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Search: Posts Made By: bigdaddy424
Forum: Suggestions / Requests Yesterday, 21:50
Replies: 5
Views: 161
Posted By bigdaddy424
Re: Slay Fire

followed up with `cmd_access`
Forum: Suggestions / Requests Yesterday, 21:49
Replies: 1
Views: 45
Posted By bigdaddy424
Re: Speedmeter +AmmoPacks

keeping this logic the player will get 1 ammo pack every FREQ seconds, in this case thats 0.1 or 10 ammo packs per second
you have 2 options. either give player 1 ammo pack every few seconds if they...
Forum: Suggestions / Requests Yesterday, 19:36
Replies: 5
Views: 161
Posted By bigdaddy424
Re: Slay Fire

keep in mind anyone can use amx_fire you can restrict that command adding a 3rd parameter at `register_clcmd`
Forum: Suggestions / Requests Yesterday, 19:34
Replies: 2
Views: 85
Posted By bigdaddy424
Re: Edit this plugin

#include <amxmodx>

new _menu_items[][] =
{
"\wAlien Knife [\yUNLOCKED\w]",
"\wEllium Knife [\yUNLOCKED\w]",
"\wDark Dagger [\yUNLOCKED\w]",
"\wTransparent Knife [\yUNLOCKED\w]",...
Forum: Scripting Help 04-24-2024, 21:23
Replies: 5
Views: 183
Posted By bigdaddy424
Re: Change color in menu

https://github.com/alliedmodders/amxmodx/blob/27f451a868c3154a0ab0d4d70e0a650074fd485d/amxmodx/newmenus.cpp#L94 see `m_ItemColor`
you have to recompile the source

Edit:
apparently youre able to...
Forum: Suggestions / Requests 04-24-2024, 00:01
Replies: 5
Views: 161
Posted By bigdaddy424
Re: Slay Fire

this is private paid work, credit goes to its author.
all i did was the command and ability to burn a player when you touch them
Forum: Suggestions / Requests 04-23-2024, 22:19
Replies: 3
Views: 282
Posted By bigdaddy424
Re: Basebuilder Switch Dead CT to T last round

first off you need to switch to roundsleft in order to make this work
https://forums.alliedmods.net/showthread.php?p=67909?p=67909
we modify his work and a forward so every round start we check if...
Forum: New Plugin Submissions 04-23-2024, 21:48
Replies: 6
Views: 379
Posted By bigdaddy424
Re: Radio Gag System

in order to occupy around 1mb of ram memory you need an array of 20-30k entries so its safe to say that memory isnt an excuse not that it ever has been something to consider especially working on...
Forum: New Plugin Submissions 04-22-2024, 23:05
Replies: 6
Views: 379
Posted By bigdaddy424
Re: Radio Gag System

good idea but poorly executed
very hardcoded and i recommend browsing the web api and in this case reading about Trie array...
https://www.amxmodx.org/api...
Forum: New Plugin Submissions 04-16-2024, 21:00
Replies: 3
Views: 622
Posted By bigdaddy424
Re: Ultimate Break Message v1.1

great idea, although your works lacks readability because its in someway hardcoded

use charsmax
put `get_mapname` in `plugin_init`, map name will never change
extensive use of `dir_exists`...
Forum: Scripting Help 04-16-2024, 20:18
Replies: 17
Views: 917
Posted By bigdaddy424
Re: error 017: undefined symbol "ChatColor"

can relate, but posting code on forum might become a hassle when you have to include a library file that has functions already built in
Forum: Scripting Help 04-16-2024, 20:13
Replies: 20
Views: 981
Posted By bigdaddy424
Re: Choosing a random player

youre totally confused and try to not lose it lol
Forum: Scripting Help 04-15-2024, 17:06
Replies: 20
Views: 981
Posted By bigdaddy424
Re: Choosing a random player

you can get a random player like this

new id, players = get_playersnum()
if (players)
id = random(1, players)
Forum: Suggestions / Requests 04-12-2024, 23:32
Replies: 1
Views: 551
Posted By bigdaddy424
Re: CSGO Fake match accept

give a scenario where match ready ACCEPT popup will show
Forum: Scripting Help 04-12-2024, 23:31
Replies: 9
Views: 532
Posted By bigdaddy424
Re: Something about dynamic arrays

Basic 2D arrays have a set size that cannot change, while dynamic arrays can adjust their size during runtime. Basic 2D arrays are best when you know the size beforehand and it won't change. Dynamic...
Forum: New Plugin Submissions 04-12-2024, 23:19
Replies: 6
Views: 660
Posted By bigdaddy424
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

im unable to catch <weapon>_clipin.wav using FM_EmitSound
Forum: Scripting Help 04-12-2024, 21:12
Replies: 13
Views: 894
Posted By bigdaddy424
Re: nVault save + load

bits can hold up to 32 different true:false options in case you want to expand

#include <amxmodx>
#include <nvault>

#define SetBit(%1,%2) (%1 |= (1<<%2))
#define ClearBit(%1,%2) (%1 &=...
Forum: Scripting Help 04-10-2024, 13:46
Replies: 13
Views: 894
Posted By bigdaddy424
Re: nVault save + load

#include <amxmodx>
#include <chatmanager>
#include <nvault>

#define PLUGIN_VERSION "4.1"

#define SetBit(%1,%2) (%1 |= (1<<%2))
#define ClearBit(%1,%2) (%1 &= ~(1<<%2))
#define...
Forum: New Plugin Submissions 04-09-2024, 19:23
Replies: 8
Views: 895
Posted By bigdaddy424
Re: [CS|HL] StatTrak Technology v1.2 (BOT Support, AMXX 1.8 Compatible)

bug?: not able to select `More` in menu options
https://i.ibb.co/7NnhjYK/image.png (https://ibb.co/84rkNK9)
Forum: Suggestions / Requests 04-07-2024, 23:06
Replies: 12
Views: 835
Posted By bigdaddy424
Re: Cerere Plugins Furien

please and thank you would increase your chances of getting help by a mile
Forum: Suggestions / Requests 04-07-2024, 22:27
Replies: 2
Views: 367
Posted By bigdaddy424
Re: Addons Respawn

gofundme is a great place to start
Forum: Suggestions / Requests 04-04-2024, 19:45
Replies: 2
Views: 425
Posted By bigdaddy424
Re: [Request] Last Counter-Terrorist Alive get a knife with a lot of damage

#include <amxmodx>
#include <cstrike_const>
#include <fakemeta>
#include <hamsandwich>

const m_pPlayer = 41
const XO_CBASEPLAYERITEM = 4
const MIN_PLAYERS = 4
const Float:DAMAGE_MULTIPLIER =...
Forum: New Plugin Submissions 04-04-2024, 10:51
Replies: 6
Views: 660
Posted By bigdaddy424
Forum: New Plugin Submissions 04-03-2024, 00:51
Replies: 6
Views: 660
Posted By bigdaddy424
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

Description
Quick-switching as soon as the magazine hits the well will reload the weapon just like in CS 2
Install
Click `Get Plugin`
Notes
Majority of code is taken from forum posts
The time...
Forum: Code Snippets/Tutorials 04-01-2024, 16:10
Replies: 28
Views: 15,846
Posted By bigdaddy424
Re: Dynamic number of arguments in functions

stock ColorChat(index, const message[], any:...) {
new Message[191];
vformat(Message, 190, message, 3);

replace_all(Message, 190, "!g", "^4");
replace_all(Message, 190, "!y", "^1");...
Showing results 1 to 25 of 500

 
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