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Search: Posts Made By: KCE
Forum: Code Snippets/Tutorials 10-02-2006, 20:10
Replies: 56
Views: 57,988
Posted By KCE
Re: Blocking weapon fire, including client-side sounds/animations

BTW, SVC_WEAPONANIM, seems to only be called weapon player switches weapon.

Also added a quick rundown of weapon ROF. :)

And is CmdStart called every frame?
Forum: Code Snippets/Tutorials 09-28-2006, 18:03
Replies: 56
Views: 57,988
Posted By KCE
Forum: Code Snippets/Tutorials 09-26-2006, 17:40
Replies: 56
Views: 57,988
Posted By KCE
Re: Blocking weapon fire, including client-side sounds/animations

By custom weapon animation, do you mean setting the pev_weaponanim of the player?
Forum: Code Snippets/Tutorials 09-25-2006, 18:37
Replies: 56
Views: 57,988
Posted By KCE
Re: Blocking weapon fire, including client-side sounds/animations

Hmm...it blocks all animations so what you would have to do is somehow detect whether the animation set is caused by the engine or something else. :?
Forum: (OLD) Bug Reports 09-23-2006, 15:45
Replies: 10
Views: 3,562
Posted By KCE
Re: [ENGINE] is_in_viewcone, bug/improvement

Is vertical fov always the same, regardless of horizontal fov?
Forum: General 09-16-2006, 01:34
Replies: 7
Views: 1,949
Posted By KCE
Re: People who make mods for money?

Hehe...forgot this was Sourcemod not Amx Mod X :|

Maybe when Amx Mod X rolls around for Source?
Forum: General 09-15-2006, 18:08
Replies: 7
Views: 1,949
Posted By KCE
Re: People who make mods for money?

Not trying to detract from this business, but most of the time the plugin you're looking for is already made or a plugin similar to it. Forunately Pawn is pretty easy to learn than a more powerful...
Forum: Approved Plugins 09-15-2006, 17:49
Replies: 7
Views: 8,841
Posted By KCE
Re: NS BindSite

You should post this on the NS Plugins site.

www.nsmod.org
Forum: (OLD) Bug Reports 09-15-2006, 17:38
Replies: 10
Views: 3,562
Posted By KCE
Re: [ENGINE] is_in_viewcone, bug/improvement

X - left/right
Y - forward/back
Z - up/down

http://img241.**************/img241/2703/repere3d2zk1.jpg

Basically the function is finding the angle between x/y, ignoring z, which is sufficient...
Forum: (OLD) Bug Reports 09-14-2006, 18:56
Replies: 10
Views: 3,562
Posted By KCE
[ENGINE] is_in_viewcone, bug/improvement

Sorry to bring this up again, but there's another issue with this function. The problem is when you are right on top of a player and look straight down at them (or straight up at them), the function...
Forum: (OLD) Bug Reports 09-05-2006, 14:21
Replies: 8
Views: 4,569
Posted By KCE
Re: GeoIP updating

Could I get a linux build also?
Forum: (OLD) Bug Reports 09-05-2006, 00:38
Replies: 8
Views: 4,569
Posted By KCE
Re: GeoIP updating

So to get the latest version, I need to download geoip.dat and recompile the geoip module with the latest API (GeoIP.c and GeoIP.h)? Hmm...a lot of work...Faluco can you do it?
Forum: (OLD) Bug Reports 09-04-2006, 16:43
Replies: 8
Views: 4,569
Posted By KCE
GeoIP updating

I've noticed the GeoIP country codes are outdated. Like Yugoslavia (yu) is currently Serbia and Montenegro (cs), and the "cs" code is used as "yu" has been removed (technically Serbia and Montenegro...
Forum: Approved Plugins 09-04-2006, 15:49
Replies: 148
Views: 81,597
Posted By KCE
Re: UserWelcome with CountryName

[fr]
%s est pret pour jouer.^n%s vient de %s.

Props to my friend TD HaXor for translating.
Forum: General 09-03-2006, 20:20
Replies: 1
Views: 5,255
Posted By KCE
latest GeoIP.dat

Does anyone know where to find the latest GeoIP.dat? I'm not talking about from the latest Amx Mod X but in general.
Forum: Code Snippets/Tutorials 08-22-2006, 15:24
Replies: 56
Views: 57,988
Posted By KCE
Re: Blocking weapon fire, including client-side sounds/animations

I believe reload can be blocked (reload itself and anims) just by removing the buttons. I don't think it's handled client-side like fire anims.
Forum: Scripting Help 08-19-2006, 17:45
Replies: 3
Views: 1,220
Posted By KCE
EV_INT_waterlevel

EV_INT_waterlevel - I know it indicates water level, but what do the numbers mean? Does larger numbers mean further below the water surface? From this can you tell if the player is floating on the...
Forum: (OLD) Bug Reports 08-14-2006, 22:35
Replies: 1
Views: 863
Posted By KCE
[ENGINE] is_in_viewcone, slight error in calculation?

//taken from dlls\combat.cpp
static cell AMX_NATIVE_CALL in_view_cone(AMX *amx, cell *params)
{
int src = params[1];

CHECK_ENTITY(src);

Vector2D vec2LOS;
float flDot;
Forum: Translation Request 07-29-2006, 17:14
Replies: 5
Views: 2,671
Posted By KCE
Re: l33t translations

The wikipedia definition of leetspeak (technical name) and translation table:

http://en.wikipedia.org/wiki/Leet

What doesn't wikipedia have? :o
Forum: Approved Plugins 07-17-2006, 17:47
Replies: 34
Views: 33,574
Posted By KCE
Re: [plugin]NS Military Ranking

Really should change the mod to NS like said.
Forum: Suggestions / Requests 07-16-2006, 21:01
Replies: 19
Views: 4,504
Posted By KCE
Re: THE RAIL GUN......EMP?

The railgun in Eraser and in many others mods is portrayed wrong. There is no spiral trail. Hell, not even sure if there is a trail, more like a flash?. Like stated, the railgun is just a really fast...
Forum: Code Snippets/Tutorials 07-12-2006, 21:09
Replies: 56
Views: 57,988
Posted By KCE
Re: Blocking weapon fire, including client-side sounds/animations

I guess either way is okay since UpdateClientData blocks the animation & sound anyways :P

I think the preThink method might be better since it only passes one argument, being slightly more...
Forum: Scripting Help 07-12-2006, 20:58
Replies: 3
Views: 1,020
Posted By KCE
Re: Setting Entity Value

Are you looking for these?

cs_get_weapon_ammo (http://www.amxmodx.org/funcwiki.php?go=func&id=207)
cs_set_weapon_ammo
(http://www.amxmodx.org/funcwiki.php?go=func&id=208)

cs_get_user_bpammo...
Forum: Code Snippets/Tutorials 07-12-2006, 20:40
Replies: 56
Views: 57,988
Posted By KCE
Re: Blocking weapon fire, including client-side sounds/animations

So far preThink is the tried and true method. There's never one solution to a problem :wink:

EDIT: Ok, I've just tried it and it seems to work the same way as preThink? Nothing different...:?:
Forum: Code Snippets/Tutorials 07-12-2006, 05:30
Replies: 56
Views: 57,988
Posted By KCE
Blocking weapon fire, including client-side sounds/animations

Blocking weapon fire, including client-side sounds/animations

So you want to block weapon fire, including client-side sounds/animations?...you've come to the right thread :)

This tutorial is...
Showing results 1 to 25 of 184

 
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