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Posts Made By:
zwfgdlc
Forum:
Scripting Help
06-29-2010, 03:17
Replies:
18
how to use while?
Views:
3,523
Posted By
zwfgdlc
Re: how to use while?
new smoke = -1;
while((smoke = find_ent_by_class (smoke, "toxicsmoke"))
{
remove_entity(smoke);
}
Forum:
Scripting Help
12-20-2009, 20:24
Replies:
16
cstrike functions : cs_set_weapon_burst , ...
Views:
3,506
Posted By
zwfgdlc
Re: cstrike functions : cs_set_weapon_burst , ...
try this.work fine for me.
RegisterHam(Ham_Item_Deploy,"weapon_m4a1","fwd_Item_Deploy");
RegisterHam(Ham_Item_Deploy,"weapon_usp","fwd_Item_Deploy");
...
Forum:
Scripting Help
11-16-2009, 12:17
Replies:
11
Check That player is moving or not
Views:
2,741
Posted By
zwfgdlc
Re: Check That player is moving or not
you don't need regeister anything.
for example:
#include <hamsandwich>
if(ExecuteHam(Ham_IsMoving,id))
{
//player is moving
}
else
Forum:
Scripting Help
11-16-2009, 11:58
Replies:
11
Check That player is moving or not
Views:
2,741
Posted By
zwfgdlc
Re: Check That player is moving or not
try
ExecuteHam(Ham_IsMoving,id);
not tested.
Forum:
Scripting Help
11-02-2009, 02:11
Replies:
13
need MP5 added to plugin on start
Views:
2,243
Posted By
zwfgdlc
Re: no knife
try this.
/* Returns 1 if no knives mode is enabled, else 0.
*/
native cs_get_no_knives();
/* Enabled no knives mode by calling this with value 1. Disabled with 0.
* No knives mode means...
Forum:
Scripting Help
09-25-2009, 07:37
Replies:
0
set_module_filter don't work
Views:
692
Posted By
zwfgdlc
set_module_filter don't work
public plugin_natives()
{
//we need to block things, if they aren't going to be used, that will pause the plugin
set_native_filter( "native_trapper" );
set_module_filter( "module_filter" );
...
Forum:
Scripting Help
07-29-2009, 03:49
Replies:
8
Disable items in the menu
Views:
5,481
Posted By
zwfgdlc
Re: Disable items in the menu
create a callback function for menu.
like this,not tested.
#include <amxmodx>
#define PLUGIN "Test Menu"
#define AUTHOR "Alucard"
#define VERSION "1.0"
Forum:
Scripting Help
07-29-2009, 03:33
Replies:
3
Command to give CT an defusekit
Views:
998
Posted By
zwfgdlc
Re: Command to give CT an defusekit
cs_set_user_defuse(id,1);
Forum:
Scripting Help
07-21-2009, 12:50
Replies:
4
cant jump
Views:
1,138
Posted By
zwfgdlc
Re: cant jump
try this,not tested.
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN_NAME "block jump"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "zwfgdlc"
Forum:
Scripting Help
07-18-2009, 09:57
Replies:
8
[SOLVED] Make player can't buy anything
Views:
2,087
Posted By
zwfgdlc
Re: Make player can't buy anything
try this.not tested.
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#define PLUGIN_NAME "no buy"
#define PLUGIN_VERSION "1.0"
#define...
Forum:
Scripting Help
07-13-2009, 10:12
Replies:
5
how to create a sphere of damage
Views:
1,696
Posted By
zwfgdlc
Re: how to create a sphere of damage
http://www.amxmodx.org/funcwiki.php?go=func&id=360
Forum:
General
07-06-2009, 00:19
Replies:
4
CSDM can be Customize?
Views:
1,467
Posted By
zwfgdlc
Re: CSDM can be Customize?
http://forums.alliedmods.net/showthread.php?p=738696#post738696
Forum:
Scripting Help
07-05-2009, 07:47
Replies:
4
remove silencer from m4a1
Views:
1,464
Posted By
zwfgdlc
Re: remove silencer from m4a1
try this,not tested.
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN_NAME "New Plug-In"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "zwfgdlc"
Forum:
Scripting Help
07-03-2009, 08:14
Replies:
3
Block this weapon ?
Views:
1,035
Posted By
zwfgdlc
Re: Block this weapon ?
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN_NAME "block_weapon"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "zwfgdlc"
new const g_weapon_ents[][] =
{
Forum:
Scripting Help
06-13-2009, 12:39
Replies:
17
Switch in C/C++ like with Pawn
Views:
3,496
Posted By
zwfgdlc
Re: Switch in C/C++ like with Pawn
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
Forum:
Scripting Help
06-03-2009, 05:04
Replies:
15
Heal When Not Moving?
Views:
2,532
Posted By
zwfgdlc
Re: Heal When Not Moving?
try Ham_IsMoving /**
* Description: Whether or not the entity is moving.
* Forward params: function(this);
* Return type: Integer.
* Execute params: ExecuteHam(Ham_IsMoving, this);
...
Forum:
Scripting Help
05-29-2009, 01:53
Replies:
5
Updated other servers when info changes in SQL table
Views:
1,735
Posted By
zwfgdlc
Re: Updated other servers when info changes in SQL table
firs register a server console command for update ban information ,For example:"amx_update_baninfo" ,
and using the "socket" modules send a message to other server,like "rcon amx_update_baninfo"....
Forum:
Scripting Help
05-28-2009, 00:22
Replies:
4
How can I stop roundtime?
Views:
2,006
Posted By
zwfgdlc
Re: How can I stop roundtime?
i think you use in CS1.5,right?
set_msg_block(get_user_msgid("RoundTime"),BLOCK_SET);
Forum:
Approved Plugins
05-27-2009, 23:08
Replies:
35
C4man with fun v1.2
Views:
53,677
Posted By
zwfgdlc
Re: C4man with fun v1.2
replace set_user_renderingby
set_pev(id,pev_effets,pev(id,pev_effects)|EF_NODRAW)
Forum:
Scripting Help
05-27-2009, 08:42
Replies:
12
ham_strip_weapon
Views:
5,343
Posted By
zwfgdlc
Re: ham_strip_weapon
http://forums.alliedmods.net/showthread.php?t=56377
Forum:
Scripting Help
05-27-2009, 07:27
Replies:
6
Undropable weapons
Views:
1,605
Posted By
zwfgdlc
Re: Undropable weapons
use ham_strip_weapon.
http://forums.alliedmods.net/showthread.php?t=56377
Forum:
Scripting Help
05-27-2009, 06:47
Replies:
26
Question about Speed
Views:
5,037
Posted By
zwfgdlc
Re: Question about Speed
try this.
set_pev(id, pev_maxspeed, 370.0);
client_cmd(id,"lastinv;lastinv");
Forum:
Code Snippets/Tutorials
05-27-2009, 05:09
Replies:
193
Sticky:
[INFO] Fakemeta & Ham detailed function descriptions and examples
Views:
223,059
Posted By
zwfgdlc
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
haha!sorry,my english is very bad.i misunderstand what you say.
Forum:
Scripting Help
03-09-2009, 11:36
Replies:
16
+use triggering action. (HOW?)
Views:
2,824
Posted By
zwfgdlc
Re: A simple question...
look this.
http://forums.alliedmods.net/showthread.php?t=86213
Forum:
Scripting Help
02-23-2009, 12:05
Replies:
0
CT pickup C4 can't drop
Views:
687
Posted By
zwfgdlc
CT pickup C4 can't drop
i using VEN's "CT Bomb Stealer" plugins.
http://forums.alliedmods.net/showthread.php?t=40246
but i find a bug,if CT players gained c4, can't drop the C4 with execute "drop" client command.sorry...
Showing results 1 to 25 of 225
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