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Posts Made By:
Oshizu
Forum:
Extensions
03-01-2015, 10:35
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Oh... that's too bad i guess :down:
It's an outdated link from domain which has expired and is now currently some random malware advert thingy bought by some malicious company i guess?...
Forum:
Extensions
02-27-2015, 18:46
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
I wonder if it'd be possible to make sendproxy send player specific stuff if we'd patch some stuff in SendProxy_OnlyToTeam() function...
It exists in TF2 Binary yet due to nature of diassembled...
Forum:
Extensions
10-12-2014, 15:48
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Hi,
I've tried to fix extension for L4D2
It is untested and might crash server
Gamedata may need to be updated aswell.
Hopefully if it crashes or gamedata being outdated some more experienced...
Forum:
Extensions
03-12-2014, 08:10
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
I've attached include file in post above your :)
Forum:
Extensions
03-11-2014, 15:25
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
I'il try compiling stuff
Release - Orange Box Valve?
Edit:
Here it is
I"ve removed completly auto-updater
Forum:
Extensions
01-04-2014, 18:19
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
It's easier to use sendproxy than DHooks for modifying CBaseEntity::GetModelName callback
You can't blame me for trying
My list of things to do to workaround attachables is still long
Forum:
Extensions
01-04-2014, 17:34
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Experimeting with modifying model string
Forum:
Extensions
01-04-2014, 15:47
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Hi guys
Got question
How do i proxy string?
#include <sendproxy>
#include <sdkhooks>
#include <sdktools>
public OnPluginStart()
Forum:
Extensions
12-22-2013, 17:35
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Why do you fake m_iItemDefinitionIndex
Just Curious :bee:
Forum:
Extensions
10-20-2013, 07:33
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Nevermind,
Seems like CS:S is acting diffrent when changing teams using SendProxy than TF2
Forum:
Extensions
09-17-2013, 08:02
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Updated Gamedata
...
Forum:
Extensions
08-22-2013, 20:06
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Sounds like something like list that holds Proxy for each client received
It would look like this probatly:
- Receiver - SendProp Affected by Proxy - Int
- Player01 - m_bIsPlayingMannVsMachine...
Forum:
Extensions
07-24-2013, 13:55
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Would that be possible to create something like SendProxy manager but for specific client
example: Player A sees Player B throught walls (glow) but Player C can't.
Forum:
Extensions
05-26-2013, 15:05
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Maybe try latest Sourcemod Snapshot
Forum:
Extensions
03-03-2013, 14:27
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
Is this possible to change something model (m_nModelIndex) using SendProxy?
I'm currently not home and i can't check it :(
Forum:
Extensions
02-13-2013, 08:24
Replies:
364
SendProxy Manager
Views:
233,741
Posted By
Oshizu
Re: SendProxy Manager
I've got small problem with extension. When i'm trying to change red player using sendproxy to look like blue player works fine. But when i use it again to change him into red player it's not working.
Showing results 1 to 16 of 16
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