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Search: Posts Made By: Pur3Biatch
Forum: Scripting Help 10-27-2011, 07:23
Replies: 0
Views: 399
Posted By Pur3Biatch
else etc. as a function

Title says all.
Here is screen from Code-Explorer:
http://agroot.sweb.cz/Bez%20názvu2.jpg
When I clicked on it, show:
if( !g_iVariable )
{
///codee
}
else
{
Forum: Scripting Help 10-07-2011, 02:19
Replies: 1
Views: 711
Posted By Pur3Biatch
Just Fakemeta

Hello, I want to ask if its good to transfer some functions from fun to fakemeta. ( or cstrike -> fakemeta etc. )
Forum: New Plugin Submissions 09-04-2011, 05:39
Replies: 726
Views: 260,738
Posted By Pur3Biatch
Re: [DeathRace] Mod

#define MAX_PLAYERS 32
Delete this. You did not use it anywhere.
Forum: Scripting Help 08-12-2011, 14:09
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

Oh, nice! 0.0
Forum: Scripting Help 08-12-2011, 13:11
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

It's interesting... :D Give me a moment.
Forum: Scripting Help 08-12-2011, 12:36
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

He mean... You want delete all HasVariables[33] and replace it this way...

//...
if(PlayerClass[id] = CLASS_BERSERK) //but in TakeDamage function if(PlayerClass[attacker] = CLASS_BERSERK)
{
...
Forum: Scripting Help 08-12-2011, 12:16
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

And if you want precached sound, use this...

precache_model(v_Berserk)

...and not.

precache_model("models/Alive/v_claws.mdl")
Forum: Scripting Help 08-11-2011, 16:59
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

And for other sound look at -> this (http://forums.alliedmods.net/showthread.php?t=118107) <-
Forum: Scripting Help 08-11-2011, 15:01
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

Yes, it is.
Forum: Scripting Help 08-11-2011, 13:51
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Forum: Scripting Help 08-11-2011, 12:30
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

In all "knife" function add this

public Berserk(id)
{
//...
HasBerserk[id] = true; // always under variable!!
ham_strip_weapon(id, "weapon_knife")
give_item(id, "weapon_knife")
}
Forum: Scripting Help 08-11-2011, 12:01
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

Custom Damage ->

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>


public plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "player_takedamage")
Forum: Unapproved/Old Plugins 08-10-2011, 15:56
Replies: 208
Views: 51,845
Posted By Pur3Biatch
Re: Battlefield XP Mod Beta

This looks good. GJ ! :) But those cvars :D
Forum: Others 08-10-2011, 14:47
Replies: 3
Views: 7,053
Posted By Pur3Biatch
Forum: Scripting Help 08-10-2011, 12:45
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

It doesn't matter :D
Forum: Scripting Help 08-10-2011, 12:33
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

Copy/Paste, but do new variables (new bool:HasKrall[33] = false) and...

new const p_Krall[] = "models/p_.mdll" // way to p_model
new const v_Krall[] = "models/v_.mdl" // way to v_model
//......
Forum: Scripting Help 08-10-2011, 11:57
Replies: 6
Views: 1,550
Posted By Pur3Biatch
Re: Invisibility

It works! Oh, thank very much!
Forum: Scripting Help 08-10-2011, 11:43
Replies: 6
Views: 1,550
Posted By Pur3Biatch
Re: Invisibility

Eh, I don't know, maybe it would work :D
Forum: Scripting Help 08-10-2011, 11:37
Replies: 6
Views: 1,550
Posted By Pur3Biatch
Re: Invisibility

Well, I did as you advised ->

#include <amxmodx>
#include <engine>
#include <fun>
#include <fakemeta>

#define PLUGIN "Invisibility"
#define VERSION "1.0"
#define AUTHOR "ConnorMcLeod"
Forum: Scripting Help 08-10-2011, 11:21
Replies: 29
Views: 4,017
Posted By Pur3Biatch
Re: different Knives

Menu ->
New AMXX Menu System by Emp` (http://forums.alliedmods.net/showthread.php?t=46364)

Change knife model ->

#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Plugin"
#define...
Forum: Scripting Help 08-10-2011, 11:10
Replies: 6
Views: 1,550
Posted By Pur3Biatch
Invisibility

Hi, i want to make invisibility like in Furien Mod (http://forums.alliedmods.net/showthread.php?t=128967) for all, but it's still not working.

#include <amxmodx>
#include <engine>
#include <fun>...
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