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Showing results 1 to 25 of 123
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Posts Made By:
darkboy245
Forum:
Plugin/Gameplay Ideas and Requests
09-06-2020, 13:18
Replies:
2
[TF2] Respawn Chance
Views:
775
Posted By
darkboy245
Re: [TF2] Respawn Chance
Thanks buddy
Forum:
Plugin/Gameplay Ideas and Requests
09-04-2020, 08:00
Replies:
2
[TF2] Respawn Chance
Views:
775
Posted By
darkboy245
[TF2] Respawn Chance
I searched for a plugin that basically gives a player a chance to respawn once he dies, so he picks a number from 1-8 and there's a small chance of him getting respawned, only 1 chance per round so...
Forum:
Plugins
08-30-2020, 15:58
Replies:
53
[ANY?] DU - Discord Utilities [2020/08/13]
Views:
31,702
Posted By
darkboy245
Re: [ANY?] DU - Discord Utilities [2020/08/13]
Getting this error, nothing seems to be working.
L 08/30/2020 - 19:56:00: [SM] Exception reported: Invalid <Object> handle 0 (error 4)
L 08/30/2020 - 19:56:00: [SM] Blaming: discord_api.smx
L...
Forum:
SourceBans / SourceBans++
07-18-2018, 14:20
Replies:
1
Sourcebans writing in different language
Views:
1,742
Posted By
darkboy245
Sourcebans writing in different language
I've been having this weird issue where SourceBans is giving users messages in Russian rather than in English, this is what a player gets when he's banned and tries to connect to server:
How can...
Forum:
Plugins
06-29-2018, 09:18
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
457,693
Posted By
darkboy245
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Forum:
Plugins
06-27-2018, 14:15
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
457,693
Posted By
darkboy245
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Plugin crashes alot:
Forum:
SourceBans / SourceBans++
01-19-2018, 08:20
Replies:
5
Sourcebans showing wrong dates/time
Views:
4,333
Posted By
darkboy245
Re: Sourcebans showing wrong dates/time
Bumping this thread again, I've been having the same issue now but the only problem now is the actual time and not the date, time is not correct so if it's 3PM now it will show as 4PM, tried changing...
Forum:
SourceBans / SourceBans++
09-11-2017, 12:57
Replies:
5
Sourcebans showing wrong dates/time
Views:
4,333
Posted By
darkboy245
Re: Sourcebans showing wrong dates/time
Thank you very much, no clue how I didn't think about that myself.
Forum:
SourceBans / SourceBans++
09-08-2017, 16:12
Replies:
5
Sourcebans showing wrong dates/time
Views:
4,333
Posted By
darkboy245
Sourcebans showing wrong dates/time
When I ban someone it always shows up as if I banned him the next day, so if I banned him September 8th it shows as September 9th, how to fix this?
Thanks
Forum:
Source Servers (SRCDS)
08-10-2017, 11:23
Replies:
5
CSGO Server crashes
Views:
1,036
Posted By
darkboy245
Re: CSGO Server crashes
None of those.
Forum:
Source Servers (SRCDS)
08-10-2017, 11:07
Replies:
5
CSGO Server crashes
Views:
1,036
Posted By
darkboy245
Re: CSGO Server crashes
Bump.
https://crash.limetech.org/6nc66h43fbll
Forum:
Source Servers (SRCDS)
08-09-2017, 10:37
Replies:
5
CSGO Server crashes
Views:
1,036
Posted By
darkboy245
Re: CSGO Server crashes
Done.
Another crash occurred after I updated SM/MM.
https://crash.limetech.org/dbaub45ofdfi
Forum:
Source Servers (SRCDS)
08-08-2017, 17:18
Replies:
5
CSGO Server crashes
Views:
1,036
Posted By
darkboy245
CSGO Server crashes
Looking for some help, here's the crash report:
https://crash.limetech.org/zytomzdmipro
Any help would be appreciated!
Forum:
Extensions
08-08-2017, 16:06
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
280,380
Posted By
darkboy245
Re: Accelerator - Crash Reporting That Doesn't Suck
Installed everything as explained yet when I crash my server I do not get any report/log file.
Using Windows.
Edit: NVM it works.
Forum:
Plugins
07-19-2017, 12:08
Replies:
2,258
[CSS/CS:GO] Weapon Restrict
Views:
1,429,804
Posted By
darkboy245
Re: [CSS/CS:GO] Weapon Restrict
How would I block the Zeus-x27?
Forum:
General
07-01-2017, 05:54
Replies:
1
Restore sourcemod-local.sq3
Views:
691
Posted By
darkboy245
Restore sourcemod-local.sq3
I've deleted sourcemod-local.sq3 by accident, is there anyway to restore it to default or something?
Forum:
Plugins
06-30-2017, 17:56
Replies:
1,980
[ANY] Store by Zephyrus [1.1 - 03.01.2016]
Views:
1,046,973
Posted By
darkboy245
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Thanks mate, how can I reset everyone's credits amount to 0?
Forum:
Plugins
06-28-2017, 18:11
Replies:
1,980
[ANY] Store by Zephyrus [1.1 - 03.01.2016]
Views:
1,046,973
Posted By
darkboy245
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Where's all the credits stored at? there's no database so where it's all stored?
Forum:
VSH / Freak Fortress
03-10-2017, 07:18
Replies:
10
VSH
Help with new VSH changes.
Views:
2,755
Posted By
darkboy245
Re: Help with new VSH changes.
Any solution ?
Forum:
VSH / Freak Fortress
02-22-2017, 08:57
Replies:
10
VSH
Help with new VSH changes.
Views:
2,755
Posted By
darkboy245
Re: Help with new VSH changes.
It's not running the latest one, but that's on purpose, its 1.52.
Forum:
VSH / Freak Fortress
02-21-2017, 09:18
Replies:
10
VSH
Help with new VSH changes.
Views:
2,755
Posted By
darkboy245
Re: Help with new VSH changes.
Okay guys the cvars worked but created a different problem. Now stock invisiwatch gets 20 damage per hit, means you need to hit the person at least 5 times while cloacked to kill him. any suggestions...
Forum:
VSH / Freak Fortress
02-06-2017, 08:57
Replies:
10
VSH
Help with new VSH changes.
Views:
2,755
Posted By
darkboy245
Re: Help with new VSH changes.
No it doesn't, invisible spies are getting 1hit-k.o'ed.
Forum:
VSH / Freak Fortress
02-05-2017, 13:00
Replies:
10
VSH
Help with new VSH changes.
Views:
2,755
Posted By
darkboy245
Help with new VSH changes.
Hello, it's kind of outdated, but i've got to ask anyways.
from VSH 1.5x (i think 1.52) you guys took off the ability of a cloacked spy getting hit twice.
(like when you're invisible and hit you...
Forum:
VSH / Freak Fortress
10-14-2016, 12:54
Replies:
1
VSH
Help with Vsh plugin changes
Views:
913
Posted By
darkboy245
Help with Vsh plugin changes
Hello. I want to change back the direct hit attributes to how it used to be. (minicrits becomes crits, airshot gets minicrits) If someone could help me out with that, that would be great.
Forum:
VSH / Freak Fortress
08-21-2015, 10:02
Replies:
664
VSH
Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Views:
212,186
Posted By
darkboy245
Re: Versus Saxton Hale 1.53 - Gunmettle! (Last updated 7/19/2015 | 4:46PM CDT)
Can someone tell me how to remove the "saxton mode is disabled, need more players to start" thing?
Showing results 1 to 25 of 123
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