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Search: Posts Made By: Dragokas
Forum: Plugins Yesterday, 20:32
Replies: 2
Views: 632
Posted By Dragokas
Re: [DEV] Entity Limits Logger

Updated to v2.0.

Original version report contained too many entities of each class making the manual analysis of a leak to be quite a non-trivial task.

In v2.0, I decided to provide a...
Forum: Plugins Yesterday, 15:01
Replies: 12
Views: 3,170
Posted By Dragokas
Re: [L4D] Block Generator

This plugin is not compatible with L4D2.
Also, I don't plan to continue contributing and support it, sorry.
Forum: Plugin/Gameplay Ideas and Requests 03-06-2021, 08:21
Replies: 6
Views: 1,831
Posted By Dragokas
Re: [L4D] Delayed Downloader

Nowhere, it is a prototype, use "Black Screen Fix" above.
Forum: Plugins 03-05-2021, 11:08
Replies: 276
Views: 67,420
Posted By Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.33a) [04-Mar-2021]

I used the event for that kind, but blocking the stumbling is a very good opportunity. Nicely done!
Forum: Scripting 03-04-2021, 11:47
Replies: 7
Views: 252
Posted By Dragokas
Re: [snippet] getting the ents of the safe room doors

By door entity flags. Final door has DOOR_FLAG_USE_CLOSES flag which runs the sequence of map end triggers.

Please, don't quote the whole code. It is just make no sense and makes it harder to read...
Forum: Scripting 03-03-2021, 19:45
Replies: 7
Views: 252
Posted By Dragokas
Re: [snippet] getting the ents of the safe room doors

I'm using this in my private plugin to hook the final doors.
Works on custom maps quite well.


enum {
DOOR_FLAG_STARTS_OPEN = 1,
DOOR_FLAG_STARTS_LOCKED = 2048,
DOOR_FLAG_SILENT = 4096,...
Forum: General 03-03-2021, 19:26
Replies: 7
Views: 525
Posted By Dragokas
Re: [l4d2] Help! l4d2 linux server crash Accelerator log

Hi, here are fixes for #3 and #4.

To compile, required Memory Extended fork (https://github.com/dragokas/Memory-Extended) v.3.1.5+
Forum: General 03-02-2021, 14:23
Replies: 7
Views: 525
Posted By Dragokas
Re: [l4d2] Help! l4d2 linux server crash Accelerator log

HarryPotter, good news. I finished making Linux mem toolset. Going to port Win Crash fixes #3, #4.
As about #1, you provided a generic error (Sys_Error_Internal). I need the whole "Raw" report.
Forum: Scripting 03-01-2021, 00:32
Replies: 4
Views: 215
Posted By Dragokas
Re: SMC_SetReaders: within methodmap

Kailo, ahh, you mean, that each methodmap's method implicitly contains "this" as a first hidden argument, and that's why it doesn't match with the expected prototype.
That's explain everything....
Forum: Scripting 02-28-2021, 18:51
Replies: 4
Views: 215
Posted By Dragokas
Re: SMC_SetReaders: within methodmap

I see. So, it is impossible to encapsulate it within a methodmap?
I'm not sure if SourcePawn supports the "static" keyword. I tried it and compiler doesn't throw an error.
However it still cannot...
Forum: Scripting 02-28-2021, 17:47
Replies: 4
Views: 215
Posted By Dragokas
SMC_SetReaders: within methodmap

Hi,

How can I set SMC_SetReaders callback within methodmap?


#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
Forum: Plugins 02-28-2021, 15:46
Replies: 28
Views: 5,550
Posted By Dragokas
Re: [L4D & L4D2] SM Respawn Improved

Plugin is updated.





I tested it again and I can't reproduce that. However, I tested it via admin menu only.
If the problem still actual, I can make a special version for you in PM.
Forum: Plugins 02-28-2021, 12:19
Replies: 28
Views: 5,550
Posted By Dragokas
Re: [L4D & L4D2] SM Respawn Improved

The only solution I can try to do is to update my plugin with other GameData file name.
Forum: Plugins 02-28-2021, 12:16
Replies: 28
Views: 5,550
Posted By Dragokas
Re: [L4D & L4D2] SM Respawn Improved

Crasher, that is a single case for almost 1 year of this plugin exists.
URL in plugin source is directly pointing to this topic. I can't do anything with people's carelessness.

Other name make...
Forum: Plugins 02-27-2021, 09:09
Replies: 4
Views: 598
Posted By Dragokas
Re: [L4D] Soundboard

haha, funny. Nice work!
I had idea to make a similar with the multi-categorized menu.
Forum: Plugins 02-26-2021, 10:59
Replies: 2
Views: 341
Posted By Dragokas
[ANY] Gamedata Offset Tester (Fork)

Author: SilverShot (fork by Dragokas)

Description: - Dump memory bytes by specified address to server console - for finding offsets / checking detour etc. (sm_ptr)
- Instead of address, you can...
Forum: Plugins 02-25-2021, 05:27
Replies: 46
Views: 9,813
Posted By Dragokas
Re: [ANY] Restart Empty Server (or Map)

Which game?
Does your game has ConVar "sv_hibernate_when_empty" ?
Forum: Plugins 02-24-2021, 07:50
Replies: 14
Views: 1,743
Posted By Dragokas
Forum: Plugins 02-23-2021, 00:06
Replies: 11
Views: 3,310
Posted By Dragokas
Forum: Plugins 02-22-2021, 23:11
Replies: 17
Views: 1,924
Posted By Dragokas
Re: [L4D2] Ladder Rambos Dhooks

I was always wondering, why people talk about 6 bytes. From my observing Dhooks always took 5 bytes (E9 + 4 bytes of offset).
Forum: Plugins 02-22-2021, 23:02
Replies: 12
Views: 2,526
Posted By Dragokas
Re: [L4D1 & L4D2] HP Laser [v1.0.6 | 22-February-2021]

Wow, you finally did it. Nice one!
Forum: Plugins 02-21-2021, 22:44
Replies: 14
Views: 1,743
Posted By Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)

If statistics plugin working for you and you don't have any errors in log,
the only convar that enabled aura/color is l4d_hxstat_color_enable, which is defaulted to 1 (enable).

I'm using both in...
Forum: Scripting 02-21-2021, 15:43
Replies: 5
Views: 377
Posted By Dragokas
Re: L4d2 Signature CTerrorGun::Holster

short jump offset doesn't change unless the code of this function will change in the new binary build.

Also, "?" as a last char in sig has no sense. It's the same as without it.
Forum: Plugins 02-21-2021, 10:27
Replies: 14
Views: 1,743
Posted By Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)

I don't understand your question.
This module works automatically when you have installed HxStats Fork: https://forums.alliedmods.net/showthread.php?t=320247
Forum: Plugins 02-19-2021, 19:47
Replies: 14
Views: 1,743
Posted By Dragokas
Re: [L4D][Module] HX_Stats Colors (Body & Aura)

HxStats Fork wasn't initially designed for any kind of expanding with the new statistics points using modules (if you mean that under "customizing").

At the moment, you limited to interacting with...
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