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Search: Posts Made By: Oshizu
Forum: Extensions 03-01-2015, 10:35
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Oh... that's too bad i guess :down:



It's an outdated link from domain which has expired and is now currently some random malware advert thingy bought by some malicious company i guess?...
Forum: Extensions 02-27-2015, 18:46
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

I wonder if it'd be possible to make sendproxy send player specific stuff if we'd patch some stuff in SendProxy_OnlyToTeam() function...

It exists in TF2 Binary yet due to nature of diassembled...
Forum: Extensions 10-12-2014, 15:48
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Hi,

I've tried to fix extension for L4D2
It is untested and might crash server
Gamedata may need to be updated aswell.
Hopefully if it crashes or gamedata being outdated some more experienced...
Forum: Extensions 03-12-2014, 08:10
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

I've attached include file in post above your :)
Forum: Extensions 03-11-2014, 15:25
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

I'il try compiling stuff
Release - Orange Box Valve?

Edit:

Here it is
I"ve removed completly auto-updater
Forum: Extensions 01-04-2014, 18:19
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

It's easier to use sendproxy than DHooks for modifying CBaseEntity::GetModelName callback
You can't blame me for trying

My list of things to do to workaround attachables is still long
Forum: Extensions 01-04-2014, 17:34
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Experimeting with modifying model string
Forum: Extensions 01-04-2014, 15:47
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Hi guys
Got question
How do i proxy string?


#include <sendproxy>
#include <sdkhooks>
#include <sdktools>

public OnPluginStart()
Forum: Extensions 12-22-2013, 17:35
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Why do you fake m_iItemDefinitionIndex
Just Curious :bee:
Forum: Extensions 10-20-2013, 07:33
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Nevermind,
Seems like CS:S is acting diffrent when changing teams using SendProxy than TF2
Forum: Extensions 09-17-2013, 08:02
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Updated Gamedata


...
Forum: Extensions 08-22-2013, 20:06
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Sounds like something like list that holds Proxy for each client received

It would look like this probatly:
- Receiver - SendProp Affected by Proxy - Int
- Player01 - m_bIsPlayingMannVsMachine...
Forum: Extensions 07-24-2013, 13:55
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Would that be possible to create something like SendProxy manager but for specific client
example: Player A sees Player B throught walls (glow) but Player C can't.
Forum: Extensions 05-26-2013, 15:05
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Maybe try latest Sourcemod Snapshot
Forum: Extensions 03-03-2013, 14:27
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

Is this possible to change something model (m_nModelIndex) using SendProxy?
I'm currently not home and i can't check it :(
Forum: Extensions 02-13-2013, 08:24
Replies: 364
Views: 233,741
Posted By Oshizu
Re: SendProxy Manager

I've got small problem with extension. When i'm trying to change red player using sendproxy to look like blue player works fine. But when i use it again to change him into red player it's not working.
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