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Posts Made By:
maitredede
Forum:
Coding MM:S Plugins & SM Extensions
04-14-2015, 13:24
Replies:
3
Game events not raised
Views:
1,711
Posted By
maitredede
Re: Game events not raised
On commandline, I set :
+sv_hibernate_when_empty 0
so bots "play" the game. But they don't play seriously... I have events like "player_spawn", "weapon_fire", "player_hurt", "player_footstep"......
Forum:
Coding MM:S Plugins & SM Extensions
04-14-2015, 09:45
Replies:
3
Game events not raised
Views:
1,711
Posted By
maitredede
Re: Game events not raised
Tested : with only bots, there is no "gameplay" events (round_*, bomb_*...) just like if the bots were playing a simple deathmatch without rules.
Since I connected to the server and joined a team,...
Forum:
Coding MM:S Plugins & SM Extensions
04-13-2015, 09:11
Replies:
3
Game events not raised
Views:
1,711
Posted By
maitredede
Game events not raised
Hi,
Coding a MMS CSGO plugin.
I have built a char* of all game events (from wiki CSGO (https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events), Server...
Forum:
Coding MM:S Plugins & SM Extensions
04-01-2015, 10:05
Replies:
4
Call ServerCommand and get the result
Views:
2,118
Posted By
maitredede
Re: Call ServerCommand and get the result
Hi again,
The IConsoleDisplayFunc way does nothing : is seams that it is not called during command execution so :
engine->ServerExecute();
icvar->InstallConsoleDisplayFunc(conDispFunc);...
Forum:
Coding MM:S Plugins & SM Extensions
03-27-2015, 03:41
Replies:
1
[Solved] Load error: Undefined symbol: _ZdlPv
Views:
5,931
Posted By
maitredede
Re: [Solved] Load error: Undefined symbol: _ZdlPv
Adding compiler flag -lstdc++ didn't resolved issue for me
Edit : modified wrong line in makefile
Forum:
Coding MM:S Plugins & SM Extensions
03-26-2015, 14:16
Replies:
4
Error compiling stub_mm
Views:
2,599
Posted By
maitredede
Re: Error compiling stub_mm
No more error compiling.
Thanks
Forum:
Coding MM:S Plugins & SM Extensions
03-26-2015, 12:35
Replies:
4
Error compiling stub_mm
Views:
2,599
Posted By
maitredede
Re: Error compiling stub_mm
Hi,
Same probleme here.
In my case, mmsource and hl2sdk are cloned from github (hl2sdk branch csgo, mmsource tag mmsource-1.9.2).
if [ "true" = "false" ]; then \
echo "You...
Forum:
Coding MM:S Plugins & SM Extensions
03-26-2015, 12:32
Replies:
4
Call ServerCommand and get the result
Views:
2,118
Posted By
maitredede
Re: Call ServerCommand and get the result
Hi,
Thanks for replying.
By reading your answers, "there is no easy way"... I will try to make something and post it if it worth it, when I need it.
Forum:
Coding MM:S Plugins & SM Extensions
03-25-2015, 19:23
Replies:
4
Call ServerCommand and get the result
Views:
2,118
Posted By
maitredede
Call ServerCommand and get the result
Hi,
I would like to execute a command using engine->ServerCommand(), but how can I get the result ?
For example, execute "status" and store result inside a char*...
(status or any other...
Forum:
Coding MM:S Plugins & SM Extensions
01-29-2010, 04:43
Replies:
0
Console printer
Views:
1,017
Posted By
maitredede
Console printer
Hi,
I'm trying to install a Console Printer using ICvar::InstallConsoleDisplayFunc
Does "console printer" means functions that are called when something is printed in server console ?
I'm...
Forum:
Coding MM:S Plugins & SM Extensions
01-29-2010, 04:20
Replies:
8
Two Questions
Views:
2,451
Posted By
maitredede
Re: Two Questions
Hi,
I think there is a way to push the command in the server command stack, so you won't have to create your own queue...
Maybe it is IVEngineServer::InsertServerCommand ?
Forum:
Coding MM:S Plugins & SM Extensions
01-27-2010, 02:52
Replies:
8
MMS 1.8 : Dynamic ConVar access violation after change callback
Views:
3,256
Posted By
maitredede
Re: MMS 1.8 : Dynamic ConVar access violation after change callback
Thanks Bailopan :)
Maybe I need to stop working on C++ code, but in both posts, nobody has posted an easy answer... Let me explain...
Yes, I know that dynamic ConVar and ConCommand creation at...
Forum:
Coding MM:S Plugins & SM Extensions
01-26-2010, 16:29
Replies:
8
MMS 1.8 : Dynamic ConVar access violation after change callback
Views:
3,256
Posted By
maitredede
Re: MMS 1.8 : Dynamic ConVar access violation after change callback
After some tests, I really think that this bad behavior is because the ConVar creation is not the same between static definition and dynamic creation.
Well, Bailopan, do you think it would be...
Forum:
Coding MM:S Plugins & SM Extensions
01-26-2010, 08:56
Replies:
8
MMS 1.8 : Dynamic ConVar access violation after change callback
Views:
3,256
Posted By
maitredede
Re: MMS 1.8 : Dynamic ConVar access violation after change callback
The "GetICvar()" function does not exists in MMS.
So I have taken the one from BAT :
ICvar* GetICVar()
{
#if SOURCE_ENGINE >= SE_ORANGEBOX
return (ICvar...
Forum:
Coding MM:S Plugins & SM Extensions
01-26-2010, 06:53
Replies:
8
MMS 1.8 : Dynamic ConVar access violation after change callback
Views:
3,256
Posted By
maitredede
Re: MMS 1.8 : Dynamic ConVar access violation after change callback
Here is my "Load" code :
bool MonoPlugin::CMonoPlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
//Get engine interfaces...
Forum:
Coding MM:S Plugins & SM Extensions
01-25-2010, 05:37
Replies:
8
MMS 1.8 : Dynamic ConVar access violation after change callback
Views:
3,256
Posted By
maitredede
MMS 1.8 : Dynamic ConVar access violation after change callback
Hi,
I am coding a MMS 1.8 plugin (HL2, and it dynamically creates ConVars with a ChangeCallback.
But I have an Acccess Violation when trying to access memory 0x00000000, a null pointer :oops:
...
Forum:
Coding MM:S Plugins & SM Extensions
12-29-2009, 17:41
Replies:
10
Engine thread safety
Views:
3,817
Posted By
maitredede
Re: Engine thread safety
Well, for now, I have made a test with a simple timer (that raises its event in another thread)...
Later, I may have almost every complex or long command that can be threaded... I don't have an...
Forum:
Coding MM:S Plugins & SM Extensions
12-29-2009, 12:33
Replies:
10
Engine thread safety
Views:
3,817
Posted By
maitredede
Re: Engine thread safety
Yeah ! 8)
I have managed to handle the threading behavior from a multi-thread part to access a monothread part...
To check this, I have written a small timer that write current time to the...
Forum:
Coding MM:S Plugins & SM Extensions
12-29-2009, 05:11
Replies:
9
MMS 1.8 Dynamic Convar, hook memory violation when changing value from game console
Views:
6,574
Posted By
maitredede
Re: MMS 1.8 Dynamic Convar, hook memory violation when changing value from game conso
Ok, I think I have it :
Dynamic creation of a var/cmd : after plugin is loaded, I only have to instanciate the var/cmd, it is already registred
Dynamic removing : I have to call the...
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2009, 19:53
Replies:
10
Engine thread safety
Views:
3,817
Posted By
maitredede
Re: Engine thread safety
I will...
Thanks for your help :D
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2009, 19:23
Replies:
9
MMS 1.8 Dynamic Convar, hook memory violation when changing value from game console
Views:
6,574
Posted By
maitredede
Re: MMS 1.8 Dynamic Convar, hook memory violation when changing value from game conso
The META_REGCVAR macro is intended to be used with statically declared ConVars and ConCommands...
In my case, I need dynamic creation/registration... So I have replaced the macro with the related...
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2009, 19:13
Replies:
10
Engine thread safety
Views:
3,817
Posted By
maitredede
Re: Engine thread safety
Bailopan,
By better, I mean a less critical function. If there are a lot of callbacks at the same time, I will have a HUGE lag... Or maybe I should restrict to a small amount of callbacks I handle...
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2009, 18:12
Replies:
9
MMS 1.8 Dynamic Convar, hook memory violation when changing value from game console
Views:
6,574
Posted By
maitredede
Re: MMS 1.8 Dynamic Convar, hook memory violation when changing value from game conso
Waw... I have rewritten my code by using the sample_mm and adding my code...
I have used the same code : if I try to create my own convar or concommand using my same code, I loose all convar and...
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2009, 15:15
Replies:
9
MMS 1.8 Dynamic Convar, hook memory violation when changing value from game console
Views:
6,574
Posted By
maitredede
Re: MMS 1.8 Dynamic Convar, hook memory violation when changing value from game conso
The stacktrace is :
> metamod.2.ep2v.dll!SourceHook::Impl::CSourceHookImpl::RemoveHookByID(int hookid=7) Ligne 557 + 0x1b octets C++
...
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2009, 14:19
Replies:
10
Engine thread safety
Views:
3,817
Posted By
maitredede
Re: Engine thread safety
Ok, so to avoid random engine call, do you know which functions I may hook to let the functions run ?
I will code a waiting queue for async operations, and let them make engine calls one at a...
Showing results 1 to 25 of 118
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