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Search: Posts Made By: S_W_A_T
Forum: VSH / Freak Fortress 04-23-2012, 03:46
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

I will only release the abilities file (.ff2). Since I hard-coded it, there will only be default args cuz I dont know how to add more args... :oops: I will post it soon, with my new nickname......
Forum: VSH / Freak Fortress 04-21-2012, 12:55
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

:nono: "The Conscientious Objector" index is 474 not 423...
Forum: VSH / Freak Fortress 04-21-2012, 12:39
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Forum: VSH / Freak Fortress 04-21-2012, 02:17
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

Eggman, is there a way to force reload .ff2 plugin? And is there any other way to set player flags without being dead? such as FF2_SetFF2flags(i,FF2_GetFF2flags(i)|FF2FLAG_ALLOWSPAWNINBOSSTEAM);
Forum: Scripting 04-21-2012, 01:12
Replies: 10
Views: 1,659
Posted By S_W_A_T
Re: Timer Related

OHHH!~ Okay it works now! Thanks!~ :3
Forum: Scripting 04-21-2012, 00:25
Replies: 10
Views: 1,659
Posted By S_W_A_T
Re: Timer Related

Okie dokie, thx for your help. :wink:
Forum: Scripting 04-21-2012, 00:14
Replies: 10
Views: 1,659
Posted By S_W_A_T
Re: Timer Related

I did, still tag mis-match... :cry:
Forum: Scripting 04-21-2012, 00:07
Replies: 10
Views: 1,659
Posted By S_W_A_T
Re: Timer Related

Still having tag mismatch, here's my code:
for(i=1;i<=MaxClients;i++)
if(IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i)!=BossTeam)
{
GetEntPropVector(i, Prop_Send,...
Forum: Scripting 04-20-2012, 23:42
Replies: 10
Views: 1,659
Posted By S_W_A_T
Re: Timer Related

Hi, thanks for helping me, can i check with you, how come i get a tag mismatch when i set the array
new OriginalClass[MAXPLAYERS+1];
Forum: Scripting 04-20-2012, 23:16
Replies: 10
Views: 1,659
Posted By S_W_A_T
Timer Related

My code:

Temporary_ChgClass(index)
{
OriginalClass[i] = TF2_GetPlayerClass(i); // Store original class in array
TF2_SetPlayerClass(i, TFClassType:TFClass_Scout); // Set player class to Scout...
Forum: VSH / Freak Fortress 04-20-2012, 05:25
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

Kemsan did release his source to those who were in his beta list, my players love Saxtoner hales so much, so importing them to FF2 and still uses the original hales names his given should be alright...
Forum: VSH / Freak Fortress 04-20-2012, 01:59
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

lol, not sure if u're referring to my server, but I've transferred most of Kemsan's saxtoner hales onto my server. :3
Forum: VSH / Freak Fortress 04-19-2012, 23:40
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

Your boss no. "11" is missing
Forum: Plugins 04-19-2012, 02:31
Replies: 291
Views: 210,437
Posted By S_W_A_T
Forum: VSH / Freak Fortress 04-19-2012, 00:40
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

I also love all the characters in 1 pack, it'd be nice if the "chances" attribute works on only 1 pack...
Forum: Plugins 04-18-2012, 21:53
Replies: 291
Views: 210,437
Posted By S_W_A_T
Re: [ANY] Goomba Stomp (2.0.0)

I'm using the goomba fix (http://forums.alliedmods.net/showpost.php?p=1549871&postcount=109) that Eggman recomend on the FF2 page. So if i'd download the latest version, i need the core and the...
Forum: Plugins 04-18-2012, 11:52
Replies: 118
Views: 92,028
Posted By S_W_A_T
Re: [TF2]TF2items.com MOTD backpack(With player menu)

Just edit the source and remove the ?wrap=1
Forum: Plugins 04-18-2012, 11:45
Replies: 291
Views: 210,437
Posted By S_W_A_T
Re: [ANY] Goomba Stomp (2.0.0)

Memory leak!
L 04/18/2012 - 23:37:53: [SM] Plugin encountered error 17: Stack memory leaked by native
L 04/18/2012 - 23:37:53: [SM] Native "TF2_RemovePlayerDisguise" reported:
L 04/18/2012 -...
Forum: VSH / Freak Fortress 04-18-2012, 09:50
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

My server is running fine with the latest SM version, w/o snapshots. But the hale HP is kindda weird. Anyone else also facing this?
Forum: VSH / Freak Fortress 04-18-2012, 08:42
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

*facepalm* edited my post. Hope its clearer...


Anyway, anyone got replay working on FF2?... No crash/error whatsoever?
Forum: VSH / Freak Fortress 04-18-2012, 08:21
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

Eggman, minor spelling error in translation file...
"ff2_hp"
{
"#format" "{1:s},{2:i},{3:i},{4:s}"
"en" "Current {1}'s hp amout is {2} of {3}{4}" //<--- amout, missing an "n"
}
Forum: VSH / Freak Fortress 04-16-2012, 23:10
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

Eggman, can i suggest you to add a check for KAC plugin before loading FF2 plugin? Then if KAC is found just set kac_enable 0. I'm more concern about noob server hosters might actually forgotten to...
Forum: VSH / Freak Fortress 04-14-2012, 22:19
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

My server is also experiencing 3 hales with seeman/seeldier + saxton hale. Anyone got the v1.0 smx file? I want to revert back for the time being.
Forum: VSH / Freak Fortress 04-14-2012, 08:29
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

So the chances only works on "Vs Saxton Hale Mode" attribute?
Forum: VSH / Freak Fortress 04-14-2012, 05:40
Replies: 2,934
Views: 1,714,621
Posted By S_W_A_T
Re: [TF2] Freak Fortress 2

Eggman, does the "chances" attribute in the characters.cfg works on "Freak Fortress 2" attribute? Because i just want all my hales in 1 pack, so yeah, i wish the vote pack menu b4 mapchange can be...
Showing results 1 to 25 of 109

 
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