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Posts Made By:
Point
Forum:
Scripting Help
03-31-2020, 08:26
Replies:
9
Npc jump
Views:
2,716
Posted By
Point
Npc jump
Hello!
I'm looking for a way to make the npc jump when there is an obstacle, as shown in the image.
I don't know how can i detect that in an effective way..
If someone can help me with ideas,...
Forum:
Suggestions / Requests
08-05-2019, 13:22
Replies:
27
Mod: Dead By Daylight
Views:
8,349
Posted By
Point
Re: Mod: Dead By Daylight
That look so good.
new checkPlayerTime
new checkPlayerPressed[33]
checkPlayerTime = 50
checkPlayerPressed[id] = 0
public Generator_Think(id)
{
Forum:
Suggestions / Requests
07-30-2019, 13:45
Replies:
27
Mod: Dead By Daylight
Views:
8,349
Posted By
Point
Re: Mod: Dead By Daylight
I see you edited your post, that were some good models but whatever.
I had the same idea some time ago but i stopped working on it early because of the goldsrc limitations. The scripting part ain't...
Forum:
Scripting Help
06-25-2019, 08:59
Replies:
0
Slow motion
Views:
736
Posted By
Point
Slow motion
/* Script generated by Pawn Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <xs>
#define PLUGIN "Slowmotion"
#define AUTHOR "DarkGL"
Forum:
Scripting Help
06-19-2019, 17:36
Replies:
2
Solved
Detect spectate bot
Views:
1,027
Posted By
Point
Re: Detect spectate bot
I don't know what i was thinking, lmao. Thanks =)
Forum:
Scripting Help
06-19-2019, 16:55
Replies:
2
Solved
Detect spectate bot
Views:
1,027
Posted By
Point
Detect spectate bot
How can i detect a player spectating a bot?
stock GetSpectatedPlayer(id)
{
if(!is_user_alive(id)
&& ((1 << pev(id, pev_iuser1)) & ((1 << 1)|(1 << 2)|(1 << 4))) )
{
new...
Forum:
Scripting Help
06-18-2019, 12:09
Replies:
1
Rank pos. in chat
Views:
930
Posted By
Point
Rank pos. in chat
Hello!
register_message(get_user_msgid("SayText"), "Message_SayText");
public Top10(id)
{
new data[1]
data[0] = id
menu_display(id, JumpMenu);
Forum:
Scripting Help
05-26-2019, 20:03
Replies:
8
Solved
Hud update
Views:
1,241
Posted By
Point
Hud update
Hello! How can i do this? It doesn't update after the value is changed.
public plugin_init()
{
g_iSyncHud = CreateHudSyncObj();
set_task(0.1, "Task_Display", TASK_SHOWPOINTS,...
Forum:
Suggestions / Requests
05-26-2019, 19:54
Replies:
4
Top in menu
Views:
1,535
Posted By
Point
Re: Top in menu
I couldn't get it to work right. I don't need this anymore but anyway thanks for the help.
Forum:
Suggestions / Requests
05-24-2019, 14:56
Replies:
4
Top in menu
Views:
1,535
Posted By
Point
Re: Top in menu
Thanks but i'm using the first position to display something different. These are just examples
I need to read the results from tables so.. where else could i place it?
EDIT: Sorry,...
Forum:
Suggestions / Requests
05-23-2019, 11:29
Replies:
4
Top in menu
Views:
1,535
Posted By
Point
Top in menu
Hello! Can some help me with this? I have a top menu and what i need is another menu with more info for each player in the top
while(SQL_MoreResults(query))
{
SQL_ReadResult(query, 0,...
Forum:
Suggestions / Requests
05-18-2019, 20:53
Replies:
7
Solved
Map tier
Views:
1,639
Posted By
Point
Re: Map tier
> new const szPattern[] = "(.+)(\w)(.+)$";
Works perfectly. Thank you very much!
Forum:
Suggestions / Requests
05-18-2019, 19:57
Replies:
7
Solved
Map tier
Views:
1,639
Posted By
Point
Re: Map tier
#include <amxmodx>
#include <amxmisc>
#include <regex>
new const g_szPluginName[] = "Map Tiers";
new const g_szPluginVersion[] = "v1.0.0";
new const g_szPluginAuthor[] = "Cram";
new const...
Forum:
Suggestions / Requests
05-18-2019, 19:34
Replies:
7
Solved
Map tier
Views:
1,639
Posted By
Point
Re: Map tier
maptier.sma(40) : error 027: invalid character constant
maptier.sma(40) : error 027: invalid character constant
maptier.sma(41) : error 017: undefined symbol "ret"
maptier.sma(41) : error 017:...
Forum:
Suggestions / Requests
05-18-2019, 00:25
Replies:
7
Solved
Map tier
Views:
1,639
Posted By
Point
Map tier
Hello alliedmodders! I tried for some times but failed to create a simple plugin. And i thought to take my chances here. Can someone create for me a plugin that read maps names from a .ini file or...
Forum:
Suggestions / Requests
05-06-2019, 05:54
Replies:
0
Replay entity
Views:
775
Posted By
Point
Replay entity
/**
* Ghost Recorder by TeddyDesTodes
*
* No CVars / Only Defines
*
* Thx to Empī for helping with casting
*
* How to:
* copy recorder.amxx to addons/amxmodx/plugins/
*...
Forum:
Scripting Help
01-06-2019, 13:15
Replies:
0
Set damage to NPC with custom weapon
Views:
669
Posted By
Point
Set damage to NPC with custom weapon
Hi! I could use some help finding a good way to do this and i think this is the best place.
So, as the title says. how can i set the npc to take damage from a custom weapon which per example shoot...
Forum:
Suggestions / Requests
09-14-2018, 09:19
Replies:
3
Modified country on name
Views:
1,138
Posted By
Point
Re: Modified country on name
#include <amxmodx>
#include <amxmisc>
new const ClassNames[][] = { "xx", "xx", "xx", "xx"};
native get_user_class(id);
public plugin_init()
{
register_clcmd("say /put",...
Forum:
Suggestions / Requests
09-14-2018, 00:01
Replies:
3
Modified country on name
Views:
1,138
Posted By
Point
Modified country on name
I need some help with this.
#include < amxmodx >
#include < geoip >
#define VERSION "1.0"
new g_country[ 33 ][ 5 ];
public plugin_init( )
Forum:
Suggestions / Requests
10-30-2014, 11:44
Replies:
1
[REQ] Airaccelerate
Views:
530
Posted By
Point
[REQ] Airaccelerate
Hi guys
i need a plugin
when press JUMP + BACK to give a number of airaccelerate and when unhold to give other airaccelerate value for one player is possible?
anyone can help me?
sorry for...
Showing results 1 to 20 of 20
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