4D2] Explosive Cars v1.0.4
[L4D2] Explosive Cars" (1.0.1e) by honorcode23 this one DOES work. I use only this one ever since. No need for me to update. I dont know what you want the plugin to do, but if only cars and the...
Forum:
Plugins
12-31-2013, 04:14
Replies:
87
[L4D & L4D2] Missile System
Views:
74,084
Posted By
Skorpion1976
Re: [L4D & L4D2] Missile System
thanks for info! regarding exploding cars: I use [L4D2] Explosive Cars" (1.0.1e) by honorcode23 That works fine. You shoot them, or tank throws them and after some time they explode.
Forum:
General
12-30-2013, 10:25
Replies:
4
Fixed - L4D2 - No progress in final maps
Views:
1,107
Posted By
Skorpion1976
Fixed - L4D2 - No progress in final maps
Hi there! After a long time of not playing and maintaining my l4d2 vs server, I reanimated it and have only one major problem after fixing the other bugs: On finale maps with tanks and 2 waves +...
Forum:
Plugin/Gameplay Ideas and Requests
12-28-2013, 15:27
Replies:
5
[L4D2] Select Infected Character
Views:
2,401
Posted By
Skorpion1976
Re: [L4D2] Select Infected Character
there you go: http://forums.alliedmods.net/showthread.php?p=900622 set the values to 150 for speed, 300 for max speed. that is a good start.
have fun :)
Forum:
Plugin/Gameplay Ideas and Requests
12-28-2013, 14:47
Replies:
5
[L4D2] Select Infected Character
Views:
2,401
Posted By
Skorpion1976
Re: [L4D2] Select Infected Character
You mean this one: https://forums.alliedmods.net/showthread.php?t=121461 have fun :)
Forum:
Plugins
12-28-2013, 14:08
Replies:
134
[L4D2] Tank Swap
Views:
92,782
Posted By
Skorpion1976
Re: [L4D2] Tank Swap
server.dll taken from my l4d2 win server.
Forum:
Plugins
12-28-2013, 07:30
Replies:
237
[L4D] Loading Bug Removal/ Door Lock
Views:
175,263
Posted By
Skorpion1976
Re: [L4D] Loading Bug Removal/ Door Lock
Haha, I DO ;) ---> 27 "L4D2 Door Lock" (2.5a) by lilDrowOuw, AtomicStryker, Glide Loading
It works totally fine on windows 9vs9, thanks man!
Forum:
Metamod:Source Plugins
12-28-2013, 06:40
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,782
Posted By
Skorpion1976
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
From what I can tell: These 2 commands belong to a sourcemod plugin, which creates the additional bots needed for multiplayer versus with player count > 8, e.g. Superversus(2). Unless you have such a...
Forum:
Plugins
12-28-2013, 06:35
Replies:
87
[L4D & L4D2] Missile System
Views:
74,084
Posted By
Skorpion1976
Re: [L4D & L4D2] Missile System
Hi Munch! What problems/errors did you get on what server (os, slots, gamemode)? I copied the contents from my 9vs9 server to my local harddrive and started the plugin. I was the only survivor player...
Forum:
Plugins
07-23-2013, 16:02
Replies:
635
[L4D2] Score/Team Manager 1.3.0
Views:
288,773
Posted By
Skorpion1976
Re: [L4D2] Score/Team Manager 1.3.0
yes, me too. I reanimated my ancient l4d2 server today... holy christ... had to update MM, SM to the latest snapshots, otherwise dumpfiles and no startup. I also do not see any entry in the error log...
Forum:
Source Servers (SRCDS)
05-18-2013, 07:52
Replies:
6
How do I stop my Left 4 Dead 2 server from disconnect shutdowns?
Views:
3,700
Posted By
Skorpion1976
Re: How do I stop my Left 4 Dead 2 server from disconnect shutdowns?
sm_cvar sb_all_bot_game 1
sm_cvar allow_all_bot_survivor_team 1try that and see if it works
Forum:
Plugin/Gameplay Ideas and Requests
03-24-2012, 10:30
Replies:
9
[L4D2] Hunter Re-Pounce Ability [SOLVED]
Views:
3,508
Posted By
Skorpion1976
Re: [L4D2] Hunter Re-Pounce Ability [SOLVED]
Finally I got help and itīs working now.
Forum:
Plugins
01-14-2012, 18:58
Replies:
149
[L4D2] Release Infected's Victim 1.3a
Views:
105,147
Posted By
Skorpion1976
Re: [L4D2] Release Infected's Victim 1.3a
did you test this on a versus server > 8 players? I run 8vs8 or 10vs10 ever since and it does NOT work with so many slots.
Forum:
Metamod:Source Plugins
12-25-2011, 07:48
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,379
Posted By
Skorpion1976
Re: Stripper:Source (Updated 2011-04-15)
you are talking about console command "getpos" and "getpos_exact" ? One is for the point where you stand, the other one is in the height of the modelīs eyes.
Forum:
Plugins
12-24-2011, 14:59
Replies:
107
[L4D2] Anti-Runner System
Views:
94,722
Posted By
Skorpion1976
Re: [L4D2] Anti-Runner System
Try this. It unloads keyman on c10m4_mainstreet. Plugin is useless on this map as it does not react to the keyman, so I unloaded it on mapstart.
Showing results 1 to 25 of 500
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