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Search: Posts Made By: Necrothug
Forum: Plugins 02-10-2010, 14:20
Replies: 127
Views: 84,811
Posted By Necrothug
Re: [L4D/2] Crowned Horde

I disagree. On my server if a stray bullet hits the witch, a horde spawns. If she gets pissed off, a horde spawns. if she is crowned, a horde spawns.
Forum: Unapproved Plugins 01-25-2010, 13:49
Replies: 375
Views: 124,245
Posted By Necrothug
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

I know that the previous SourceMod plugin for disabling autospawns during finales caused extra lag. That's why I switched to the MetaMod plugin L4DToolz. Does this plugin not have the same lag issue?
Forum: Metamod:Source Plugins 01-23-2010, 13:59
Replies: 1,843
Views: 1,276,677
Posted By Necrothug
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I'm trying it now. Can you explain your addition? Just so I can understand how it works.
Forum: Metamod:Source Plugins 01-23-2010, 12:31
Replies: 1,843
Views: 1,276,677
Posted By Necrothug
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Perhaps someone could help me out. I would like to remove the entities that kills ghosts in L4D2. I know the entity is called "trigger_hurt_ghost". I'm having trouble figuring out how to filter this...
Forum: Unapproved Plugins 01-22-2010, 21:17
Replies: 375
Views: 124,245
Posted By Necrothug
Re: [L4D2] Standardized Revamp Structure 1.0 RC2

I had this exact same issue when using Crow's Annoying Item remover. The CVARs for this look very similar to it, so perhaps this issue was inherited.
Forum: Plugins 01-13-2010, 15:08
Replies: 90
Views: 55,392
Posted By Necrothug
Re: [L4D2] Versus Water Brake

The default feels pretty close to it. I asked the same question when the plugin first came out and never got an answer. Regardless, the default feels just about right. It creates a very tense feeling...
Forum: Plugins 01-13-2010, 13:27
Replies: 90
Views: 55,392
Posted By Necrothug
Re: [L4D2] Versus Water Brake

Not a thing. Don't worry, this lesson was free. :wink:

In reality, I was trying to clarify the speed due to some of the other more recent posts. I meant no offense.
Forum: Unapproved Plugins 01-13-2010, 11:00
Replies: 8
Views: 5,392
Posted By Necrothug
Re: [L4D2] Black And White Notifier

Can we get the option for this to be visible to infected only?
Forum: Plugins 01-13-2010, 10:59
Replies: 114
Views: 118,098
Posted By Necrothug
Re: [L4D] Black and White Notifier

Can we get the option for this to be visible to infected only?
Forum: Plugins 01-13-2010, 09:14
Replies: 111
Views: 84,651
Posted By Necrothug
Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!

I don't believe the plugin affects fixed spawns at all.
Forum: Plugins 01-13-2010, 09:13
Replies: 90
Views: 55,392
Posted By Necrothug
Re: [L4D2] Versus Water Brake

Technically, the default value is .75 or 75% of your normal movement speed. I tried setting it to .5, but it was just too slow. So slow it was just frustrating.
Forum: Plugins 01-06-2010, 13:14
Replies: 90
Views: 55,392
Posted By Necrothug
Re: [L4D2] Versus Water Break

Awesome! Does anyone know how much the water slows you down in CoOp?
Forum: Metamod:Source Plugins 01-06-2010, 10:44
Replies: 1,528
Views: 1,715,780
Posted By Necrothug
Forum: Metamod:Source Plugins 01-06-2010, 09:53
Replies: 1,528
Views: 1,715,780
Posted By Necrothug
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Forgive me if this question has been asked, but I haven't seen it yet. If all I want is to allow ghost spawning on finales, just adding sv_force_normal_respawn 1 to my sourcemod.cfg will do this...
Forum: Plugin/Gameplay Ideas and Requests 01-03-2010, 14:28
Replies: 3
Views: 2,189
Posted By Necrothug
Re: L4D2 spectate bug fix

My problem with the above plugin is it does a lot more than what I need it to do. A standalone plugin to fix this problem would be nice.
Forum: Plugin/Gameplay Ideas and Requests 12-31-2009, 23:25
Replies: 0
Views: 1,599
Posted By Necrothug
[L4D2] Disable Friendly Fire in Safe Room

There were several handy plugins for L4D that disabled FF in the safe areas of a map. Any chance a talented plugin author could get one working for L4D2?
Forum: Plugins 12-31-2009, 11:19
Replies: 111
Views: 84,651
Posted By Necrothug
Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!

Good enough for me. I wonder what causes it. And I hope the developer comes back soon to look at some of the issues we've seen.
Forum: Plugins 12-31-2009, 07:41
Replies: 111
Views: 84,651
Posted By Necrothug
Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!

Is the above issue caused by this plugin? Has anyone proved that? If so, then it looks like there needs to be a fix for that.
Forum: Plugins 12-26-2009, 01:41
Replies: 635
Views: 287,931
Posted By Necrothug
Re: [L4D2] Score/Team Manager 1.0.1

Any chance we could get a lite version of this that just fixes the spectator bug?
Forum: Plugins 12-20-2009, 22:08
Replies: 111
Views: 84,651
Posted By Necrothug
Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!

I currently have medkits disabled on my server. I understand that every now and then, a medkit may spawn. The problem I've noticed is that on versus, when one medkit spawns for the first team, the...
Forum: Plugins 12-17-2009, 14:18
Replies: 127
Views: 84,811
Posted By Necrothug
Re: [L4D/2] Crowned Horde

Any way both annoying her and killing her can lure hordes? It would be an awesome scenario for the horde rush from her being annoyed causing a crown attempt to fail. Then once they kill her, a second...
Forum: Unapproved Plugins 12-17-2009, 14:12
Replies: 41
Views: 27,927
Posted By Necrothug
Re: [L4D2] Round All Talk

Fair enough, but hopefully my other points don't fall on deaf ears.
Forum: Unapproved Plugins 12-17-2009, 13:24
Replies: 41
Views: 27,927
Posted By Necrothug
Re: [L4D2] Round All Talk

Forgive me for defending this plugin, but I really don't see how you can justify unapproving it. There are multiple plugins for L4D that in the end, achieve the same results, but how they achieve...
Forum: Plugins 12-17-2009, 10:14
Replies: 127
Views: 84,811
Posted By Necrothug
Re: [L4D/2] Crowned Horde

So is the attached zip file compiled with 1.3?
Forum: Unapproved Plugins 12-16-2009, 23:25
Replies: 41
Views: 27,927
Posted By Necrothug
Re: [L4D2] Round All Talk

The reason i asked is because I haven't seen any other plugins for Left 4 Dead that enable and disable Alltalk based upon player locations.
Showing results 1 to 25 of 59

 
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