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Search: Posts Made By: louie666
Forum: Plugins 09-19-2008, 12:58
Replies: 14
Views: 35,064
Posted By louie666
Re: TF2 Auto Scramble Teams

We have been running this for while and it works quite nicely & gives a sense of fairness even if you do occasionally get a stacked team :)
Forum: General 01-16-2008, 12:38
Replies: 8
Views: 12,218
Posted By louie666
Re: Running two Team Fortress 2 game instances on one pc?

Tf2 bots are dumb but can be spawned with sv_cheats on, this would be mostly pointless as the bots have to be manually controllled pretty much as there is no active AI. The only way to run 2...
Forum: Unapproved Plugins 01-02-2008, 14:27
Replies: 304
Views: 94,784
Posted By louie666
Re: TF2 Sudden Death Melee

http://img228.**************/img228/8109/20181166br3.jpg

shows a chappy who was ubered medic before Sudden Death, still retaining the healing beam after spawnng in Sudden Death. The player has...
Forum: Unapproved Plugins 12-24-2007, 12:55
Replies: 304
Views: 94,784
Posted By louie666
Re: TF2 Sudden Death Melee

wrote a vote script in es for css which had simlar issues to start with events had to be tied to spawn & round start to stop the lovely people swapping to spec, using rebuy, autobuy, or just joining...
Forum: Unapproved Plugins 12-09-2007, 04:01
Replies: 688
Views: 494,573
Posted By louie666
Re: Official HLstatsX Ingame Plugin

Indeed the compiler seems to be working nicely now, no crash with build 1781
Forum: Metamod:Source Plugins 03-21-2007, 19:18
Replies: 1,616
Views: 843,786
Posted By louie666
Re: Basic Admin Plugin

not sure on non valve mods but if they are using same code base then can seen no reason why not..

From what I have seen in the forums Mattie dosen't use sig scanning for that very reason, as you...
Forum: Metamod:Source Plugins 03-21-2007, 15:40
Replies: 1,616
Views: 843,786
Posted By louie666
Re: Basic Admin Plugin

maybe worth asking mattie from mattie.info how he modifies CBaseEntities, as eventscripts dosen't use sig scanning and uses valves api and you can modify CBaseEntities ie "CBaseEntity.m_vecOrigin" &...
Forum: Metamod:Source Plugins 08-15-2006, 14:58
Replies: 86
Views: 153,964
Posted By louie666
Re: Counter Strike Bot Control

hey chap if you bothered to read thread you would notice its mani that has to update to be compataible not other way round.. and mani is working on this... :)
Forum: Metamod:Source Plugins 08-07-2006, 22:32
Replies: 149
Views: 97,900
Posted By louie666
Re: Last Users Connected

Cool..thanks for your reply will keep an eye out for the update :)
Forum: Metamod:Source Plugins 08-05-2006, 21:10
Replies: 149
Views: 97,900
Posted By louie666
Re: Last Users Connected

Thank you great little plugin, but still get lag devolep, would it help if written & read to a mysql engine rather than static sqlite file? or would it have no effect or require a heck of a lot of...
Forum: Metamod:Source Plugins 04-20-2006, 22:53
Replies: 11
Views: 8,510
Posted By louie666
Works very nicely so far running on win2003 web...

Works very nicely so far running on win2003 web edtion :)

Thanks :D
Forum: Metamod:Source Plugins 01-13-2006, 10:19
Replies: 164
Views: 145,102
Posted By louie666
Anyone have the re-compiled win version for...

Anyone have the re-compiled win version for latest metamod version?

currently using non metamod version for time being along with latest mani beta, goremod, pending for metamod, also runing...
Showing results 1 to 12 of 12

 
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