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Posts Made By:
TheDanner
Forum:
Plugins
03-28-2012, 19:24
Replies:
22
[L4D2] Pause
Views:
27,695
Posted By
TheDanner
Re: [L4D2] Pause
This seemed to fix the "events not starting" issue for me, though I haven't tested it other than "it seems to work, the event starts after pausing and unpausing". I only tried it on Dead Center 1.
...
Forum:
Plugins
11-06-2010, 15:17
Replies:
416
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
274,904
Posted By
TheDanner
Re: [L4D & L4D2] Gear Transfer (1.4.11)
Thanks for the info about the query being screwed up. Too bad that effectively all Linux server have to apply a manual fix for that flag to show up...
Forum:
Plugins
10-25-2010, 22:27
Replies:
416
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
274,904
Posted By
TheDanner
Re: [L4D & L4D2] Gear Transfer (1.4.10)
Yes, it will. Score/Team Manager (http://forums.alliedmods.net/showthread.php?p=1029519) has that flag, and it's getting picked up (its version var is l4d2_team_manager_ver...
Forum:
Plugins
10-25-2010, 19:44
Replies:
416
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
274,904
Posted By
TheDanner
Re: [L4D & L4D2] Gear Transfer (1.4.10)
You should also mark your version cvar with FCVAR_DONTRECORD, so it won't show up in the auto-generated config file.
Looks pretty cool in any case.
Forum:
Plugins
12-20-2009, 01:32
Replies:
51
[L4D2] Black and White on Defib v1.0
Views:
51,172
Posted By
TheDanner
Re: [L4D2] Black and White on Defib
Actually, looking back on it, my math is a bit screwed up, in that I'm adding (time / decay) and then immediately subtracting it. It's a lot simpler than in the previous post, and actually the only...
Forum:
Plugins
12-14-2009, 23:46
Replies:
51
[L4D2] Black and White on Defib v1.0
Views:
51,172
Posted By
TheDanner
Re: [L4D2] Black and White on Defib
A while back I wrote a small plugin to tell me everyone's HP. This post (https://forums.alliedmods.net/showpost.php?p=817431&postcount=22) had the formula; changing it around a bit comes up with:
...
Forum:
Plugins
08-29-2009, 16:21
Replies:
315
[L4D & L4D2] SM Respawn command
Views:
280,975
Posted By
TheDanner
Re: [L4D] SM Respawn command plugin (SDK call)
The gamedata file still has the wrong Linux offset; needs to be changed to 491 as well. Otherwise, this is awesome.
Forum:
General
07-10-2009, 15:14
Replies:
6
Are you able to takeo off the hunter damage cap withour SourceMod?
Views:
2,122
Posted By
TheDanner
Re: Are you able to takeo off the hunter damage cap withour SourceMod?
Changing the pounce damage is a bit tricky at first glance. Best to install the plugin linked above.
If you don't want to do that, though, these are the two commands I have in my server.cfg. I...
Forum:
Plugins
04-22-2009, 15:45
Replies:
638
L4D Vote Manager 2
Views:
396,638
Posted By
TheDanner
Re: L4D Vote Manager 2
Good call, missed that one because I have the "z" flag, but other admins without that couldn't call a vote (apparently). Adding
else if (strcmp(voteName,"ChangeChapter",false) == 0)...
Forum:
Plugins
04-22-2009, 02:28
Replies:
638
L4D Vote Manager 2
Views:
396,638
Posted By
TheDanner
Re: L4D Vote Manager 2
Survival mode has a new vote type, "ChangeChapter". Currently, it will reject the vote with the "Invalid vote type" message. Adding that to the list of checks in isValidVote() fixes that (~line...
Forum:
Plugins
03-24-2009, 21:27
Replies:
638
L4D Vote Manager 2
Views:
396,638
Posted By
TheDanner
Re: L4D Vote Manager 2
Awesome plugin, thanks for writing it.
I made one addition to it, added a command passvote (which is almost identical to veto). My server was bugged the other day for infected, and the survivors,...
Showing results 1 to 11 of 11
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