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Showing results 1 to 25 of 87
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Posts Made By:
ReCreator
Forum:
Plugins
04-16-2024, 06:44
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,691
Posted By
ReCreator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
#include <sourcemod>
#include <left4dhooks>
#include <left4dhooks_anim>
public void OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
...
Forum:
Plugins
04-15-2024, 12:50
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,691
Posted By
ReCreator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
L 04/15/2024 - 19:36:37: [SM] Exception reported: Entity -1 (-1) is invalid
L 04/15/2024 - 19:36:37: [SM] Blaming: left4dhooks.smx
L 04/15/2024 - 19:36:37: [SM] Call stack trace:
L 04/15/2024 -...
Forum:
Plugins
04-13-2024, 10:45
Replies:
32
[L4D2] Special Infected Pool (Experimental)[2024.04.18]
Views:
4,236
Posted By
ReCreator
Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
Is there any possibility to torn back l4d1 support, or makilng l4d1 version?
Forum:
Scripting
03-26-2024, 11:06
Replies:
2
Solved
[L4D2] Detect when a lobby has connected.
Views:
1,469
Posted By
ReCreator
Re: [L4D2] Detect when a lobby has connected.
Found my own solution: https://forums.alliedmods.net/showthread.php?p=2750363
After cutting all reservation stuff, Left4Dhooks Direct lobby natives starts to work.
Might be usefull for someone.
Forum:
Scripting
03-25-2024, 08:47
Replies:
2
Solved
[L4D2] Detect when a lobby has connected.
Views:
1,469
Posted By
ReCreator
Re: [L4D2] Detect when a lobby has connected.
How did you solve it?
Have the same conditions and no ideas...
Forum:
Plugins
01-23-2024, 20:18
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,691
Posted By
ReCreator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]
L4D1, Linux, sm 1.11
Forum:
Plugins
01-21-2024, 18:34
Replies:
32
[L4D & L4D2] Shove Direction Fix
Views:
15,372
Posted By
ReCreator
Re: [L4D2] Shove Direction Fix
Plugin works on l4d1 as well, maybe someone interested.
Forum:
Plugins
01-17-2024, 09:19
Replies:
46
[L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
Views:
45,794
Posted By
ReCreator
Re: [L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Forum:
Plugins
11-23-2023, 20:03
Replies:
23
[L4D] Shove Penalty Unlocker (1.5) [25-Apr-2022]
Views:
8,914
Posted By
ReCreator
Re: [L4D] Shove Penalty Unlocker (1.5) [25-Apr-2022]
After disabling the plugin, it recovers 5 shoves, but penalty still on, even after map change...
sm 1.11, linux
Forum:
Plugins
11-09-2023, 17:34
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,691
Posted By
ReCreator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]
Something weird happend,
Address area = view_as<Address>(L4D_GetNearestNavArea(vOrigin, 10.0, false, false, true, 2));
This code was working fine for a long time, but now it almost always returns...
Forum:
Plugin/Gameplay Ideas and Requests
10-13-2023, 08:20
Replies:
11
[L4D2] check entity start or end saferoom
Views:
2,860
Posted By
ReCreator
Re: [L4D2] check entity start or end saferoom
It worked, thanks
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2023, 17:24
Replies:
11
[L4D2] check entity start or end saferoom
Views:
2,860
Posted By
ReCreator
Re: [L4D2] check entity start or end saferoom
Is there any way to detect same thing in L4D1?
Tried such thing with Left 4 Dhooks stuff, but it didn't work, returns 0.
int spawnattributes =...
Forum:
Extensions
10-01-2023, 12:45
Replies:
117
[TF2 & L4D & L4D2] Actions
Views:
46,195
Posted By
ReCreator
Re: [TF2 & L4D & L4D2] Actions
After installing latest actions(from main page) server crashes on 1 client connect.
L4D1, SM 1.11, Linux.
Forum:
Plugins
09-18-2023, 18:02
Replies:
7
[L4D1] Doing Valve's Job
Views:
2,978
Posted By
ReCreator
Re: [L4D1] Doing Valve's Job
I am not vs player at all, and plugin seems only L4D2...
Maybe I will update main post later with vs plugins, after sort out this issue.
Forum:
Plugins
09-18-2023, 17:50
Replies:
7
[L4D1] Doing Valve's Job
Views:
2,978
Posted By
ReCreator
[L4D1] Doing Valve's Job
CHAPTER 1: RULES
1. READ ALL DESCRIPTION BEFORE ASKING. I will not answer the questions with answers mentioned below.
2. All fixes I made and use by myself, they are fine for me, may not be fine...
Forum:
Plugins
07-15-2023, 05:17
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,691
Posted By
ReCreator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.134) [10-Jul-2023]
Got this error:
L 07/14/2023 - 22:46:21: [SM] Exception reported: NULL not allowed
L 07/14/2023 - 22:46:21: [SM] Blaming: left4dhooks.smx
L 07/14/2023 - 22:46:21: [SM] Call stack trace:
L...
Forum:
Plugins
05-10-2023, 17:12
Replies:
11
[L4D2] A2S Info Change (1.1.2) [28-Feb-2024]
Views:
5,025
Posted By
ReCreator
Re: [L4D2] A2S Info Change (1.1.0) [11-Mar-2023]
Is there any possibilty to add L4D1 support?
Especialy interested in map string change. Its realisation in plugin is awesome, much better than the original.
Forum:
Plugins
05-02-2023, 18:37
Replies:
34
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
17,808
Posted By
ReCreator
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
So silly me
Forum:
Off-Topic
10-06-2022, 13:49
Replies:
33
Goodbye SM
Views:
12,807
Posted By
ReCreator
Re: Goodbye SM
Thank you for everything.
Wish you the peaceful skies above...
Forum:
General
05-11-2022, 17:47
Replies:
17
Solved
[l4d2] Help! l4d2 linux server crash Accelerator log
Views:
6,173
Posted By
ReCreator
Re: [l4d2] Help! l4d2 linux server crash Accelerator log
How did you fixed Sys_Error_Internal ?
Nevermind
Can someone pls fix similar issue in L4D1(engine.so!Sys_Error_Internal(bool, char const*, char*) + 0xf2 (https://crash.limetech.org/ywrfz57pkrsi))...
Forum:
Plugins
04-13-2022, 16:36
Replies:
94
[L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Views:
40,998
Posted By
ReCreator
Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Probably I misunderstood something, but it seems to me plugin doesn't work as it should.
When I set convars:
zspawn_dir_allow_tank 0
zspawn_dir_allow_witch 0
zspawn_autotank_min 3...
Forum:
Plugins
04-02-2022, 18:12
Replies:
13
[L4D1] Tank Burn Damage Over Time (Coop) [v1.0.1 | 02-April-2022]
Views:
4,866
Posted By
ReCreator
Re: [L4D1] Tank Burn Damage Over Time (Coop) [v1.0.0 | 14-October-2021]
g_hCvar_Interval doesn't work because you set timer by default:
g_tBurn = CreateTimer(0.5, TimerBurn, _, TIMER_REPEAT);
Forum:
Plugins
03-24-2022, 20:25
Replies:
3
[L4D] Minigun survivor launcher fix
Views:
8,191
Posted By
ReCreator
Re: [L4D] Minigun survivor launcher fix
Same in l41, does nothing
Forum:
Plugins
03-24-2022, 17:37
Replies:
8
[L4D/L4D2] Tank - MiniGun Priority Patch | 0.4 : August 18, 2021 |
Views:
4,377
Posted By
ReCreator
Re: [L4D/L4D2] Tank - MiniGun Priority Patch | 0.4 : August 18, 2021 |
After last l4d1 update got offset error: [TMPP] Offset \"TAUpdate_MiniGunCondition\" Incorrect!
SM 1.10, Linux
Forum:
Plugins
02-01-2022, 17:14
Replies:
23
[L4D] Shove Penalty Unlocker (1.5) [25-Apr-2022]
Views:
8,914
Posted By
ReCreator
Re: [L4D] Shove Penalty Unlocker (1.2) [07-Sep-2021]
It seems to me that signature is broken in Linux L4D1 1041 update.
Showing results 1 to 25 of 87
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