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Posts Made By:
statistician
Forum:
Plugins
02-27-2016, 22:00
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Thanks for reporting this. I thought I had fixed it previously, guess not. I think the new update to the SDK messes up some things.
I'm having a really tough time balancing between work, school...
Forum:
Plugins
02-16-2016, 07:31
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Yes that's what I meant; de_dust2 isn't well suited for this mode if challenge is what you're after. I made a skeletal model list for it solely for testing purposes. As far as I know, there are maps...
Forum:
Plugins
02-16-2016, 04:13
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
de_dust2 is just one of those easier maps. It's overplayed and actually doesn't have much props to begin with :D try vertigo and see if you'd still want that feature ;) Honestly I don't think such an...
Forum:
Plugins
02-16-2016, 03:37
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Hi. I'm not sure what you're referring to by default.cfg. If you mean the default model list, it's in the addons/soucemod/configs/prophunt/maps/ folder. The plugin's config file should be generated...
Forum:
Plugins
02-11-2016, 22:19
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Development is slow due to personal reasons but still there. I haven't made a release yet, but the latest commit in GitHub has support for model categories. See the Configuring model lists section...
Forum:
Plugins
02-07-2016, 12:14
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5, 30/01/16)
Ratings? That's a fine addition. Players could attain levels as they get points and unlock stuff like additional whistles, features, props, etc.
Forum:
Plugins
02-06-2016, 09:48
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
I will add VIP prop files and whistle selection next.
Forum:
Scripting
02-05-2016, 06:53
Replies:
9
[CSGO] How to stop join team message?
Views:
2,565
Posted By
statistician
Re: [CSGO] How to stop join team message?
While annoying, shouldn't such things be bypassable at the very least? Like detecting when a player is trying to buy a defuser and giving him one.
Forum:
Scripting
02-04-2016, 11:07
Replies:
9
[CSGO] How to stop join team message?
Views:
2,565
Posted By
statistician
Re: [CSGO] How to stop join team message?
Okay I tested the following and it worked for me (CSGO):
public void OnPluginStart() {
HookEvent("player_team", Event_OnPlayerTeam_Pre, EventHookMode_Pre);
}
public Action...
Forum:
Scripting
02-04-2016, 03:21
Replies:
12
Scripting in sourcepawn (editor?)
Views:
4,258
Posted By
statistician
Re: Scripting in sourcepawn (editor?)
I'm running linux so SPEdit is not an option for me. Using Atom at the moment; it has a sourcepawn package for syntax highlighting.
Forum:
Scripting
02-04-2016, 03:13
Replies:
9
[CSGO] How to stop join team message?
Views:
2,565
Posted By
statistician
Re: [CSGO] How to stop join team message?
Try this:
public void OnPluginStart() {
HookEvent("player_team", Event_OnPlayerTeam);
}
public Action Event_OnPlayerTeam(Handle event, const char[] name, bool dontBroadcast) {
...
Forum:
Snippets and Tutorials
02-04-2016, 02:14
Replies:
1
[STOCK] merge KeyValues
Views:
1,623
Posted By
statistician
[STOCK] merge KeyValues
Here's a stock to merge two KeyValues together (and a couple others that are used).
#define MAX_SECTION_LENGTH 128
/**
* Returns whether ot not the current key is an empty tree...
Forum:
Plugins
02-03-2016, 22:36
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5, 30/01/16)
You should try it out, but if it doesn't, you should try asking the other plugin's author to make it possible to disable hats for the other team.
Forum:
Plugins
02-03-2016, 22:30
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
New version uploaded: v1.0.5.1
Fixes:
Fixed CTs not being unfreezed.
Fixed scoring and winner announcement.
Fixed some teambalancing issues.
Fixed some issues with periodic whistles.
Forum:
Plugins
02-03-2016, 11:06
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5, 30/01/16)
Thanks kiko, I'll test them and see which ones work.
Forum:
Plugins
02-01-2016, 16:05
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5, 30/01/16)
Well, jcrr's server is running this mod and it's appears to be full of players. Do you have ny suggestions that would make it more enjoyable to you?
I doubt hats/masks would work properly,...
Forum:
Plugins
01-29-2016, 21:31
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.5, 30/01/16)
New version uploaded: v1.0.5 (1.0.4 jumped)
v1.0.5 Features:
New cvar: ph_turns_to_scramble
Fixes:
Forum:
Plugins
01-29-2016, 09:23
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
It's made so that Ts win always when there are alive hiders after round end. The ph_slay_seekers cvar is really just a remnant from before it was so. I don't see a reason to remove it, though. It...
Forum:
Plugins
01-28-2016, 03:54
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
It should be like this:
ph_ct_ratio 2
can join ct if there are no cts
join ct
cannot join ct
join t
cannot join ct
join t
cannot join ct
join t
Forum:
Plugins
01-28-2016, 03:44
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
I'll make it a forced cvar. It's gotta be done anyway.
Forum:
Plugins
01-28-2016, 03:38
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
So are you having problems with the teambalancing itself, or the way it's specified? For example if ph_ct_ratio = 3, there should be 1 CT for 3 Ts. Is it not working even with mp_autoteambalance = 0...
Forum:
Plugins
01-28-2016, 00:27
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Thanks for reporting these problems Jcrr. More often than I'd like new releases break other things. I'll fix those issues ASAP.
Forum:
Plugin/Gameplay Ideas and Requests
01-24-2016, 10:31
Replies:
10
Any Ideas of plugins for the begginer ?
Views:
1,376
Posted By
statistician
Re: Any Ideas of plugins for the begginer ?
Well here's one: make a plugin where, when you get a frag, a toilet will hover over your head for a few seconds. There's at least events, timers and handling entities and their models, as well as...
Forum:
Plugins
01-24-2016, 00:25
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
New version uploaded: v1.0.3.1
Fixes
Fixed players being invisible after switching from the hiding team to the seeking one.
Forum:
Plugins
01-23-2016, 22:28
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
76,046
Posted By
statistician
Re: [CS:GO] PropHunt (v1.0.3, 22/01/16)
Ahh.. sh*t, some debugging messages I forgot to remove there. If you're free, I could be that "soul" of yours.
Showing results 1 to 25 of 56
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