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Posts Made By:
Requi
Forum:
Scripting
09-11-2016, 02:49
Replies:
5
fixing cl_updaterate
Views:
6,055
Posted By
Requi
Re: fixing cl_updaterate
My server is definetely on 128 Tick. And with net_graph I can see that my client is out of sync and on 64tick on both cmd and updaterate
Forum:
Scripting
09-03-2016, 09:11
Replies:
5
fixing cl_updaterate
Views:
6,055
Posted By
Requi
fixing cl_updaterate
My server in CS:GO is on 128 tick but my client updaterate and cmdrate are stuck on 64 tick. This doesn't happen on other 128 tick server. How can I fix it for mine with a plugin?
Forum:
Plugins
08-28-2016, 04:34
Replies:
9
BunnyHop by using OnPlayerRunCmd
Views:
8,404
Posted By
Requi
Re: BunnyHop by using OnPlayerRunCmd
Ty :P
Didn't know I could just copy the definition of the function from the documentation. Saw the usage for some CS:S script and thought need to change it.
Whoops. Overwatch is a bitch :D
...
Forum:
Plugins
08-27-2016, 07:29
Replies:
9
BunnyHop by using OnPlayerRunCmd
Views:
8,404
Posted By
Requi
BunnyHop by using OnPlayerRunCmd
Hey guys,
I've seen both of the AutoBhop plugins and thought that was way too much code just for a bhop. So I've decided to make my own one. And there we go. It's small and perfectly working.
...
Showing results 1 to 4 of 4
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