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Posts Made By:
crazy-tony
Forum:
Plugins
09-18-2012, 00:17
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,923
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
The main problems so far are 2 perks cause server crashes ..
Tarred and Sick ..
Ive disabled both on my server and server is now stable ..
Forum:
Plugins
09-17-2012, 10:25
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,923
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
we are using the version ...
Ive been away some time and am just easing myself back into tf2 ..
There are multiple problems from what im reading on my forum ...from several perks crashing the...
Forum:
Plugins
10-03-2010, 10:43
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,923
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (Perks and Vanilla)
nope 2 servers fully running with no probs ...as above post make sure you have update source mod
Forum:
General
10-02-2010, 18:59
Replies:
16
Admin problem
Views:
3,105
Posted By
crazy-tony
Re: Admin problem
ok i had this same problem for ages on my servers ...basicly the admin menu kept unloading itself ..
used sm_reload admins comand and it reloaded admin file ..
i used this plugin ( awsome...
Forum:
Plugins
10-02-2010, 18:48
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,923
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (Perks and Vanilla)
sdkhooks link is http://forums.alliedmods.net/showthread.php?t=106748&highlight=SDKHooks....
as for you second question ... if you instal the vanilla version it does not have perks on it at all...
Forum:
General
09-10-2010, 01:10
Replies:
2
Admin menu unloading problem ..
Views:
931
Posted By
crazy-tony
Re: Admin menu unloading problem ..
ok i did this just after posting this thread and have no reports of any problems ..
i take it i need to keep both files ..
many thanks for this plugin by the way ...
Forum:
General
09-09-2010, 06:32
Replies:
2
Admin menu unloading problem ..
Views:
931
Posted By
crazy-tony
Admin menu unloading problem ..
Hey ive been running sm for a few years and i have a problem and cant find any errors to find the cause of the problem ..
the admin menu randomly unloads the ini file meaning no admins have...
Forum:
Plugins
08-03-2010, 10:59
Replies:
143
TF2 Melee Mode v0.4 (8/25)
Views:
107,137
Posted By
crazy-tony
Re: TF2 Melee Mode v0.4 (8/25)
it does work again if you update to the new release of source mod ...and im running it through cfg files for turning it on and of ..
Forum:
Plugins
07-23-2010, 14:17
Replies:
338
Admin Sounds 1.2.2
Views:
219,755
Posted By
crazy-tony
Re: Admin Sounds 1.2.2
hey there ..great plugin by the way but im having a problem ..
i used to run the old version which worked ok until last tf2 update so i updated to this version ..
made the sound-list and...
Forum:
Plugins
07-11-2010, 22:25
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,923
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Feel free to add me on steam for any help i can offer
Forum:
Plugins
07-04-2010, 00:33
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,923
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (Perks and Vanilla)
Hello all ,, im tony the creator of the Crazy GFL ,,,We have been helping Dirtyminuth with the testing on the mod for some time ...
If you would like to help add your comments or download ZF maps...
Forum:
TFDodgeball
05-20-2010, 14:11
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,176
Posted By
crazy-tony
Re: [TF2] TFDodgeball
nope .. it was made for us by someone else ...
Forum:
TFDodgeball
05-20-2010, 02:56
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,176
Posted By
crazy-tony
Re: [TF2] TFDodgeball
ok... a few ideas .1st .. can you possibly add to the plugin a amount of rockets depending on the amount of players playing on the server .??
Second a cvar for the return rocket sped ...ie the...
Forum:
Unapproved Plugins
05-19-2010, 10:43
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
ahhhh i see what you want now ....can i sugest another plugin that will sort you out ....http://forums.alliedmods.net/showthread.php?t=75668&highlight=class+unlock
tf2 class unlock ...meaning no...
Forum:
Unapproved Plugins
05-19-2010, 04:25
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
you could always use class restrict to remove engineers from the game ...or use weapon block http://forums.alliedmods.net/showthread.php?t=86679&highlight=wpnblock.smx to restrict engineer building...
Forum:
Unapproved Plugins
05-19-2010, 04:20
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
not quite sure what your crashing problems would be as we run 2 full time zf servers .. no crashing problems at all ...also we dont have any problems with the engineer problems some of you guys are...
Forum:
TFDodgeball
05-19-2010, 02:34
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,176
Posted By
crazy-tony
Re: [TF2] TFDodgeball
hello .. we did the testing i spoke to you about on 5 different maps ...
many thanks for the help in finding the problems with the maps by the way ...
OK short of it is this ...we converted...
Forum:
TFDodgeball
05-17-2010, 10:27
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,176
Posted By
crazy-tony
Re: [TF2] TFDodgeball
i also agree that it should possibly be handled by another plugin giving the option of diferent types of maps to be run ..
Forum:
TFDodgeball
05-17-2010, 10:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,176
Posted By
crazy-tony
Re: [TF2] TFDodgeball
yes il give you the logs mate no probs ...pm me your email address please ..
Also id love it if you can keep the option to use say koth type of maps and also the option to spawn rockets with 1...
Forum:
TFDodgeball
05-16-2010, 22:47
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,176
Posted By
crazy-tony
Re: [TF2] TFDodgeball
Many thanks for posting this .. i also have a server running this mod ..problems i have found so far is when you increase base damage console will start to either slay ,burn player or make player...
Forum:
Unapproved Plugins
04-16-2010, 02:46
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
Well all you need to turn the plugin on or of on a normal server is to use the cvar
sm_zf_force_on "1"
set this to 0 in you your zf cfg file then enable it on your map cfg file ....
This...
Forum:
Unapproved Plugins
04-16-2010, 02:42
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
many thanks for the update ,,, and also the awsome work and comitment your showing to this plugin ...
You are one main reason for us building the new Zombie Fortress website and also are helping...
Forum:
Plugins
04-09-2010, 23:40
Replies:
107
PermaMute v0.1 (5/25)
Views:
123,386
Posted By
crazy-tony
Re: PermaMute v0.1 (5/25)
Ok ........i never like to complain about plugins due to the greta work coders do ,,,,,,,,,,
But .......
as anyone will se that is running this plugggin ...if you use this with dead...
Forum:
Unapproved Plugins
04-04-2010, 09:47
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
would it be possibble to add a cvar for the zombie vision so servers have the choice to have it on or of ???
Forum:
Unapproved Plugins
03-31-2010, 12:52
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,374
Posted By
crazy-tony
Re: [TF2] Zombie Fortress (current version: 2.1.1)
ok have tested the pl function and it works ok ..
Only prob is the health and ammo they get from the cart ..is it possible to stop that from happening by editing the plugin at all .. or will it...
Showing results 1 to 25 of 93
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