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Posts Made By:
Stormsys
Forum:
Plugin/Gameplay Ideas and Requests
01-05-2007, 01:27
Replies:
7
Bullet Damage
Views:
2,390
Posted By
Stormsys
Re: Bullet Damage
Yes i will be uploading it now, im sorry for the inconvinience, had some trouble with last host and getting things sorted with new one.
im uploading it- but i have no idea what so ever what...
Forum:
Metamod:Source Plugins
11-10-2006, 11:01
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.01 Win32 and Linux
TBH i realy dont know
(1) i dont own DOD, however ive seen that servers have ran it in the past(over at game-monitor) but none of those have feeded back on anything :/ So i realy wouldent know.
...
Forum:
CS:S DM
10-23-2006, 13:02
Replies:
6
0.96 Crashbug, 0.95 Big mess up bug
Views:
2,090
Posted By
Stormsys
0.96 Crashbug, 0.95 Big mess up bug
right i installed 0.96 the other day. however on EVRY map change the first kill on the new map would cause the server to crash.
so i thought i should use 0.95 witch fixed the crashing but caused a...
Forum:
Metamod:Source Plugins
10-14-2006, 11:55
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.01 Win32 and Linux
ahh, you probebly wont 'Hear', this is because the gun sound drains out the other:P
Forum:
Metamod:Source Plugins
10-14-2006, 11:41
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.01 Win32 and Linux
Oh right, yes thanks for pointing this out. i forgot to Add an essensial file for the linux compile.
it should work now :) give it a shot. *hopefully*
Forum:
Metamod:Source Plugins
10-14-2006, 04:35
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux
Okay small update done:
Changes:
Admin can turn sounds on for attacker and victim, (guns seem to drown out the sound tough)
the "spam" occurs less often
Download it here:...
Forum:
Metamod:Source Plugins
10-11-2006, 10:53
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux
hey opossum, you may do but i would ask if you could link it to our download page we want to keep track of how many downloads we get :).
http://www.source-powered.com/download.php?view.7
or if...
Forum:
Metamod:Source Plugins
10-11-2006, 02:31
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux
the spam?, oh you mean the round_start one? ahh il remove that if you wish :)
Forum:
Metamod:Source Plugins
10-10-2006, 18:31
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux
Hey iclassdon,
it definatly works for windows, it was always working for it. however i never was sure if it worked on linux thanks purespider for confirming that:).
have you got it fixed yet...
Forum:
Metamod:Source Plugins
10-10-2006, 14:04
Replies:
66
Damage Given Mod v1.01 Win32 and Linux
Views:
57,187
Posted By
Stormsys
Damage Given Mod v1.01 Win32 and Linux
Description:
For Windows and Linux!
This will display the damage each user gives on there screen when they shoot, see screenshot for example.
Requirements:
MetaMod: Source
plugins.ini...
Forum:
Coding MM:S Plugins & SM Extensions
10-02-2006, 16:37
Replies:
3
Keyvalues
Views:
1,198
Posted By
Stormsys
Re: Keyvalues
yep duke i understood that in our chat, but what happens if it dosent exist how is it created
Forum:
Coding MM:S Plugins & SM Extensions
10-02-2006, 15:11
Replies:
11
How to use a keyvalues file?
Views:
3,264
Posted By
Stormsys
Re: How to use a keyvalues file?
then why the ........ do valve include it in the sdk, its like givving somone a pen and telling them not to use it.
Forum:
Coding MM:S Plugins & SM Extensions
10-02-2006, 15:08
Replies:
3
Keyvalues
Views:
1,198
Posted By
Stormsys
Keyvalues
Now my question is how do i create the subkey and how do i then retrive it after i used ->deleatethis
thanks,
Storm™
Forum:
Plugin/Gameplay Ideas and Requests
10-01-2006, 12:31
Replies:
20
CS:S Headshot Only Plugin
Views:
9,970
Posted By
Stormsys
Re: CS:S Headshot Only Plugin
=), well it worked so there was no need to expand in event scripts, the mmsource one actualy checks the hitbox and dose caculations from there; )
hey duke, speak to you on mirc soon could you...
Forum:
Plugin/Gameplay Ideas and Requests
10-01-2006, 07:08
Replies:
20
CS:S Headshot Only Plugin
Views:
9,970
Posted By
Stormsys
Re: CS:S Headshot Only Plugin
Started dooing it since i posted ;).
Well this MMS version has much better functionality, only problem is Kniving(i think, dident test this) in the back wont work- i can add a feture in v1.1 to...
Forum:
Plugin/Gameplay Ideas and Requests
09-30-2006, 18:43
Replies:
20
CS:S Headshot Only Plugin
Views:
9,970
Posted By
Stormsys
Re: CS:S Headshot Only Plugin
yeah i sopose but, it will EASLY be replicated in sourcemm or w/e, if you like il even port it to a sourcemm plugin
Forum:
Plugin/Gameplay Ideas and Requests
09-30-2006, 15:01
Replies:
20
CS:S Headshot Only Plugin
Views:
9,970
Posted By
Stormsys
Re: CS:S Headshot Only Plugin
Okay, i have made somehing nice using eventscript- there is only one problem and its the awp.
you may want to restrict it its the only weapon that dosent have to headshot to kill.
look here:...
Forum:
CS:S DM
05-14-2006, 08:15
Replies:
0
umm Small help
Views:
859
Posted By
Stormsys
umm Small help
Hey i would like to ask if with cssdm this is posible(all todo with free for all):
Removing radar
Showing blood even on teamshooting
when pointing at a user always show as enemy
Thanks
allso...
Forum:
CS:S DM
05-07-2006, 12:45
Replies:
1
Timelimit...
Views:
904
Posted By
Stormsys
Timelimit...
well i was hoping You could add a feture in deathmatch to check timelimut so the game ends at the correct time- because i use mani and i have a bote at the end so mp_fraglimit is no good for my...
Forum:
Coding MM:S Plugins & SM Extensions
04-17-2006, 16:21
Replies:
16
snprintf Problem
Views:
4,394
Posted By
Stormsys
And wheres WriteString :\ ?[/quote] =D was...
And wheres WriteString :\ ?[/quote]
=D was gonna ask this- looking threw the code theres no easy way to actualy write one. its posible but verry long and if it was to be called alot would cause lots...
Forum:
Coding MM:S Plugins & SM Extensions
04-17-2006, 06:39
Replies:
16
snprintf Problem
Views:
4,394
Posted By
Stormsys
hey mani thx for tip, =) thanks slice:)
hey mani thx for tip, =) thanks slice:)
Forum:
Coding MM:S Plugins & SM Extensions
04-16-2006, 04:55
Replies:
9
in game menu?
Views:
2,475
Posted By
Stormsys
what i mean is like lduke said SetGravity = a...
what i mean is like lduke said SetGravity = a percentage of the server gravity
i have my app set so the user chooses the ggravity level, for eg. user sets GravLv to 200- i would do SetGravity...
Forum:
Coding MM:S Plugins & SM Extensions
04-16-2006, 04:30
Replies:
9
in game menu?
Views:
2,475
Posted By
Stormsys
whoa silly me=) thanks a bunch, so using that...
whoa silly me=) thanks a bunch, so using that would i be able to gert the current server gravity so i can do newgravity / server grav?
Forum:
CS:S DM
04-15-2006, 17:53
Replies:
5
CSSDM
Views:
1,689
Posted By
Stormsys
yeh its gotta be sourcemm anyways....? try...
yeh its gotta be sourcemm anyways....?
try reinstalling sourcemm that should fix it
Forum:
Coding MM:S Plugins & SM Extensions
04-15-2006, 15:06
Replies:
16
snprintf Problem
Views:
4,394
Posted By
Stormsys
okay so as i see the usage would be like so: ...
okay so as i see the usage would be like so:
char FileName[1500];
snprintf(FileName, sizeof(FileName),"%s%s", DATADIR_ROOT, PLAYERSTATS_FILE);
KeyValues *kvPlayerStats = new...
Showing results 1 to 25 of 66
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