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Search: Posts Made By: samalex
Forum: Suggestions / Requests 08-11-2006, 20:15
Replies: 2
Views: 1,011
Posted By samalex
Forum: Suggestions / Requests 07-16-2006, 18:05
Replies: 2
Views: 1,011
Posted By samalex
CVAR Scaling based on Amount of players on server.

This plugin would work for ALL HL MODS

This plugin would allow you to scale CVAR values based on the amount of players on the server, and would be fully customizeable...

For example, say you...
Forum: Approved Plugins 06-29-2006, 18:04
Replies: 54
Views: 60,798
Posted By samalex
Forum: Approved Plugins 06-29-2006, 04:51
Replies: 25
Views: 69,547
Posted By samalex
Re: Crash Guard

This plugin has 1 flaw, and can be easily fixed...

What if said map KEEPS crashing? Then this plugin would keep switching to the same map, crash, same map, crash...

This may not happen often in...
Forum: General 04-24-2006, 04:28
Replies: 7
Views: 1,940
Posted By samalex
The problem is, that I have about 35 custom...

The problem is, that I have about 35 custom plugins running, and crashes don't happen often.... only once in a while. Disabling or enabling them one by one will take QUITE a while to figure out...
...
Forum: General 04-23-2006, 18:23
Replies: 7
Views: 1,940
Posted By samalex
I've only activated it as a means for error...

I've only activated it as a means for error handling/debugging.

I am experiencing crashing on my server, and I suspect that it is one of the amxmodx plugins that I'm currently running on the...
Forum: General 04-23-2006, 16:53
Replies: 7
Views: 1,940
Posted By samalex
Y Hmm two AMX MOD X Running? Check if...

Y

Hmm two AMX MOD X Running?

Check if you accidentally don't have two amxmodx running.[/quote]

This is the binary logger, not another AMXMODX. I think I found the problem, and a possible...
Forum: General 04-23-2006, 07:38
Replies: 7
Views: 1,940
Posted By samalex
Plugins not loading: say modules not loaded, they are...

amxx list returns (partly):

( 2) Load fails: Module "engine" required for plugin. Check modules.ini.
( 19) Load fails: Module "engine" required for plugin. Check modules.ini.
...
Forum: Scripting Help 03-07-2006, 02:40
Replies: 0
Views: 697
Posted By samalex
Is there such a plugin? (yes I searched alot for it already)

Is there such a plugin that allows you to execute console commands (cvars, or whatever) based on how many players are on the server?

Would be VERY usefull, and will allow for LOTS of map and...
Forum: Scripting Help 01-11-2006, 06:24
Replies: 11
Views: 3,170
Posted By samalex
#include <amxmodx> #include <amxmisc> ...

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>

new players[32], num;
get_players(players, num, "c"); // "c" - Skip bots

public plugin_init() {
...
Forum: Scripting Help 01-11-2006, 06:21
Replies: 11
Views: 3,170
Posted By samalex
new players[32], num; get_players(players, num,...

new players[32], num;
get_players(players, num, "c"); // "c" - Skip bots <-symbol already defined "get_players"

for(new i = 0; i <= num; i++) { <-invalid function or declaration
new id =...
Forum: Scripting Help 01-11-2006, 06:13
Replies: 11
Views: 3,170
Posted By samalex
well, your code returns errors for some reason. ...

well, your code returns errors for some reason.

It seems pretty presistant that it returns "invalid function or declaration" at every for( and if(, maybe i didn't include something...
Forum: Scripting Help 01-11-2006, 06:01
Replies: 11
Views: 3,170
Posted By samalex
here'es what I have so far (and it's not...

here'es what I have so far (and it's not working):


new botcount;
for(new i = a; a <= get_playersnum(); ++a) { <<<<<
if(is_user_bot(a)) { <<<<<
botcount++;
}
}
Forum: Scripting Help 01-11-2006, 05:29
Replies: 11
Views: 3,170
Posted By samalex
help with detecting real (non-bot) players....

I understand that get_playersnum returns the amount of players on a server, unfortunately it counts bots too as real players.

I need a little snippet of code that returns the amout of real...
Forum: Suggestions / Requests 01-10-2006, 19:30
Replies: 0
Views: 796
Posted By samalex
minplayers and maxplayers in mapcycle shouldn't count bots!

I've already submitted this as a bug report in the other forum, hopefully the amx devs consider it a bug and fix it, but they might not. If not, I hope someone decides to make a plugin to correct the...
Forum: (OLD) Bug Reports 01-10-2006, 19:27
Replies: 3
Views: 1,619
Posted By samalex
problem with minplayers and maxplayers in mapcycle.txt

When you set the "\minplayers\??\maxplayers\??\" portion of mapcycle.txt, and have bots on the server, amxmodx automatically counts bots as real players on the server.

This is quite unfortunate,...
Forum: Approved Plugins 04-11-2005, 14:59
Replies: 754
Views: 281,422
Posted By samalex
True, but it is still widely used till today....

True, but it is still widely used till today. There are still websites up that provide skins, hacks, and lots of other usefull stuff for IPB 1.3

a good example of this is the main...
Forum: Approved Plugins 04-08-2005, 01:23
Replies: 754
Views: 281,422
Posted By samalex
Yes i understand that the support you put in was...

Yes i understand that the support you put in was for the newer commercial version of IPB. But i am attempting to edit your plugin so that it would work with the older more commonly used IPB...
Forum: Scripting Help 04-06-2005, 16:54
Replies: 2
Views: 2,075
Posted By samalex
here are some pastes i did to further explain the...

here are some pastes i did to further explain the plugin:

ctg-util.inc" (393 lines) at http://194.109.69.200:8888/277

"almost converted plugin" (319 lines) at http://194.109.69.200:8888/278
Forum: Scripting Help 04-06-2005, 16:40
Replies: 2
Views: 2,075
Posted By samalex
I'm just about done porting this one plugin....then BAM...

I hit the following lines in the special include the plugin came with:

UTIL_MoveTo(id,dest)
{
// Moves an entity to this location + copy the entity's angles
new Float:origin[3]
...
Forum: Approved Plugins 04-06-2005, 06:52
Replies: 21
Views: 23,545
Posted By samalex
too bad this dosent work for pausing/unpausing...

too bad this dosent work for pausing/unpausing metamod plugins.

I vote that to be the next possible feature for this plugin =)
Forum: Approved Plugins 04-05-2005, 19:45
Replies: 754
Views: 281,422
Posted By samalex
im getting: L 04/05/2005 - 18:23:11:...

im getting:

L 04/05/2005 - 18:23:11: [forummod1.amxx] [Forum mod] SQL error: Unknown column 'mgroup_others' in 'field list'
L 04/05/2005 - 18:23:11: [forummod1.amxx] [Forum mod] Error while...
Forum: Approved Plugins 04-05-2005, 10:56
Replies: 754
Views: 281,422
Posted By samalex
I HAVE FOUND A FIX!!!! nevermind, i had to...

I HAVE FOUND A FIX!!!!

nevermind, i had to edit the sourcecode of this plugin to work with the old 1.3 IPB version. Now it works fine. Heh...

thanks for this plugin, its so immensly great =)
Forum: Approved Plugins 04-05-2005, 10:35
Replies: 754
Views: 281,422
Posted By samalex
so no idea what that error was? I think...

so no idea what that error was?

I think maybe it couldnt find the STEAMID field...

question is, how to make it find it....


Yes, this seems to be an IPB 1 conflict with your plugin which...
Forum: Approved Plugins 04-05-2005, 10:02
Replies: 754
Views: 281,422
Posted By samalex
[Forum mod] Connected successfully to SQL...

[Forum mod] Connected successfully to SQL database.
6:46:21 L 04/05/2005 - 08:46:27: [forummod.amxx] [Forum mod] SQL error: Unknown column 'pf_id' in 'field list'
06:46:21 L 04/05/2005 - 08:46:27:...
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