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Search: Posts Made By: napalm00
Forum: Extensions 01-04-2014, 18:22
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

Lol I just give up, you're either trolling me or you simply don't want to understand, keep detouring everything and you'll surely patch it!
:bacon:
Forum: Extensions 01-04-2014, 17:48
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

Stop trying to circumvert the attachables restriction, that code is not going to get around the model check for the simple fact you're sending a different model name, client-side it has the same...
Forum: Extensions 02-13-2012, 11:24
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

tf2_stocks.inc

enum
{
TF_CUSTOM_HEADSHOT = 1,
TF_CUSTOM_BACKSTAB
-snip-
TF_CUSTOM_PRACTICE_STICKY,
TF_CUSTOM_EYEBALL_ROCKET
};
Forum: Extensions 02-13-2012, 00:52
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

public OnClientPutInServer(client)
{
if(IsValidAdmin(client)) //might want to add a check for bots/replay/sourceTV
{
SendProxy_Hook(client, "m_iTeamNum", Prop_Int, ProxyCallback);
}
}
...
Forum: Extensions 02-09-2012, 10:45
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

Working just fine, thanks again for the quick fix!
I love this extension now :D
Forum: Extensions 02-09-2012, 10:21
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

Thanks a lot :bacon!:
Forum: Extensions 02-09-2012, 08:39
Replies: 362
Views: 228,919
Posted By napalm00
Re: SendProxy Manager

I'd like to report a bug with this extension.
I'm trying to edit the "m_bAlive" netprop in TF2, but it seems the "element" in the callback is not the one I expected it to be.
Here's the code:...
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