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Posts Made By:
Redshift187
Forum:
Approved Plugins
08-06-2008, 19:54
Replies:
47
CT Bomb Stealer [v0.2beta]
Views:
70,367
Posted By
Redshift187
Re: CT Bomb Stealer [v0.2beta]
You can easily add the bomb icon so CTs know they have the bomb:
Add to the end of forward_touch(ent, id)
message_begin(MSG_ONE, get_user_msgid("StatusIcon"), {0,0,0}, id)
write_byte(1) //...
Forum:
Approved Plugins
05-25-2008, 22:47
Replies:
15
CS Variable-Zoom Scopes
Views:
31,760
Posted By
Redshift187
Re: CS variable zoom scopes
I found this lags me a lot when I'm zoomed. My normal ping is 15ish (I'm local to the server), but it jumps to over 200 when I'm zoomed.
Forum:
Suggestions / Requests
04-09-2008, 11:21
Replies:
15
[REQ] Force FAST DL
Views:
3,867
Posted By
Redshift187
Re: [REQ] Force FAST DL
sv_allowupload sets whether clients can upload sprays
sv_allowdownload sets whether clients can download sprays, maps, skins, etc.
sv_send_logos sets whether clients can download other people's...
Forum:
Off-Topic
04-09-2008, 10:59
Replies:
4
ZTMP Differences ?
Views:
2,077
Posted By
Redshift187
Re: ZTMP Differences ?
Actually, it would be nice to use bzipped files with fast dl. I'm serving on a 100kb/s upload connection, and at that speed it takes people about 4 mins to download the ~25 MB in content I have. ...
Forum:
General
04-09-2008, 10:36
Replies:
5
End-of-Round Damage Report -- cs1.6
Views:
6,208
Posted By
Redshift187
Re: End-of-Round Damage Report -- cs1.6
I'm having this same issue, but with Condition Zero. I can see the screen blink on then off immediately. I haven't changed the default display time, and my chat time is 10 seconds.
Forum:
Approved Plugins
03-29-2008, 00:23
Replies:
9
Defuse Mistake 1.4 - 03/30/08
Views:
23,423
Posted By
Redshift187
Re: Defuse Mistake 1.2
Thanks for the help. I use returns out of habit (I'm a software developer by trade). I have removed engine from my code.
Forum:
Scripting Help
03-27-2008, 09:57
Replies:
8
Limit CT team only for 2 players
Views:
4,490
Posted By
Redshift187
Re: Limit CT team only for 2 players
Your original code for that portion looked right. I'm not sure about the actual code for choosing the team, but the checks were fine. For efficiency, you don't need both:
if (ctnum >= 2)and
else...
Forum:
Scripting Help
03-26-2008, 20:23
Replies:
8
Limit CT team only for 2 players
Views:
4,490
Posted By
Redshift187
Re: Limit CT team only for 2 players
You don't need to know the number of terrorists. The following allows you to do without get_players completely (it's unsupported). Also, you need to start at 1 and end at 32 because id 0 is not the...
Forum:
Scripting Help
03-26-2008, 18:29
Replies:
1
CZ Bots + AMXX 1.70 + auto bot script = crashing
Views:
1,082
Posted By
Redshift187
Re: CZ Bots + AMXX 1.70 + auto bot script = crashing
That's funny, I'm working on a script to do exactly the same thing!
I see two potential problems. First, I wouldn't put a new inside a for loop. It's more efficient to create it once, and reuse...
Forum:
Approved Plugins
03-26-2008, 00:17
Replies:
9
Defuse Mistake 1.4 - 03/30/08
Views:
23,423
Posted By
Redshift187
Re: Defuse Mistake
There, I made the changes you suggested. I realized I didn't really need to get the C4 remaining time, as long as I remove the task when the regular explosion happens.
Forum:
Approved Plugins
03-25-2008, 19:53
Replies:
9
Defuse Mistake 1.4 - 03/30/08
Views:
23,423
Posted By
Redshift187
Re: Defuse Mistake
Wow, thanks! That's a lot of code removed. Just testing it before I upload the new version.
Forum:
Approved Plugins
03-25-2008, 18:41
Replies:
9
Defuse Mistake 1.4 - 03/30/08
Views:
23,423
Posted By
Redshift187
Defuse Mistake 1.4 - 03/30/08
Defuse Mistake 1.4 for Counter-strike and Condition Zero by Redshift187
This is my first plugin. I would like to thank VEN for the code on when the bomb defusing was cancelled and how to properly...
Showing results 1 to 12 of 12
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