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Search: Posts Made By: psychonic
Forum: Coding MM:S Plugins & SM Extensions 06-10-2019, 23:22
Replies: 4
Views: 1,390
Posted By psychonic
Re: Compiling with MM:S after Git 963

You probably need to use a newer version of GCC, or use Clang.
Forum: General 05-29-2019, 17:33
Replies: 2
Views: 869
Posted By psychonic
Re: SRCDS Crashing upon correct install of Sourcemod/Metamod for Hidden Source 4b

I was going to take a look at this, but I can't even get it to run without MM:S/SM.

As far as I can tell, the Source 2006 dedicated server files aren't even on Steam anymore.
Forum: Metamod:Source Questions 05-27-2019, 16:10
Replies: 1
Views: 1,690
Posted By psychonic
Re: CreateMessage from IServerPluginHelpers

The dialogs/message created by IServerPluginHelpers::CreateMessage aren't supported on CS:GO. The interface and networking are there, but there's nothing to make them actually display.
Forum: General 05-04-2019, 08:39
Replies: 18
Views: 2,260
Posted By psychonic
Re: CS:GO New update 04/30/2019 - Need Update Signatures

No one updated the updater for the 1.9 branch after the updated gamedata was pushed there. I've updated it now.
Forum: Scripting 04-13-2019, 09:57
Replies: 5
Views: 909
Posted By psychonic
Forum: General 03-09-2019, 20:18
Replies: 9
Views: 780
Posted By psychonic
Re: Cookie Banning

You're missing the fact that it's trivial to clear your Steam browser cookies while annoying legit players.
Forum: Metamod:Source Plugins 02-16-2019, 10:11
Replies: 2
Views: 765
Posted By psychonic
Re: Menu creation in plugin sample_mm does not working

CS:GO doesn't support that old style of menu.

If you want to use the "radio" menu like SourceMod does, you need to send the usermessage for it (and watch for the menuselect commands).
Forum: Extensions 02-16-2019, 10:08
Replies: 715
Views: 253,727
Posted By psychonic
Re: [ANY] SteamWorks

The stat name would be different per game, if the game even has a stat for that. CS:GO does - the name you'd use is "total_time_played". The easiest way to look up stat types defined for a game are...
Forum: Scripting 02-11-2019, 11:19
Replies: 12
Views: 1,365
Posted By psychonic
Re: [H3LP] FindEntityInSphere

If you end up looping, it's probably faster to use FindEntityByClassname with a classname of "*". (It supports wildcarding the end of the string). That will just loop over all entities in the global...
Forum: Source Servers (SRCDS) 02-07-2019, 21:37
Replies: 2
Views: 559
Posted By psychonic
Re: Source SDK Base 2013 Deticated Server

Basic SourceMod functionality will work, but any functions that require "gamedata" will not work out of the box until that is created for the mod. This includes nearly all of the functionality of the...
Forum: Coding MM:S Plugins & SM Extensions 01-08-2019, 17:14
Replies: 1
Views: 553
Posted By psychonic
Re: Could not find interface: ISourceMod

You likely compiled the extension against the master branch, which has a higher ISourceMod interface version. Recompile after switching to the 1.9-dev branch, or upgrade to SM 1.10.x.
Forum: SourceMod Anti-Cheat 12-20-2018, 21:06
Replies: 1
Views: 616
Posted By psychonic
Re: smac enable command cheer violation

Only the latest Steam version of the game is supported.
Forum: General 12-17-2018, 19:07
Replies: 6
Views: 763
Posted By psychonic
Re: Signature of small functions

What are you trying to accomplish?
Forum: General 12-10-2018, 19:55
Replies: 3
Views: 434
Posted By psychonic
Re: Question about translations

With a couple of recent exceptions, SM supports the languages that Steam supports (and thus, the cl_language values of those games).
Forum: General 12-09-2018, 08:50
Replies: 7
Views: 798
Posted By psychonic
Re: after update csgo , cresh server

Sounds like outdated PTaH.

Edit: actually, looks like AlwaysWeaponSkins needed an update as well. Make sure you have the latest of that. It could cause the same issue.
Forum: General 12-08-2018, 14:33
Replies: 7
Views: 798
Posted By psychonic
Re: after update csgo , cresh server

IVP errors sound like outdated SDKTools or PTaH. Without the updated GiveNamedItem calls in those, given items get sent to randomish coordinates.
Forum: Plugins 12-08-2018, 09:39
Replies: 20
Views: 4,128
Posted By psychonic
Re: [CS:S/CS:GO] Anti Team Flash

https://www.irccloud.com/pastebin/0RAA6024/anti-teamflash.games.txt
Forum: General 12-08-2018, 09:13
Replies: 101
Views: 13,476
Posted By psychonic
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

I had a typo in the new Linux and Mac gamedata for Extinguish. It's fixed now. Sorry about that.
Forum: Plugin/Gameplay Ideas and Requests 12-08-2018, 04:26
Replies: 113
Views: 12,674
Posted By psychonic
Re: Prime status

Itís still useful if you want to block prime users that havenít bought the game.
Forum: Plugin/Gameplay Ideas and Requests 12-07-2018, 22:15
Replies: 113
Views: 12,674
Posted By psychonic
Re: Prime status

Maybe the bots should buy CS:GO.

Snippet updated again.
Forum: Plugin/Gameplay Ideas and Requests 12-07-2018, 16:49
Replies: 113
Views: 12,674
Posted By psychonic
Re: Prime status

Good catch. It was a bug when porting from SteamTools to SteamWorks since they use different return values. I've updated my snippet now.
Forum: Extensions 12-07-2018, 14:35
Replies: 699
Views: 298,728
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

I posted updated offsets for that plugin in its thread just now.
Forum: Plugins 12-07-2018, 14:34
Replies: 284
Views: 104,451
Posted By psychonic
Re: [ANY]Admin all spectate

New offsets for CS:GO after yesterday's update are W:432, L:433.
Forum: Extensions 12-07-2018, 14:07
Replies: 699
Views: 298,728
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks does not need updated for game updates.

If crashes stop occurring without DHooks loaded, it's because a plugin that uses DHooks has outdated gamedata. DHooks itself is not the issue.
Forum: General 12-07-2018, 14:05
Replies: 101
Views: 13,476
Posted By psychonic
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

Your SDKTools or PTaH binaries are out of date.
Showing results 1 to 25 of 500

 
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