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Search: Posts Made By: thesixhalcon
Forum: General 04-05-2012, 15:52
Replies: 21
Views: 15,235
Posted By thesixhalcon
Re: Block "status" command.

I noticed about the junk code, but the rest of the code seems to be valid (I didn't remember about programming on sourcemod). Thanks.
It seems that the server is attacked by console or "HLSW", but...
Forum: General 04-05-2012, 14:13
Replies: 21
Views: 15,235
Posted By thesixhalcon
Re: Block "status" command.

It seems to be a known attacker and he will persist until our servers are dead so the unique way is protecting our servers.
Forum: General 04-05-2012, 13:26
Replies: 21
Views: 15,235
Posted By thesixhalcon
Re: Block "status" command.

And thats what cause that lag into the server, all those requests saturate the server because there are too many responses to send in a very short period of time. Its a ddos-like attack, but with a...
Forum: General 04-05-2012, 13:16
Replies: 21
Views: 15,235
Posted By thesixhalcon
Re: Block "status" command.

Thanks for the fast replies.

The command that is sent to the server is only status, as logs show. There's no HLxStats or similars connected to the server. On the other hand, rcon port is blocked,...
Forum: General 04-05-2012, 11:56
Replies: 21
Views: 15,235
Posted By thesixhalcon
Block "status" command.

Hi community!

At the moment I have some servers of TF2 with SourceMod and they have proper plugins to protect themselves as "forlix floodcheck", etc. (Properly configured)

I was convinced that...
Forum: General 11-11-2011, 06:24
Replies: 10
Views: 2,708
Posted By thesixhalcon
Re: Source Update 11/10/11 Broke SM

The same on mine servers...
Forum: Source Servers (SRCDS) 11-08-2011, 16:11
Replies: 103
Views: 26,069
Posted By thesixhalcon
Re: Todays Update CSS 8/11/2011

1. Did you updated your servers with -verify_all?
2. Use stable releases (I mean: mm1.8.7 & sm1.4.0)
3. If you are using CSSDM, read the CSSDM section and update your gamedata and extension.

It...
Forum: News 10-31-2011, 16:15
Replies: 54
Views: 39,281
Posted By thesixhalcon
Re: SourceMod 1.4 released!

Thank you so much SM Team!
Forum: CS:S DM 10-26-2011, 19:33
Replies: 4
Views: 3,116
Posted By thesixhalcon
Re: CSS DM PROBLEM (Please Help) (URGENT)

Leb,
Ragdoll problem is solved on a thread in this section.
Search it.
Forum: CS:S DM 10-26-2011, 19:30
Replies: 3
Views: 3,598
Posted By thesixhalcon
Re: Counter-Strike Source Beta + CS:S DM

Seems like you have not installed cssdm extension.
Try reinstalling the lastest version of CSSDM.

Mine works ok.
Forum: CS:S DM 10-26-2011, 19:25
Replies: 1
Views: 1,401
Posted By thesixhalcon
Re: Problem FFA CSSDM help

Hi north1,
Your problem its resolved 5 post under this one. Read it at http://forums.alliedmods.net/showthread.php?t=167556
Please use the search feature.

Hope it resolve your problem.
Forum: Scripting 07-13-2011, 18:18
Replies: 5
Views: 2,577
Posted By thesixhalcon
Re: [Edited] From Native, escape and format "..." params (FormatNativeString)

Fyren, thanks.
Now working, I set a received var buffer to 255 and the escaped result to 512.
Forum: Scripting 07-10-2011, 20:06
Replies: 5
Views: 2,577
Posted By thesixhalcon
Re: From Native, escape and format "..." params (FormatNativeString)

I think a lot about it and I didn't find a proper working solution to make this in one function, so I decided to create a new native function to escape the parameters by parsing them on the function...
Forum: Scripting 07-08-2011, 08:19
Replies: 5
Views: 2,577
Posted By thesixhalcon
Re: From Native, escape and format "..." params (FormatNativeString)

Thanks berni.

I add some code to the function but it doesn't work at all. The function fails when saving the first parameter of the native, the rest work ok. Lets see:
public...
Forum: Scripting 07-07-2011, 15:25
Replies: 5
Views: 2,577
Posted By thesixhalcon
[Solved] From Native, escape and format "..." params (FormatNativeString)

Hi there!
I wanna make a native query function and I would like to write something like this on the plugins that use this API.
I'll show you the enviroment and then I'll ask you the question......
Forum: Scripting 05-16-2011, 06:01
Replies: 1
Views: 839
Posted By thesixhalcon
Core plugin calling module plugin function?

Hi!

I'm planning a plugin and I want the plugin to have a modular layout.
I was reading this article from sourcemod wiki (http://wiki.alliedmods.net/Creating_Natives_%28SourceMod_Scripting%29)...
Forum: Scripting 05-12-2011, 14:39
Replies: 2
Views: 1,270
Posted By thesixhalcon
Re: Database handler got me crazy!

Thanks! I didn't saw that :down: ...

Now works fine :D

Thanks again!
Forum: Scripting 05-12-2011, 13:56
Replies: 2
Views: 1,270
Posted By thesixhalcon
[Resolved] Database handler got me crazy!

L 05/12/2011 - 19:45:50: [SM] Native "SQL_EscapeString" reported: Invalid database Handle 431d01ee (error: 2)
L 05/12/2011 - 19:45:50: [SM] Displaying call stack trace for plugin "logger.smx":
L...
Forum: General 05-06-2011, 12:00
Replies: 291
Views: 90,228
Posted By thesixhalcon
Re: 5/5/2011 Update

Kiddies don't know how to patch that fix :(

Thanks KAC :D
Forum: General 05-06-2011, 08:25
Replies: 12
Views: 7,059
Posted By thesixhalcon
Re: 5/5/2011 TEMP. FIX

sm_blockcommand fix does not work for me.
Javalia's quickfix allows to use "jointeam 3" on my CSS server :S (That's what my logs said)

Anyway, thanks for the plugin.
Forum: General 05-06-2011, 07:41
Replies: 12
Views: 7,059
Posted By thesixhalcon
Re: 5/5/2011 TEMP. FIX

Plugin does not work for me.
Can I get the same result by replacing nightrider's solution for KAC (kac_addcmd) for sm_blockcommand? Hope it works... I'll get a try now.
Forum: Plugins 05-04-2011, 19:15
Replies: 120
Views: 74,550
Posted By thesixhalcon
Re: Death Zone

Can someone explain me extending this picture (http://www.fastgraph.com/help/cubefaces.gif) what points and what order I have to follow to create a correct zone? I have created 2 of them but they are...
Forum: Unapproved Plugins 11-01-2010, 19:50
Replies: 56
Views: 30,979
Posted By thesixhalcon
Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games

You can download the developer kit from the main SM page. Once you have it right, download the files on this thread, and move them to your enviroment to include and compile the plugin.
Forum: Unapproved Plugins 10-26-2010, 10:36
Replies: 56
Views: 30,979
Posted By thesixhalcon
Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games

You have to compile the plugin with the required includes as the psyRTD Core and others. Don't waste your time trying to do this with the online compiler, download the developer kit and compile it by...
Forum: Unapproved Plugins 09-09-2010, 21:57
Replies: 56
Views: 30,979
Posted By thesixhalcon
Re: psyRTD - An RTD (Roll the Dice) Core with Modules for All Games

I didn't try the plugin, but I made a temporal fix on the way to fix temporally these bugs on CSS. I think that it works all OK because I keep the same procedure as the ata_rollthedice plugin, I've...
Showing results 1 to 25 of 32

 
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