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Posts Made By:
2inspyr
Forum:
Scripting
06-26-2011, 10:54
Replies:
2
give a player 2 primary weapons?
Views:
965
Posted By
2inspyr
Re: give a player 2 primary weapons?
your a champion, ill make sure theres credits in the plugin :D
Forum:
Scripting
06-26-2011, 03:47
Replies:
2
give a player 2 primary weapons?
Views:
965
Posted By
2inspyr
give a player 2 primary weapons?
in amxmodx we could give a player more than 1 primary secondary etc.. is it possible in source? shouldnt we still have our 10 slots + weapons per slot?(which i think was 20 for primary?)
cheers...
Forum:
Scripting
06-21-2011, 22:27
Replies:
4
most efficient way???
Views:
1,637
Posted By
2inspyr
Re: most efficient way???
ok, most of the data held is Int, its an xp based mod which has badges and powers for each badge. so its mostly straight forward, alot of it is as simple as
somvar[client]++
which would be run...
Forum:
Scripting
06-21-2011, 12:45
Replies:
4
most efficient way???
Views:
1,637
Posted By
2inspyr
most efficient way???
hi guys, just after some opinions, ive been writing a pretty large plugin and i want it to be as efficient and low memory using as possible.
so in this plugin i will be holding quite a bit of data...
Forum:
Scripting
06-21-2011, 11:24
Replies:
176
Translation Project
Views:
61,565
Posted By
2inspyr
Re: Translation Project
im working on a pretty big mod atm, and its all done using translations so i could make it multilingal. I will upload the phrase files as soon as im done with them, theres 3 files, not a heap of...
Forum:
Scripting
06-20-2011, 14:08
Replies:
3
get client speed
Views:
3,223
Posted By
2inspyr
Re: get client speed
nevermind, its works fine for what i need. thanks.
Forum:
Scripting
06-20-2011, 12:53
Replies:
3
get client speed
Views:
3,223
Posted By
2inspyr
Re: get client speed
thanks. but that might be ok, if its a factor, then would it be a factor of the maxspeed???m_flLaggedMovementValue = 1.0 and i wanted to raise the maxspeed of each weapon by 20% i could just raise...
Forum:
Scripting
06-20-2011, 11:40
Replies:
3
get client speed
Views:
3,223
Posted By
2inspyr
get client speed
hi guys im trying to return the client speed.
i have no iddues setting the speed, but i want to make the speed increase a percentage of the current speed with the current weapon. so at the moment...
Forum:
Scripting
06-20-2011, 09:08
Replies:
2
unequipped weapon alpha
Views:
860
Posted By
2inspyr
Re: unequipped weapon alpha
thanks, ive been searching for the everywhere. but not as "on player weapons" so i missed that. cheers peace-maker saved me alot of messing around
Forum:
Scripting
06-19-2011, 21:07
Replies:
2
unequipped weapon alpha
Views:
860
Posted By
2inspyr
unequipped weapon alpha
i have seen a couple of other threads on this with no answer, and they were pretty old.
so has anyone managed to work it out?
i can mod the player/equipped weapon alpha, but still havent...
Forum:
Scripting
06-18-2011, 13:46
Replies:
10
setting m_ArmorValue in CSS
Views:
4,869
Posted By
2inspyr
Re: setting m_ArmorValue in CSS
touche, never thought about it from that perspective, oh well, ill work around it, ill have to adjust HP to make up the difference, unless i can spawn my own entity and create my own armor.... fair...
Forum:
Scripting
06-18-2011, 09:57
Replies:
10
setting m_ArmorValue in CSS
Views:
4,869
Posted By
2inspyr
Re: setting m_ArmorValue in CSS
sign nvm it didnt work, i got excited for a min hahaha.
ok, so, i can set any value from 0-127 and its fine, but if i put a vlue of 128, it makes the armor 0, 129 = 1 130 = 2 and so on, its like...
Forum:
Scripting
06-18-2011, 09:04
Replies:
10
setting m_ArmorValue in CSS
Views:
4,869
Posted By
2inspyr
Re: setting m_ArmorValue in CSS
nvm i got it sorted, i went back to Prop_Send and it works, no idea why it didnt before :D
cheers for the help.
Forum:
Scripting
06-18-2011, 08:53
Replies:
10
setting m_ArmorValue in CSS
Views:
4,869
Posted By
2inspyr
Re: setting m_ArmorValue in CSS
it was originally set to 1, because i wasnt using this stock, but i found this stock in another thread.
with it set to 1, it does the same thing. and yes if you set the value to 100 it set the...
Forum:
Scripting
06-18-2011, 07:22
Replies:
10
setting m_ArmorValue in CSS
Views:
4,869
Posted By
2inspyr
setting m_ArmorValue in CSS
hi guys i have tried using the below stock for this, but i keep getting weird values.
stock SetEntityArmor(Client, Armor)
{
//Set Prop Data:
SetEntProp(Client, Prop_Data,...
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2011, 13:52
Replies:
10
BF2 Rank Mod for CS:S!!
Views:
7,771
Posted By
2inspyr
Re: BF2 Rank Mod for CS:S!!
i know this is an old thread, but i am currently half way through porting BF2 Rank mod from amxmodx to Sourcemod :D i should beable to make a beta release in a couple of months. ive basically...
Forum:
Scripting
06-10-2011, 03:48
Replies:
3
how do i recreate this is sourcemod?
Views:
1,285
Posted By
2inspyr
Re: how do i recreate this is sourcemod?
doh, i looked those up but couldnt find anything. sighface. thanks monkey for answering this.
Forum:
Scripting
06-09-2011, 22:28
Replies:
3
how do i recreate this is sourcemod?
Views:
1,285
Posted By
2inspyr
how do i recreate this is sourcemod?
typos lol i ment recreate IN sourcemod, my bad.
hi guys, ive recently decided to move to sourcemod from amxx as i can see a few plugins which could be fun to make from some requests. so ive...
Forum:
Approved Plugins
03-15-2011, 07:02
Replies:
1,328
BF2 Rank Mod 1.5.5 [4/21/11] (pRED*)
Views:
784,823
Posted By
2inspyr
Re: BF2 Rank Mod 1.5.3 [6/8/10] (pRED*)
i could release it if you like, i have finished the plugin mods, but have not yet made the php part of it. i started to, but have been tied up with other work im doing. ill see if i can get somthing...
Forum:
Approved Plugins
02-13-2011, 14:59
Replies:
1,328
BF2 Rank Mod 1.5.5 [4/21/11] (pRED*)
Views:
784,823
Posted By
2inspyr
Re: BF2 Rank Mod 1.5.3 [6/8/10] (pRED*)
ok well i started work on it. sorry to say this to the autor lol, but the sql tables were all over the place, im guessing thats becasue you added as u went. well ive re-structured the sql component...
Forum:
Approved Plugins
02-12-2011, 03:40
Replies:
1,328
BF2 Rank Mod 1.5.5 [4/21/11] (pRED*)
Views:
784,823
Posted By
2inspyr
Re: BF2 Rank Mod 1.5.3 [6/8/10] (pRED*)
i might give making a php based ranks page a go, wouldnt be to hard, i might even beable to port somthing to psychostats, which i have done before for gungame ranks for 1.6. im quite fluent in...
Forum:
GunGame
05-12-2010, 10:09
Replies:
2
Runtime error on the beta version
Views:
1,136
Posted By
2inspyr
Re: Runtime error on the beta version
did you compile this yourself??
re-download and upload it, thats the 1st thing i would do.
Forum:
GunGame
05-08-2010, 23:37
Replies:
9
[BETA] SQL: Mysql Server has gone away. FIXED. ADDED: Psychostats Module 26/5/10
Views:
6,367
Posted By
2inspyr
Re: [BETA]sql not working????
i have tried that with no luck, i made it open open the connection for every query, and mit lags the server out so bad that it couldnt even change maps. i guess i could go a step further and only...
Forum:
GunGame
05-08-2010, 11:13
Replies:
9
[BETA] SQL: Mysql Server has gone away. FIXED. ADDED: Psychostats Module 26/5/10
Views:
6,367
Posted By
2inspyr
Re: [BETA]sql not working????
PHP FIX
ok ive written up a work around for this for those people wish to view thier gungame stats via a webpage, but cant run the gunegame sql, or it lags on them. Thanks to KRIM for saving me...
Forum:
GunGame
05-07-2010, 07:02
Replies:
6
suicide penalty and worldspawn suicide penalty dont work
Views:
2,149
Posted By
2inspyr
Re: suicide penalty and worldspawn suicide penalty dont work
disbale the plugins 1 by 1 until you find the one making it muck up.
amx_super, amx_super_nospeed and ultimate sounds would not as i use them in my own gungame server with no issues. one other...
Showing results 1 to 25 of 113
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