Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 20 of 20
Search took 0.00 seconds.
Search: Posts Made By: rio_
Forum: Plugin/Gameplay Ideas and Requests 03-10-2020, 20:07
Replies: 4
Views: 2,320
Posted By rio_
Re: (CSGO) - Chat Noise Fix??

Chiming in to say that the change is controlled by gamedata, so if you have auto gamedata updates on you just have to restart the server to restore the old behavior if it's still doing it (no need to...
Forum: Plugins 12-06-2018, 21:56
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)

This plugin's gamedata has been updated for CSGO's Danger Zone update. Not updating will likely result in server crashes on CSGO, so make sure you do.

https://github.com/jason-e/rngfix/releases/
Forum: Plugins 10-21-2018, 02:08
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)

I just tried surf_quark_rc on CSS and it seems fine to me. I can't really know what other plugins you have and what they are trying to do, but I can only assume that they are to blame. I made rngfix...
Forum: Plugins 10-15-2018, 03:49
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)

I'm going to need a specific example or a video or something before I can figure out if there is an issue. Also please make sure you are using the latest version of the plugin.
Forum: Plugins 10-14-2018, 01:20
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)

Can you explain this more please

You need to edit the plugin's config file in cfg/sourcemod/
Forum: Plugins 10-07-2018, 22:03
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)

The plugin has been updated to account for speed-stopping teleport hubs, which do actually mean to stop your speed and thus the telehop fix should not be applied to them. If the player is teleported...
Forum: Plugins 09-22-2018, 20:10
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)

All I know at this point is that this happens on Windows but not Linux. Beyond that I'm not sure what causes it, so I'm going to have to leave it be for now.
Forum: Plugins 09-22-2018, 17:39
Replies: 55
Views: 47,539
Posted By rio_
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)

The edge bug fix will also lead you to activate any triggers on the ground where you would have edge bugged.
Forum: Plugins 09-21-2018, 23:50
Replies: 55
Views: 47,539
Posted By rio_
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)

RNGFix

This plugin fixes a number of physics bugs that show up in movement-based game modes like bhop and surf. These issues are related in that they all appear to happen at random – as far as a...
Forum: General 12-19-2017, 23:59
Replies: 6
Views: 1,592
Posted By rio_
Re: after updating valve server cresh

Getting this as well. Seems the Linux signature for TerminateRound (at least) needs to be updated.

Edit: It's been updated
Forum: General 09-24-2017, 19:54
Replies: 1
Views: 1,446
Posted By rio_
The relationship between GetGameTime(), GetGameTickCount(), OnPlayerRunCmd(), etc

Does anyone know what the relationship between the various time measures is, at a low level? I know the general relationship between them, but when observing how they change relative to each other,...
Forum: Extensions 09-07-2017, 17:16
Replies: 116
Views: 116,387
Posted By rio_
Re: REST in Pawn - Communicate with JSON REST APIs

I have a single HTTPClient with no extra headers and I'm making several GET requests at a time periodically, maybe something like every few minutes on average. The crashes are relatively infrequent...
Forum: Extensions 09-06-2017, 01:02
Replies: 116
Views: 116,387
Posted By rio_
Re: REST in Pawn - Communicate with JSON REST APIs

Accelerator is telling me ripext is causing server crashes, can anyone confirm I'm reading this correctly? https://crash.limetech.org/yeyj445f3wip

Or could it be a false-positive? Either way, I...
Forum: Extensions 09-02-2017, 02:11
Replies: 116
Views: 116,387
Posted By rio_
Re: REST in Pawn - Communicate with JSON REST APIs

Is there no way to see if a key exists in a JSONObject? Even GetString produces an exception if the key doesn't exist, and only returns false if the key is set but is null. I feel like that's a huge...
Forum: General 06-21-2017, 01:43
Replies: 9
Views: 2,508
Posted By rio_
Did SetClientName offset change?

As of today's update it seems SetClientName is not functioning correctly. Using it seems to instead despawn the client (team number gets changed to 0) and the name does not change. Playing with it...
Forum: Source Servers (SRCDS) 05-06-2017, 00:16
Replies: 15
Views: 8,701
Posted By rio_
Re: Server crashing on startup

Having this issue as well, -nobreakpad does not seem to fix it
Forum: General 04-26-2017, 01:03
Replies: 339
Views: 120,973
Posted By rio_
Re: 26/4/2017 - Servers down?

I tried rebuilding metamod myself but I get this error on startup:
Detected engine 11 but could not load: /home/jason/csgo-ds/csgo/addons/metamod/bin/metamod.2.csgo.so: undefined symbol:...
Forum: General 04-25-2017, 23:07
Replies: 339
Views: 120,973
Posted By rio_
Re: 26/4/2017 - Servers down?

I think metamod was not rebuilt for the update yet
Forum: General 04-25-2017, 22:30
Replies: 339
Views: 120,973
Posted By rio_
Re: 26/4/2017 - Servers down?

The way I understand it, the thing that generates new SM builds looks to see if any files have changed. Sometimes what's actually changed is external to SM itself and so that file exists just to...
Forum: Scripting 02-22-2017, 19:48
Replies: 2
Views: 1,230
Posted By rio_
[CSGO] Client-side prediction for trigger entities?

Players interacting with trigger entities (trigger_multiple, trigger_teleport, etc) seem to have to wait for the server to direct them when doing so. That is, the entities basically do not exist on...
Showing results 1 to 20 of 20

 
Forum Jump

All times are GMT -4. The time now is 07:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode