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Search: Posts Made By: deprale
Forum: Scripting Help Yesterday, 10:06
Replies: 4
Views: 117
Posted By deprale
Re: Remove Orpheu Functions from Code

you should return HC_CONTINUE before the function end because you're not altering anything, HC_SUPERCEDE will stop the round from ending.


if( alivezombies == 0 && z_mode != 0 )
...
Forum: Scripting Help Yesterday, 06:34
Replies: 4
Views: 117
Posted By deprale
Re: Remove Orpheu Functions from Code

public plugin_init ( ) {
RegisterHookChain(RG_CSGameRules_CheckWinConditions, "Fw_CheckMapConditions_Pre", 1);
}

public Fw_CheckMapConditions_Pre()
{
static alivehumans,...
Forum: Scripting Help 12-04-2022, 23:38
Replies: 13
Views: 249
Posted By deprale
Re: Get map size (width and length) and player positions

Thanks for your insight, appreciate it.
Forum: Suggestions / Requests 12-04-2022, 22:31
Replies: 5
Views: 1,207
Posted By deprale
Re: Admin Models

dev-cs resource (https://dev-cs.ru/resources/928/)

there it is
Forum: New Plugin Submissions 12-04-2022, 20:56
Replies: 51
Views: 6,615
Posted By deprale
Forum: Scripting Help 12-04-2022, 20:44
Replies: 13
Views: 249
Posted By deprale
Re: Get map size (width and length) and player positions

Yes we can't just assume that but we can pretend it is, or at least I think so I'm not an expert regarding this, but if I had to approach this problem myself then I'd do it that way (pretend that...
Forum: Scripting Help 12-04-2022, 06:56
Replies: 13
Views: 249
Posted By deprale
Re: Get map size (width and length) and player positions

This is a little bit unethical but give netshark cs 1.6 cheat a try, they have overviews of the map with player locations pretty accurate, maybe you can figure out how to do it too.

My guess is...
Forum: Suggestions / Requests 12-03-2022, 21:27
Replies: 5
Views: 239
Posted By deprale
Re: Requst Plugin

I'm sure you are rich as hell, that's why you're using the best & cheapest hosting e-trail.eu
And whenever you need help, you choose the free & slow method of typing the requests here instead of...
Forum: Suggestions / Requests 12-03-2022, 20:48
Replies: 3
Views: 118
Posted By deprale
Re: Weird error trying to compile Code

https://marketplace.visualstudio.com/items?itemName=nhoizey.gremlins
Forum: Suggestions / Requests 12-03-2022, 20:45
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Yeah I see that, also your goal posts are different they are not round like mine, or like the other server's screenshot, so idk.
Forum: Suggestions / Requests 12-03-2022, 13:45
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

I don't know what you're talking about, on my server I can stand on the line.
On your server it looks like the goal posts are different :) I don't know what it is, but you might have something...
Forum: Suggestions / Requests 12-03-2022, 11:28
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Yeah I was thinking it's because the nets are made from multiple models/entities, because each face returns a different value ._. and the ray I'm casting is from above for each entity, so therefore...
Forum: New Plugin Submissions 12-02-2022, 21:35
Replies: 21
Views: 1,375
Posted By deprale
Re: Mix Platform for Everyone

so which one of you is deve ��

800 euros �������� doesn't even have proper integration, or barely any features that it will ever make it WORTH that much, not even close.
Forum: Suggestions / Requests 12-02-2022, 20:49
Replies: 5
Views: 239
Posted By deprale
Re: Requst Plugin

clown

https://forums.alliedmods.net/showthread.php?t=181306
Forum: Suggestions / Requests 12-02-2022, 06:09
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

You can scratch all of that off, it seems like with the soccerjam plugin loaded it's impossible to accurately predict which one of the models it is - my bad.



#include <amxmodx>
#include...
Forum: Scripting Help 12-01-2022, 21:41
Replies: 11
Views: 400
Posted By deprale
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod

Oh wow I didn't know about that... 255 submodels in 1 model sounds like :crab::crab:
Forum: Scripting Help 11-30-2022, 19:22
Replies: 11
Views: 400
Posted By deprale
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod

1k skins and you can only load 512 entities... LOL, unless there's a very clever and limited trick with ultimate unprecacher I don't see how this claim stands ...
Forum: Suggestions / Requests 11-30-2022, 19:08
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Ok what we gonna do is that I will come home and modify the plugin and give you the ability to aim at a entity and get it's id and set it to invisible if you type /net, then you can add that into the...
Forum: Suggestions / Requests 11-30-2022, 12:30
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

That is very weird, can you try updating amxx to 1.10? And let me know, otherwise I'll make a function to search for the nearest entities with a command, that will be printed in console and then you...
Forum: New Plugin Submissions 11-30-2022, 11:42
Replies: 21
Views: 1,375
Posted By deprale
Re: Mix Platform for Everyone

ROFL, romanians and teamspeak3 dramas name a better duo.

Take everything with a grain of salt, the source code, the replies in this thread etc.
Forum: Suggestions / Requests 11-30-2022, 11:38
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

You might have plugins that create entities on the map, place my plugin above all please :) try that and if it doesn't work just follow my video.
Forum: Suggestions / Requests 11-29-2022, 23:22
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

https://streamable.com/4wajv1 here please follow this to see how im finding them, it should work in sj_downunder unless you have a modified version of it or you messed with the model numbers, im...
Forum: Suggestions / Requests 11-29-2022, 18:30
Replies: 2
Views: 166
Posted By deprale
Re: Good way to take screenshot on player?

If it's a bad old cheat yes there are ways to trick the function that checks for snapshots, you see the old cheats disable visuals before it gets fired on your client, and turn it back on straight...
Forum: Suggestions / Requests 11-29-2022, 07:47
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Please upload the map, I can get it working on soccerjam so maybe I can do it on that one too, the way some maps are made is that the goalnets are func_wall which is a weird choice.

They might...
Forum: Suggestions / Requests 11-28-2022, 23:12
Replies: 31
Views: 874
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

There's no maps other than soccerjam.bsp in that zip :)
Found them here though
https://github.com/davidkohout/SoccerjamPlusPublic

I added also a check to see if soccerjam_goalnet exists and then...
Showing results 1 to 25 of 221

 
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