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Search: Posts Made By: 1xAero
Forum: Scripting Help 11-09-2022, 14:52
Replies: 8
Views: 1,079
Posted By 1xAero
Re: How to change lambert

Yes, possible without client hooks.
You need to set studiomodel rendering flags first.
Second - light environment on every map is different, just force sunlight and coordinate lightning vector....
Forum: Module Coding 09-30-2022, 06:25
Replies: 22
Views: 9,316
Posted By 1xAero
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation

BIG thanks, this is insane job. We can replace default CS animations now :up:
The superiority of this - it can play any animation (fox example some broken animations with hand reference bound to...
Forum: Suggestions / Requests 08-14-2022, 20:52
Replies: 12
Views: 574
Posted By 1xAero
Re: How to fix FOV of V_model?

Totally not and this source code is for game client.
Author said about amxx plugins (not possible)
Forum: Suggestions / Requests 08-14-2022, 08:49
Replies: 12
Views: 574
Posted By 1xAero
Re: How to fix FOV of V_model?

No. He is looking for viewmodel XYZ changer, it's called viewmodel_offset (csgo).
In CS: Source and CS:GO you can change this XYZ position of viewmodel, but not in GoldSource games.
...
Forum: Suggestions / Requests 08-14-2022, 08:40
Replies: 12
Views: 574
Posted By 1xAero
Re: How to fix FOV of V_model?

Shortly: It's not possible
You need to understand 2 things - clientside and serverside are different.
Metamod and Amxmodx works on serverside part and you can get access only on already implemented...
Forum: Suggestions / Requests 08-14-2022, 00:45
Replies: 12
Views: 574
Posted By 1xAero
Re: How to fix FOV of V_model?

It's not plugin, it's client side hack, implemented by modifying game source code (client.dll injection)
Forum: New Plugin Submissions 08-13-2022, 10:00
Replies: 32
Views: 11,364
Posted By 1xAero
Re: Showing your legs

Your fix is:

public plugin_precache()
engfunc(EngFunc_PrecacheModel, "models/player/gordon/gordon.mdl");
Forum: Suggestions / Requests 08-13-2022, 09:39
Replies: 12
Views: 574
Posted By 1xAero
Re: How to fix FOV of V_model?

It's not FOV, it's viewmodel origin bound inside v_ model, you can't change xyz coordinates by sending packets from server

But you can simply decompile v_ model
Open .qc file, find $eyeposition...
Forum: New Plugin Submissions 08-09-2022, 09:10
Replies: 34
Views: 12,395
Posted By 1xAero
Re: SetViewEntityBody 2

Draw animation bug fixed (no idle on swap anymore)
Fixed usp/m4a1 attachments bug
Fixed crash on death
Fixed spec obs for silenced/unsilenced weapons (usp/m4a1)
Forum: New Plugin Submissions 08-09-2022, 01:48
Replies: 19
Views: 2,617
Posted By 1xAero
Forum: New Plugin Submissions 08-09-2022, 01:48
Replies: 34
Views: 12,395
Posted By 1xAero
Re: SetViewEntityBody 2

I think no. At least i've not found way to do that with v_ models, but for player models it's pev_skin
Forum: General 08-23-2020, 10:19
Replies: 31
Views: 10,786
Posted By 1xAero
Re: Anit-cheat on CSGO server. Which is best?

there is no way to make good AC.
any AC can be abused at the OS start.
Also using softice you can easily dump/reverse/change any ac
this all is just fighting against windmills.
Forum: Zombie:Reloaded 02-11-2019, 09:21
Replies: 985
Views: 297,450
Posted By 1xAero
Re: [CS:GO] Experimental: Zombie Plague X.008

Actually xD not. Now everyone can start their own dedicated server.
Counter-Strike Online 2 Server (http://forum.ragezone.com/f857/counter-strike-online-2-server-1158718/)
Forum: Trash 03-10-2018, 21:24
Replies: 17
Views: 4,662
Posted By 1xAero
Re: Arena

Cause u are a shitcoder? It's better without people like u, i guess. Less shitcoders = better community overall progress. It's like in real life, where we don't need any kind of useless people.
Forum: Trash 03-10-2018, 02:30
Replies: 17
Views: 4,662
Posted By 1xAero
Re: Arena

bla-bla-bla oh-oh-oh, what i can detect looking at this screens?
Hell yeah, shit code + heavy fakemeta/engine forwards usage.

No, thanks, we don't need that kind of shit here.
Forum: Unapproved/Old Plugins 03-08-2018, 05:00
Replies: 123
Views: 70,793
Posted By 1xAero
Re: XP + Level + Rank System v1.1

Before coding something - learn at least about optimization first.
I don't like bad coded/hardcoded/bad style coded/IMBA coded things
The people think they doing awesome, but as result - trust me...
Forum: Unapproved/Old Plugins 03-08-2018, 04:56
Replies: 123
Views: 70,793
Posted By 1xAero
Re: XP + Level + Rank System v1.1

if(level[id] <= 2) rank[id] = RANKS_Noobest
if(level[id] >= 2) rank[id] = RANKS_Noob
if(level[id] >= 5) rank[id] = RANKS_Newbiee
if(level[id] >= 8) rank[id] = RANKS_Easy
if(level[id] >= 11)...
Forum: Unapproved/Old Plugins 03-07-2018, 00:12
Replies: 6
Views: 3,030
Posted By 1xAero
Re: [NEW*] Show Admin Online

register_think(g_ClassName,"ForwardThink")

new iEnt = create_entity("info_target")
entity_set_string(iEnt, EV_SZ_classname, g_ClassName)
entity_set_float(iEnt, EV_FL_nextthink,...
Forum: Unapproved/Old Plugins 03-03-2018, 17:54
Replies: 11
Views: 3,656
Posted By 1xAero
Re: Motd Manager

feels like it's coded in Windows notepad xD
Forum: New Plugin Submissions 03-01-2018, 09:40
Replies: 34
Views: 12,395
Posted By 1xAero
Re: SetViewEntityBody 2

No bro, not possible. Use 1.8.3 please.
Forum: New Plugin Submissions 02-28-2018, 18:51
Replies: 34
Views: 12,395
Posted By 1xAero
Re: SetViewEntityBody 2

Dynamic crosshair works, weapon mirroring works, custom weapon support, no disabling client weapons, for easy understanding xD.
For more, you can explore source and read notes.
Forum: New Plugin Submissions 02-28-2018, 18:49
Replies: 34
Views: 12,395
Posted By 1xAero
Re: SetViewEntityBody 2

Theoretically - possible, in reality - it's kinda bullshit, because 1.8.2 ham animation forward does not works correctly.
To make it work under 1.8.2 there is need to code a lot of animation...
Forum: Unapproved/Old Plugins 02-27-2018, 16:17
Replies: 13
Views: 4,454
Posted By 1xAero
Re: SENTRY WITH AUTOBIND + new models

Very badly coded for such little functionality.
You should work on code minimization.
Forum: New Plugin Submissions 02-17-2018, 13:00
Replies: 30
Views: 15,287
Posted By 1xAero
Re: SetViewEntityBody

It's fixed in my build. I've used another trick without disabling client weapons (cl_lw set to 0 always breaks models position) https://forums.alliedmods.net/showthread.php?t=305150
Forum: New Plugin Submissions 02-14-2018, 04:39
Replies: 34
Views: 12,395
Posted By 1xAero
Re: SetViewEntityBody 2

Yes. I'll do that.
Showing results 1 to 25 of 31

 
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