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Posts Made By:
Dragokas
Forum:
Plugins
Yesterday, 20:32
Replies:
2
[DEV] Entity Limits Logger
Views:
632
Posted By
Dragokas
Re: [DEV] Entity Limits Logger
Updated to v2.0.
Original version report contained too many entities of each class making the manual analysis of a leak to be quite a non-trivial task.
In v2.0, I decided to provide a...
Forum:
Plugins
Yesterday, 15:01
Replies:
12
[L4D] Block Generator
Views:
3,170
Posted By
Dragokas
Re: [L4D] Block Generator
This plugin is not compatible with L4D2.
Also, I don't plan to continue contributing and support it, sorry.
Forum:
Plugin/Gameplay Ideas and Requests
03-06-2021, 08:21
Replies:
6
[L4D] Delayed Downloader
Views:
1,831
Posted By
Dragokas
Re: [L4D] Delayed Downloader
Nowhere, it is a prototype, use "Black Screen Fix" above.
Forum:
Plugins
03-05-2021, 11:08
Replies:
276
[L4D & L4D2] Left 4 DHooks Direct (1.33a) [04-Mar-2021]
Views:
67,420
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.33a) [04-Mar-2021]
I used the event for that kind, but blocking the stumbling is a very good opportunity. Nicely done!
Forum:
Scripting
03-04-2021, 11:47
Replies:
7
[snippet] getting the ents of the safe room doors
Views:
252
Posted By
Dragokas
Re: [snippet] getting the ents of the safe room doors
By door entity flags. Final door has DOOR_FLAG_USE_CLOSES flag which runs the sequence of map end triggers.
Please, don't quote the whole code. It is just make no sense and makes it harder to read...
Forum:
Scripting
03-03-2021, 19:45
Replies:
7
[snippet] getting the ents of the safe room doors
Views:
252
Posted By
Dragokas
Re: [snippet] getting the ents of the safe room doors
I'm using this in my private plugin to hook the final doors.
Works on custom maps quite well.
enum {
DOOR_FLAG_STARTS_OPEN = 1,
DOOR_FLAG_STARTS_LOCKED = 2048,
DOOR_FLAG_SILENT = 4096,...
Forum:
General
03-03-2021, 19:26
Replies:
7
[l4d2] Help! l4d2 linux server crash Accelerator log
Views:
525
Posted By
Dragokas
Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Hi, here are fixes for #3 and #4.
To compile, required Memory Extended fork (https://github.com/dragokas/Memory-Extended) v.3.1.5+
Forum:
General
03-02-2021, 14:23
Replies:
7
[l4d2] Help! l4d2 linux server crash Accelerator log
Views:
525
Posted By
Dragokas
Re: [l4d2] Help! l4d2 linux server crash Accelerator log
HarryPotter, good news. I finished making Linux mem toolset. Going to port Win Crash fixes #3, #4.
As about #1, you provided a generic error (Sys_Error_Internal). I need the whole "Raw" report.
Forum:
Scripting
03-01-2021, 00:32
Replies:
4
SMC_SetReaders: within methodmap
Views:
215
Posted By
Dragokas
Re: SMC_SetReaders: within methodmap
Kailo, ahh, you mean, that each methodmap's method implicitly contains "this" as a first hidden argument, and that's why it doesn't match with the expected prototype.
That's explain everything....
Forum:
Scripting
02-28-2021, 18:51
Replies:
4
SMC_SetReaders: within methodmap
Views:
215
Posted By
Dragokas
Re: SMC_SetReaders: within methodmap
I see. So, it is impossible to encapsulate it within a methodmap?
I'm not sure if SourcePawn supports the "static" keyword. I tried it and compiler doesn't throw an error.
However it still cannot...
Forum:
Scripting
02-28-2021, 17:47
Replies:
4
SMC_SetReaders: within methodmap
Views:
215
Posted By
Dragokas
SMC_SetReaders: within methodmap
Hi,
How can I set SMC_SetReaders callback within methodmap?
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
Forum:
Plugins
02-28-2021, 15:46
Replies:
28
[L4D & L4D2] SM Respawn Improved
Views:
5,550
Posted By
Dragokas
Re: [L4D & L4D2] SM Respawn Improved
Plugin is updated.
I tested it again and I can't reproduce that. However, I tested it via admin menu only.
If the problem still actual, I can make a special version for you in PM.
Forum:
Plugins
02-28-2021, 12:19
Replies:
28
[L4D & L4D2] SM Respawn Improved
Views:
5,550
Posted By
Dragokas
Re: [L4D & L4D2] SM Respawn Improved
The only solution I can try to do is to update my plugin with other GameData file name.
Forum:
Plugins
02-28-2021, 12:16
Replies:
28
[L4D & L4D2] SM Respawn Improved
Views:
5,550
Posted By
Dragokas
Re: [L4D & L4D2] SM Respawn Improved
Crasher, that is a single case for almost 1 year of this plugin exists.
URL in plugin source is directly pointing to this topic. I can't do anything with people's carelessness.
Other name make...
Forum:
Plugins
02-27-2021, 09:09
Replies:
4
[L4D] Soundboard
Views:
598
Posted By
Dragokas
Re: [L4D] Soundboard
haha, funny. Nice work!
I had idea to make a similar with the multi-categorized menu.
Forum:
Plugins
02-26-2021, 10:59
Replies:
2
[ANY] Gamedata Offset Tester (Fork)
Views:
341
Posted By
Dragokas
[ANY] Gamedata Offset Tester (Fork)
Author: SilverShot (fork by Dragokas)
Description: - Dump memory bytes by specified address to server console - for finding offsets / checking detour etc. (sm_ptr)
- Instead of address, you can...
Forum:
Plugins
02-25-2021, 05:27
Replies:
46
[ANY] Restart Empty Server (or Map)
Views:
9,813
Posted By
Dragokas
Re: [ANY] Restart Empty Server (or Map)
Which game?
Does your game has ConVar "sv_hibernate_when_empty" ?
Forum:
Plugins
02-24-2021, 07:50
Replies:
14
[L4D][Module] HX_Stats Colors (Body & Aura)
Views:
1,743
Posted By
Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)
weffer, thank you. Fixed.
Forum:
Plugins
02-23-2021, 00:06
Replies:
11
[ANY] !COMMAND eater
Views:
3,310
Posted By
Dragokas
Re: [ANY] !COMMAND eater
Updated.
Forum:
Plugins
02-22-2021, 23:11
Replies:
17
[L4D2] Ladder Rambos Dhooks
Views:
1,924
Posted By
Dragokas
Re: [L4D2] Ladder Rambos Dhooks
I was always wondering, why people talk about 6 bytes. From my observing Dhooks always took 5 bytes (E9 + 4 bytes of offset).
Forum:
Plugins
02-22-2021, 23:02
Replies:
12
[L4D1 & L4D2] HP Laser [v1.0.7 | 23-February-2021]
Views:
2,526
Posted By
Dragokas
Re: [L4D1 & L4D2] HP Laser [v1.0.6 | 22-February-2021]
Wow, you finally did it. Nice one!
Forum:
Plugins
02-21-2021, 22:44
Replies:
14
[L4D][Module] HX_Stats Colors (Body & Aura)
Views:
1,743
Posted By
Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)
If statistics plugin working for you and you don't have any errors in log,
the only convar that enabled aura/color is l4d_hxstat_color_enable, which is defaulted to 1 (enable).
I'm using both in...
Forum:
Scripting
02-21-2021, 15:43
Replies:
5
L4d2 Signature CTerrorGun::Holster
Views:
377
Posted By
Dragokas
Re: L4d2 Signature CTerrorGun::Holster
short jump offset doesn't change unless the code of this function will change in the new binary build.
Also, "?" as a last char in sig has no sense. It's the same as without it.
Forum:
Plugins
02-21-2021, 10:27
Replies:
14
[L4D][Module] HX_Stats Colors (Body & Aura)
Views:
1,743
Posted By
Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)
I don't understand your question.
This module works automatically when you have installed HxStats Fork: https://forums.alliedmods.net/showthread.php?t=320247
Forum:
Plugins
02-19-2021, 19:47
Replies:
14
[L4D][Module] HX_Stats Colors (Body & Aura)
Views:
1,743
Posted By
Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)
HxStats Fork wasn't initially designed for any kind of expanding with the new statistics points using modules (if you mean that under "customizing").
At the moment, you limited to interacting with...
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