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Forum: Module Coding 05-11-2012, 01:10
Replies: 183
Views: 223,078
Posted By joaquimandrade
Re: Module: Half-Life Weapon Mod (v0.5)

Ah ok that's why you distinguish CS from HL. I was thinking that just you didnt care about CS in favor of HL.
Forum: Module Coding 05-10-2012, 22:35
Replies: 183
Views: 223,078
Posted By joaquimandrade
Re: Module: Half-Life Weapon Mod (v0.5)

In Arkshine plugin there is a part to handle the hud but I don't know if its perfect. About the weapon ID I don't know because I don't know the context of the use of ID's of weapon, I know more of...
Forum: Module Coding 05-10-2012, 15:55
Replies: 183
Views: 223,078
Posted By joaquimandrade
Re: Module: Half-Life Weapon Mod (v0.5)

It's not impossible with hacking. When you do like create_entity("weapon_awp") hl searches in the dll of your game for a function with the name "weapon_awp". That function is responsible to create a...
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