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Search: Posts Made By: Seacrh_Inkeeper
Forum: Plugins 02-27-2022, 03:10
Replies: 5
Views: 3,672
Posted By Seacrh_Inkeeper
Re: [TF2] Be The EngiBot - Rex Subplugins

Hi!

Was too busy & too lazy to post upgraded version here.

What's new?

1) Added multitasking (now it can be more than one Engibot).
2) Added duration to command (now example is !beengibot...
Forum: Plugins 02-10-2021, 09:33
Replies: 5
Views: 3,672
Posted By Seacrh_Inkeeper
Re: [TF2] Be The EngiBot - Rex Subplugins

Thanks for such fast feedback! Everything worked good yesterday, I'll check this all again.
1) Done
2) Engibot can't only place an enter teleport, there are no other bans for buildings. May be some...
Forum: Plugins 02-10-2021, 02:16
Replies: 5
Views: 3,672
Posted By Seacrh_Inkeeper
[TF2] Be The EngiBot - Rex Subplugins

Hi!

After taking a break for studing IT in university, I decided to post some plugins for having fun with a little bit different gameplay. Inspired by Be Merasmus...
Forum: Plugins 01-29-2021, 14:28
Replies: 257
Views: 184,325
Posted By Seacrh_Inkeeper
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[21-Jan-2021]

Hi!

What about supporting TF2 version? Is there any plans for TF2 with this plugin?
Forum: Plugins 09-26-2020, 09:22
Replies: 0
Views: 1,401
Posted By Seacrh_Inkeeper
[TF2] Deathbook - Rex Subplugins

Hi!

Can't find the same plugin here, so post my own.

Upgraded version of "tf_player_spell_drop_on_death_rate" ConVar.

Allows players to drop different spellbooks on death. So:

ConVars:
Forum: Plugins 08-11-2020, 01:12
Replies: 4
Views: 2,961
Posted By Seacrh_Inkeeper
Re: [TF2] Pyrogineer Fixed - Rex Subplugins

Hi!
Updated for 1.3.0 version (See Change Logs for the description).
Forum: Plugins 07-27-2020, 18:46
Replies: 4
Views: 2,961
Posted By Seacrh_Inkeeper
Re: [TF2] Pyrogineer Fixed - Rex Subplugins

Get the 1.2.0 Version! (See Change Logs for the description)
Forum: Scripting 07-19-2020, 07:13
Replies: 1
Views: 755
Posted By Seacrh_Inkeeper
Resizing Dispenser Control Panel

Hi!

Trying to resize dispenser's model


SetEntPropFloat(index, Prop_Send, "m_flModelScale", changesize);
float flMins[3];
float flMaxs[3];
GetEntPropVector(index,...
Forum: Plugins 07-16-2020, 13:34
Replies: 4
Views: 2,961
Posted By Seacrh_Inkeeper
Re: [TF2] Pyrogineer Fixed - Rex Subplugins

If you have some questions or suggestions for improvement, you can find feedback here or in Creative association of Russian developers (link downwards)
Forum: Plugins 07-01-2020, 07:22
Replies: 4
Views: 2,961
Posted By Seacrh_Inkeeper
[TF2] Pyrogineer Fixed - Rex Subplugins

Hi!

Updated one old plugin (https://forums.alliedmods.net/showthread.php?t=282110) with some fixes:

About (old version):

Allows the Homewrecker, Maul and Neon Annihilator to repair, upgrade...
Forum: Plugins 06-29-2020, 17:35
Replies: 6
Views: 3,461
Posted By Seacrh_Inkeeper
Re: [TF2] Dispenser Music Choice - Rex Subplugins

Done! Use sm_dmusic_override in admin_overrides.cfg to select flags for playing music! If player has no permision, he will be suggested to get a VIP. Just get the 1.1.2 Version.
Forum: Plugins 06-29-2020, 16:17
Replies: 6
Views: 3,461
Posted By Seacrh_Inkeeper
Re: [TF2] Dispenser Music Choice - Rex Subplugins

No worries, m8!

At version 1.1.1 everyone's dispenser can play random music, but only VIPs (ADMFLAG_RESERVATION) can select them with !dm.

By the next hour will create flags to play music for....
Forum: Plugins 06-27-2020, 15:42
Replies: 6
Views: 3,461
Posted By Seacrh_Inkeeper
[TF2] Dispenser Music Choice - Rex Subplugins

Hi!

It's my first post here, so don't judge strictly :)
Also, my English isn't so good as it can be, so I'm sorry for some grammatic mistakes if they have place to be here.

Updated the old one...
Forum: Trash 06-27-2020, 10:33
Replies: 5
Views: 3,462
Posted By Seacrh_Inkeeper
Forum: Trash 06-27-2020, 10:07
Replies: 5
Views: 3,462
Posted By Seacrh_Inkeeper
Dispenser Music Choice - Rex Subplugins

Hi!

It's my first post here, so don't judge strictly :)

Updated the old one plugin (ordinary post - https://forums.alliedmods.net/showthread.php?p=1982288) with some new features.

1) New...
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