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Posts Made By:
Pur3Biatch
Forum:
Scripting Help
10-27-2011, 07:23
Replies:
0
else etc. as a function
Views:
399
Posted By
Pur3Biatch
else etc. as a function
Title says all.
Here is screen from Code-Explorer:
http://agroot.sweb.cz/Bez%20názvu2.jpg
When I clicked on it, show:
if( !g_iVariable )
{
///codee
}
else
{
Forum:
Scripting Help
10-07-2011, 02:19
Replies:
1
Just Fakemeta
Views:
711
Posted By
Pur3Biatch
Just Fakemeta
Hello, I want to ask if its good to transfer some functions from fun to fakemeta. ( or cstrike -> fakemeta etc. )
Forum:
New Plugin Submissions
09-04-2011, 05:39
Replies:
726
Deathrace (v2.3)
Views:
260,738
Posted By
Pur3Biatch
Re: [DeathRace] Mod
#define MAX_PLAYERS 32
Delete this. You did not use it anywhere.
Forum:
Scripting Help
08-12-2011, 14:09
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
Oh, nice! 0.0
Forum:
Scripting Help
08-12-2011, 13:11
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
It's interesting... :D Give me a moment.
Forum:
Scripting Help
08-12-2011, 12:36
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
He mean... You want delete all HasVariables[33] and replace it this way...
//...
if(PlayerClass[id] = CLASS_BERSERK) //but in TakeDamage function if(PlayerClass[attacker] = CLASS_BERSERK)
{
...
Forum:
Scripting Help
08-12-2011, 12:16
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
And if you want precached sound, use this...
precache_model(v_Berserk)
...and not.
precache_model("models/Alive/v_claws.mdl")
Forum:
Scripting Help
08-11-2011, 16:59
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
And for other sound look at -> this (http://forums.alliedmods.net/showthread.php?t=118107) <-
Forum:
Scripting Help
08-11-2011, 15:01
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
Yes, it is.
Forum:
Scripting Help
08-11-2011, 13:51
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
GL :)
Forum:
Scripting Help
08-11-2011, 12:30
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
In all "knife" function add this
public Berserk(id)
{
//...
HasBerserk[id] = true; // always under variable!!
ham_strip_weapon(id, "weapon_knife")
give_item(id, "weapon_knife")
}
Forum:
Scripting Help
08-11-2011, 12:01
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
Custom Damage ->
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
public plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "player_takedamage")
Forum:
Unapproved/Old Plugins
08-10-2011, 15:56
Replies:
208
Battlefield XP Mod
Views:
51,845
Posted By
Pur3Biatch
Re: Battlefield XP Mod Beta
This looks good. GJ ! :) But those cvars :D
Forum:
Others
08-10-2011, 14:47
Replies:
3
[CZ] xREDIRECT český překlad
Views:
7,053
Posted By
Pur3Biatch
Re: [CZ] xREDIRECT český překlad
Dobrý jab-e :)
Forum:
Scripting Help
08-10-2011, 12:45
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
It doesn't matter :D
Forum:
Scripting Help
08-10-2011, 12:33
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
Copy/Paste, but do new variables (new bool:HasKrall[33] = false) and...
new const p_Krall[] = "models/p_.mdll" // way to p_model
new const v_Krall[] = "models/v_.mdl" // way to v_model
//......
Forum:
Scripting Help
08-10-2011, 11:57
Replies:
6
Invisibility
Views:
1,550
Posted By
Pur3Biatch
Re: Invisibility
It works! Oh, thank very much!
Forum:
Scripting Help
08-10-2011, 11:43
Replies:
6
Invisibility
Views:
1,550
Posted By
Pur3Biatch
Re: Invisibility
Eh, I don't know, maybe it would work :D
Forum:
Scripting Help
08-10-2011, 11:37
Replies:
6
Invisibility
Views:
1,550
Posted By
Pur3Biatch
Re: Invisibility
Well, I did as you advised ->
#include <amxmodx>
#include <engine>
#include <fun>
#include <fakemeta>
#define PLUGIN "Invisibility"
#define VERSION "1.0"
#define AUTHOR "ConnorMcLeod"
Forum:
Scripting Help
08-10-2011, 11:21
Replies:
29
different Knives
Views:
4,017
Posted By
Pur3Biatch
Re: different Knives
Menu ->
New AMXX Menu System by Emp` (http://forums.alliedmods.net/showthread.php?t=46364)
Change knife model ->
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "Plugin"
#define...
Forum:
Scripting Help
08-10-2011, 11:10
Replies:
6
Invisibility
Views:
1,550
Posted By
Pur3Biatch
Invisibility
Hi, i want to make invisibility like in Furien Mod (http://forums.alliedmods.net/showthread.php?t=128967) for all, but it's still not working.
#include <amxmodx>
#include <engine>
#include <fun>...
Showing results 1 to 21 of 21
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