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Posts Made By:
Shadows Adi
Forum:
Scripting Help
08-16-2022, 16:24
Replies:
33
lysis decompiler
Views:
3,392
Posted By
Shadows Adi
Re: lysis decompiler
Extracted from this:
CS Revo: Kill Knife Effect 1.0 Wilian M.
HLTV event_new_round a 1=0 2=0
DeathMsg xDeathMsg a
info_target
xHamThink knife
info_target
Forum:
Scripting Help
07-27-2022, 13:37
Replies:
4
Solved
what does that mean
Views:
772
Posted By
Shadows Adi
Re: what does that mean
That's an automaton which means "machine states" or, in this case, "plugin states".
You can learn more from here:
https://forums.alliedmods.net/showthread.php?t=85981
or from general topics...
Forum:
Scripting Help
07-27-2022, 13:03
Replies:
2
Solved
SetHamParamFloat
Views:
618
Posted By
Shadows Adi
Re: SetHamParamFloat
/**
* Description: Usually called whenever an entity takes any kind of damage.
* Inflictor is the entity that caused the damage (such as a gun).
* ...
Forum:
Scripting Help
07-21-2022, 08:03
Replies:
16
Solved
Replace in a String that Contains Repeated Chars
Views:
1,407
Posted By
Shadows Adi
Re: Replace in a String that Contains Repeated Chars
Yes, by using the logical operator "&&" ( AND )
// By defining a new variable which stores the string lenght, you avoid multiple function calls ( improving the performance )
new iLen =...
Forum:
Scripting Help
06-24-2022, 10:47
Replies:
9
How to detect a kill inside smoke?
Views:
1,324
Posted By
Shadows Adi
Re: How to detect a kill inside smoke?
you specified inside smoke
You can check if the entity is visible in the view cone and if it was inside the smoke or the other side of the smoke by getting detonation position of the smoke and...
Forum:
Scripting Help
06-23-2022, 18:02
Replies:
9
How to detect a kill inside smoke?
Views:
1,324
Posted By
Shadows Adi
Re: How to detect a kill inside smoke?
You can check this:
https://github.com/s1lentq/ReGameDLL_CS/blob/f57d28fe721ea4d57d10c010d15d45f05f2f5bad/regamedll/game_shared/bot/bot_manager.cpp#L306-L336
Forum:
Scripting Help
06-21-2022, 14:54
Replies:
5
lock button from origin
Views:
809
Posted By
Shadows Adi
Re: lock button from origin
Not tested
// Should be registered as a Pre
@@RegisterHam(Ham_Use, "func_button", "ButtonUse", 0);
public ButtonUse(iEnt, id, iActivator, use_type, Float:value)
{...
Forum:
Scripting Help
06-19-2022, 06:26
Replies:
8
Solved
How is PVS ( Potentially view set ) calculated for an origin ?
Views:
1,183
Posted By
Shadows Adi
Re: How is PVS ( Potentially view set ) calculated for an origin ?
Here are the signatures for
SV_ValidClientMulticast ( the linux signature could not work, because I found just a reference from this function, not it's offset ):
{
"name" :...
Forum:
Scripting Help
06-18-2022, 17:54
Replies:
8
Solved
How is PVS ( Potentially view set ) calculated for an origin ?
Views:
1,183
Posted By
Shadows Adi
Re: How is PVS ( Potentially view set ) calculated for an origin ?
HLDS / reHLDS? Version?
Forum:
Scripting Help
06-18-2022, 14:27
Replies:
8
Solved
How is PVS ( Potentially view set ) calculated for an origin ?
Views:
1,183
Posted By
Shadows Adi
Re: How is PVS ( Potentially view set ) calculated for an origin ?
Check this out: https://github.com/dreamstalker/rehlds/blob/master/rehlds/engine/pr_cmds.cpp#L763-L804
Forum:
Scripting Help
06-13-2022, 03:55
Replies:
14
Emit_sound but different sound on every client
Views:
1,247
Posted By
Shadows Adi
Re: Emit_sound but different sound on every client
You can use rh_emit_sound2() (https://amxx-bg.info/api/reapi_engine/rh_emit_sound2) from reAPI library ( reHLDS needed ).
recipient Recipient index or use 0 to make all clients hear it
Forum:
Scripting Help
05-21-2022, 10:47
Replies:
24
Run time error 1
Views:
1,582
Posted By
Shadows Adi
Re: Run time error 1
In round_terminator.sma:
m_fRoundCount
m_bFirstConnected
m_fTeamCount
this member has been deprecated so it won't return any value:...
Forum:
Scripting Help
05-14-2022, 03:51
Replies:
24
Precache 512 Smart Solutions (?)
Views:
1,727
Posted By
Shadows Adi
Re: Precache 512 Smart Solutions (?)
You could use this to keep tracking of your precache control : https://github.com/ShadowsAdi/PrecacheList
Forum:
Scripting Help
05-01-2022, 15:43
Replies:
23
Solved
CURL: Downloanding an page ?
Views:
1,985
Posted By
Shadows Adi
Re: CURL: Downloanding an page ?
Because it gets the captcha verification. How I said, you can check if the received data contains something related to captcha and then force the plugin to send again a query with a different...
Forum:
Scripting Help
05-01-2022, 12:04
Replies:
23
Solved
CURL: Downloanding an page ?
Views:
1,985
Posted By
Shadows Adi
Re: CURL: Downloanding an page ?
Any reason for doing this? You can print an integer value using %d or %i.
Forum:
Scripting Help
04-29-2022, 15:17
Replies:
23
Solved
CURL: Downloanding an page ?
Views:
1,985
Posted By
Shadows Adi
Re: CURL: Downloanding an page ?
Yes.
Output the received data, how I said, your only problem is the gametracker's captcha. I think you can make it work by changing the User-Agent from HTTP headers if in the received data you...
Forum:
Scripting Help
04-27-2022, 05:40
Replies:
23
Solved
CURL: Downloanding an page ?
Views:
1,985
Posted By
Shadows Adi
Re: CURL: Downloanding an page ?
From cloudflare
Just made this script, I tested it, works as charm, but your only problem is the GameTracker captcha. You can bypass that by changing User-Agent I think.
Also, you'll need...
Forum:
Scripting Help
04-19-2022, 16:13
Replies:
11
Help with native
Views:
958
Posted By
Shadows Adi
Re: Help with native
Try the new native: https://github.com/ShadowsAdi/CSGORemake/blob/master/addons/amxmodx/scripting/include/csgo_remake.inc#L365-L374
rank = SQL_ReadResult(query, SQL_FieldNameToNum(query,...
Forum:
Scripting Help
04-19-2022, 13:46
Replies:
11
Help with native
Views:
958
Posted By
Shadows Adi
Re: Help with native
You can pass the player's ID in this native and get his rank.
Forum:
Scripting Help
04-12-2022, 03:37
Replies:
11
Help with native
Views:
958
Posted By
Shadows Adi
Re: Help with native
Because player's rank is assigned after he is logged into his account:
https://github.com/ShadowsAdi/CSGORemake/blob/master/addons/amxmodx/scripting/csgo_remake.sma#L2625
If you run into any...
Forum:
Scripting Help
04-07-2022, 07:09
Replies:
10
orpheu
Views:
1,041
Posted By
Shadows Adi
Re: orpheu
public OnSV_GetIDString(steamid[])
{
new szID[32]
OrpheuGetReturn(szID, charsmax(szID))
}
Forum:
Scripting Help
04-01-2022, 08:19
Replies:
1
Possible to bypass "CVAR is server-only" ?
Views:
427
Posted By
Shadows Adi
Re: Possible to bypass "CVAR is server-only" ?
Because it is a server-side cvar, not a client-side cvar.
Use get_cvar/pcvar_num.
Forum:
Scripting Help
03-26-2022, 05:52
Replies:
4
game crash (very informative)
Views:
831
Posted By
Shadows Adi
Re: game crash (very informative)
Test it. If isn't working, decrease EV_FL_renderamt value.
Forum:
Scripting Help
03-26-2022, 05:27
Replies:
4
game crash (very informative)
Views:
831
Posted By
Shadows Adi
Re: game crash (very informative)
entity_set_int(ent, EV_INT_rendermode, kRenderTransAdd)
->>
entity_set_int(ent, EV_INT_rendermode, kRenderNormal)
http://www.amxmodx.org/api/amxconst#rendering-modes-i-e-for-set-user-rendering
...
Forum:
Scripting Help
03-26-2022, 02:22
Replies:
6
compare
Views:
781
Posted By
Shadows Adi
Re: compare
Try this. It is a custom stock for ArrayFindString func, because it has some problems.
See this: https://forums.alliedmods.net/showthread.php?t=329651
pickSiteByName(const szSelectedName[])
{
...
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