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Posts Made By:
SeriousSam
Forum:
Module Coding
02-25-2013, 14:00
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,532
Posted By
SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)
Suit yourself, me and my friends are happy with how this worked for my server. And I thank you a lot for all the help you gave me, it wouldn't have been possible without you. I'll demonstrate the...
Forum:
Module Coding
02-25-2013, 12:47
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,532
Posted By
SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)
That's just your opinion though. Some people feel otherwise, so here's a valid solution - why don't we just release both mods and everyone's happy :)
BTW, here's my variant. I know it doesn't have...
Forum:
Module Coding
02-25-2013, 09:11
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,532
Posted By
SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)
True, I'd love to see you manage to find a workaround for that, though I can live without the hud.
My version was letting you carry only one custom weapon and you had to drop it if you wanted...
Forum:
Module Coding
02-25-2013, 08:11
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,532
Posted By
SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)
I don't really mind this. They were all based on the knife, and work pretty well in the game, none of the players that came in my server had any complaints with them. They felt about the same as the...
Forum:
Module Coding
02-24-2013, 18:36
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,532
Posted By
SeriousSam
Re: Module: Half-Life Weapon Mod (v0.3 Beta)
Actually, it CAN. I made such a mod a few years ago with the help of Arkshine. I had almost 100 guns in my server at one point. I lost interest later, but I feel like playing around with CS again...
Showing results 1 to 5 of 5
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