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Search: Posts Made By: Dores
Forum: Off-Topic 12-23-2009, 16:44
Replies: 294
Views: 102,963
Posted By Dores
Re: Hello

Halo.
Forum: Suggestions / Requests 12-23-2009, 16:35
Replies: 8
Views: 2,123
Posted By Dores
Re: [REQ] Survive 30 rounds to win

@grim:

public roundEnd()
{
new players[32],pnum,player;
get_players(players,pnum,"ac");

for( new i; i < pnum; i++)
{
player = players[i]; // this is pointless...
Forum: Suggestions / Requests 12-16-2009, 15:22
Replies: 13
Views: 4,399
Posted By Dores
Re: Limit the maximum number of TR and CT (5X5)

Took me some time(haven't programmed for a few months..) but this should work:
(the only cvar is teams_limit, default is 5).


#include <amxmodx>

enum
{
TEAM_T = 1,
TEAM_CT
Forum: General 12-13-2009, 10:46
Replies: 4
Views: 1,504
Posted By Dores
Re: No CStrike module?

Apparently, the installer extracted cstrike_amxx.dll and csx_amxx.dll to the AMX Mod X directory instead of the mod directory. -_-

Solved, and thanks for all helpers.:bacon:
Forum: General 12-13-2009, 10:32
Replies: 4
Views: 1,504
Posted By Dores
Re: No CStrike module?

I'm just telling you the facts... I'll try re-downloading and re-installing... Although I've already tried it....

Thanks (more people are welcomed to answer).
Forum: General 12-13-2009, 09:53
Replies: 4
Views: 1,504
Posted By Dores
No CStrike module? [SOLVED...]

I've downloaded the Counter-Strike mod amxmodx installer, the base amxmodx files, and even the full installer(1.8.1) from amxmodx.org and in none of them I had the cstrike module.
It's not listed in...
Forum: Suggestions / Requests 12-13-2009, 07:03
Replies: 3
Views: 1,310
Posted By Dores
Re: [Mod] Team-Leader

Try this.. Requires the Hamsandwich module.

*NOTE: If someone got more kills than the leader, the plugin will make him the leader only when the round starts, and if you're playing with DeathMatch,...
Forum: Trash 05-22-2009, 11:52
Replies: 19
Views: 4,386
Posted By Dores
Re: Incorrect Punctuation Placement

i'm with C.H.U.D(except for the 'get a life' statement..).
there are worse problems with their English than where they place their commas.

P.S: English is not my native language as well...
Forum: Suggestions / Requests 05-22-2009, 06:00
Replies: 6
Views: 2,554
Posted By Dores
Re: [REQ] Disallow player to kill himself with GRENADE

i've never heard of that bit. O_o
updated.
Forum: Suggestions / Requests 05-21-2009, 18:19
Replies: 6
Views: 2,554
Posted By Dores
Re: [REQ] Disallow player to kill himself with GRENADE

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define DMG_GRENADE (1 << 24)

new NoDamage;
new NoKill;
Forum: Scripting Help 05-21-2009, 15:42
Replies: 17
Views: 4,667
Posted By Dores
Re: Origins and Planes

let's wait for exolent to log-in.

and you're a veteran for a few days now, aren't you?
grats. ;)
Forum: Scripting Help 05-21-2009, 13:40
Replies: 6
Views: 5,911
Posted By Dores
Re: Kick dead players after 60 sec

well, i don't know if there are more problems, didn't look deeply, but:

public event_PlayerDeath(id)
{
gbAlive[id] = false;

return PLUGIN_CONTINUE;
}

--->
Forum: Scripting Help 05-21-2009, 13:36
Replies: 5
Views: 1,637
Posted By Dores
Re: [HELP] cs_set_user_model [o.O]

CstTeams:userTeam

--->

CsTeams:userTeam


also, you don't need to use equal to compare 1 character, you can just do:

if (status[0] == '1')
Forum: Scripting Help 05-21-2009, 13:33
Replies: 23
Views: 5,159
Posted By Dores
Re: Drop Invisible Players

did you try restarting the server or changing the map? it should work.
Forum: Scripting Help 05-21-2009, 13:30
Replies: 17
Views: 4,667
Posted By Dores
Re: Origins and Planes

he wants to find the closest point to the aiming origin that is completely open, without entities or walls at it or too much near it etc..
Forum: Scripting Help 05-21-2009, 08:39
Replies: 5
Views: 1,637
Posted By Dores
Re: [HELP] cs_set_user_model [o.O]

seems like you don't know how to script.

you haven't assigned anything to 'status'.
you never used 'Argument'.
Forum: Scripting Help 05-21-2009, 08:37
Replies: 23
Views: 5,159
Posted By Dores
Re: Drop Invisible Players

get_players won't work?
Forum: Scripting Help 05-21-2009, 07:13
Replies: 23
Views: 5,159
Posted By Dores
Re: Drop Invisible Players

how did they become invisible in the first place? O_o
Forum: Scripting Help 05-20-2009, 15:18
Replies: 17
Views: 4,667
Posted By Dores
Re: Origins and Planes

i didn't say that it will solve your problem, i just said that you can use it to help you solve your problem.
you can try using is_hull_vacant(by VEN) at every few points between the player and his...
Forum: Scripting Help 05-20-2009, 13:53
Replies: 17
Views: 4,667
Posted By Dores
Re: Origins and Planes

i think this could help you(by PM):


stock pos_between_vectors(const Float:eStart[3], const Float:eEnd[3], Float:distance, Float:output[3])
{
// output used as temporary

// 1) place...
Forum: Suggestions / Requests 05-20-2009, 09:26
Replies: 5
Views: 2,509
Posted By Dores
Re: Knife Kill HP Reward

register_event( "DeathMsg", "hook_death", "a", "1!2" );

--->

register_event( "DeathMsg", "hook_death", "a" );
"1!2" means that the killer's id can't be 2...

also, anakin, your code is very...
Forum: Scripting Help 05-20-2009, 09:20
Replies: 2
Views: 1,142
Posted By Dores
Re: SetHamParamFloat Weird screen ^^

public Fwd_PlayerDamaged(id, inflictor, attacker, damage, damagebits)

--->

public Fwd_PlayerDamaged(id, inflictor, attacker, Float:damage, damagebits)
Forum: Scripting Help 05-19-2009, 23:57
Replies: 8
Views: 1,915
Posted By Dores
Re: problem while handling a say command

lol, sorry, but i don't really know why it's like that, i just know it is.
Forum: Suggestions / Requests 05-19-2009, 15:39
Replies: 11
Views: 2,681
Posted By Dores
Re: Show Demage

are those 4 different hits?
Forum: Scripting Help 05-18-2009, 23:56
Replies: 8
Views: 1,915
Posted By Dores
Re: problem while handling a say command

it's because you can't retrieve any other arguments from the say command, except for all arguments together like Hunter-Digital did, and then you need to separate each word.
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