Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 133
Search took 0.01 seconds.
Search: Posts Made By: Prajch
Forum: Scripting Help 09-27-2010, 18:49
Replies: 133
Views: 64,417
Posted By Prajch
Forum: Scripting Help 09-27-2010, 07:48
Replies: 133
Views: 64,417
Posted By Prajch
Forum: Scripting Help 09-16-2010, 07:49
Replies: 133
Views: 64,417
Posted By Prajch
Re: How do you patch your hl1.dll to increase the precache limit?

Oh, well I thought that if the client needed to precache more than the hardcoded limit that the client's engine would need its memory space patched. I'm not that familiar with how the engine works...
Forum: Scripting Help 09-16-2010, 01:56
Replies: 133
Views: 64,417
Posted By Prajch
Re: How do you patch your hl1.dll to increase the precache limit?

So amxmodx is allowed to manipulate memory on the client side? I had no idea, thought it could only modify server memory for security reasons.
Forum: Scripting Help 09-14-2010, 18:17
Replies: 133
Views: 64,417
Posted By Prajch
Re: How do you patch your hl1.dll to increase the precache limit?

So did you patch the .dll or is this all in a plugin?
Forum: Scripting Help 09-14-2010, 17:51
Replies: 133
Views: 64,417
Posted By Prajch
Re: How do you patch your hl1.dll to increase the precache limit?

Don't let that encourage you too much until you see significantly more than 512 being precached. In my logs when I was testing my plugin I often saw slightly more than 512 assets being precached...
Forum: Scripting Help 09-14-2010, 12:36
Replies: 4
Views: 1,474
Posted By Prajch
Re: Menu - Dont show Again

And make sure you create a chat or console command they can use to show it again, along with a message that tells them the command once they choose to exit the menu.
Forum: Scripting Help 09-14-2010, 12:34
Replies: 7
Views: 2,481
Posted By Prajch
Re: Check distance between two players

You'll have to use a set_task, or if once every 0.1 seconds isn't often enough, you'll have to either do it in prethink (can be costly) or create a timer entity with its own think function so that...
Forum: Scripting Help 09-14-2010, 12:28
Replies: 133
Views: 64,417
Posted By Prajch
Re: How do you patch your hl1.dll to increase the precache limit?

I might have misread what you were suggesting originally. Everything used by the engine (sounds, sprites, models and I think brushes in the map) has to be precached. Even though they're contained in...
Forum: Scripting Help 09-14-2010, 06:31
Replies: 133
Views: 64,417
Posted By Prajch
Re: How do you patch your hl1.dll to increase the precache limit?

I actually wrote a plugin that does exactly that a year or two ago... if anyone is really interested I can dig it up and explain what it does. It's more practical on servers that run a restricted mod...
Forum: Code Snippets/Tutorials 10-29-2008, 21:05
Replies: 39
Sticky: Pev Research
Views: 79,412
Posted By Prajch
Re: Pev Research

Awesome! Thanks.
Forum: Code Snippets/Tutorials 10-29-2008, 05:50
Replies: 39
Sticky: Pev Research
Views: 79,412
Posted By Prajch
Re: Pev Research

Seems like someone used an exploit on his site. It's been pissing me off cause I used to use it as a reference pretty often.
Forum: Scripting Help 10-25-2008, 20:30
Replies: 4
Views: 2,173
Posted By Prajch
Re: Entmod "Gun"

I guess you'd have to cross-reference with your DF_admins file. You could stick a copy of it in the data folder and load the Steam IDs into your plugin.
Forum: Scripting Help 10-25-2008, 17:22
Replies: 4
Views: 2,173
Posted By Prajch
Re: Entmod "Gun"

Maybe catch the weapon_entmover command and check if they've switched away from it thereafter by catching the CurWeapon event?
Forum: Scripting Help 10-23-2008, 21:13
Replies: 4
Views: 1,511
Posted By Prajch
Re: Combine 2 strings

static string1[32], string2[32], buffer[64]
//...
strcat(buffer, string1, sizeof buffer -1)
strcat(buffer, string2, sizeof buffer -1)


or


static string1[32], string2[32], buffer[64]
Forum: Scripting Help 10-22-2008, 19:44
Replies: 5
Views: 1,256
Posted By Prajch
Re: Copyrighted plugin ?!?

You could always write your own metamod!
Forum: Scripting Help 10-19-2008, 12:47
Replies: 5
Views: 1,166
Posted By Prajch
Re: Entity model

I don't think you can since it's compiled, sorry. Maybe I'm wrong and you can export a model file with a program like BSPViewer but I've never heard of it.
Forum: Scripting Help 10-19-2008, 05:24
Replies: 3
Views: 838
Posted By Prajch
Re: Reusing code

Or you could make a .inc file with stock functions, and then include it in whichever script needs it.

I think the format inside the .inc file is
stock functionName (parameters)
{
//code
}
Forum: Scripting Help 10-19-2008, 04:13
Replies: 17
Views: 12,372
Posted By Prajch
Re: 3D sphere

Me too.

@stupok - I think it looks more like a sphere when it has rings like that. Looks good. Anyway, I was thinking of doing more "mathematically" at first too.
...
Forum: Scripting Help 10-18-2008, 14:50
Replies: 17
Views: 12,372
Posted By Prajch
Re: 3D sphere

Cool, I like the way it looks.

[edit] In my code the following line should be changed...

for(new i = 0; i < verticalIterations; i++)


should be
Forum: Scripting Help 10-18-2008, 13:59
Replies: 17
Views: 12,372
Posted By Prajch
Re: 3D sphere

This is how I might do it... tested and working.

[edit] You are right; if the number of vertical and horizontal iterations is too high, it overflows. You could use looping set_tasks instead of for...
Forum: Scripting Help 10-18-2008, 11:50
Replies: 10
Views: 2,696
Posted By Prajch
Re: Differens between menus

Can anyone give an example as to how old menus are better for dynamic menus? I don't see why you can't just menu_destroy() and then create a new one.
Forum: Scripting Help 10-17-2008, 13:08
Replies: 3
Views: 1,986
Posted By Prajch
Re: Problem with Entity rotate

Using EntMod, when I rotate an entity and check it's bounding box, the box hasn't rotated, even though the entity has collisions in the proper place. So I'm not sure SetSize is involved with this. In...
Forum: Scripting Help 10-16-2008, 00:09
Replies: 11
Views: 3,605
Posted By Prajch
Re: Vector Calculation

Take your aim vector (head origin subtracted from aim origin) and divide each component by its length. This gives you the normalized version. You can then multiply each component by the distance to...
Forum: Scripting Help 10-10-2008, 16:28
Replies: 5
Views: 1,285
Posted By Prajch
Re: Sending command to clients just before map ends?

register_event("30", "intermission", "a") //in plugin_init()
...
public intermission()
{
...
}This detects the SVC_INTERMISSION message.

[edit] You can replace "30" with "SVC_INTERMISSION"...
Showing results 1 to 25 of 133

 
Forum Jump

All times are GMT -4. The time now is 11:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode