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Forum: Module Coding 11-04-2012, 09:41
Replies: 183
Views: 222,177
Posted By alencore
Re: Module: Half-Life Weapon Mod (v0.6)

Is it possible to mod the default weapons?
Like I want the 9mmar smg have faster rof and higher rate of fire?

Also iron sights hehe hopefully someone makes a iron sight plugin for hldm
not...
Forum: Module Coding 10-19-2012, 08:37
Replies: 183
Views: 222,177
Posted By alencore
Re: Module: Half-Life Weapon Mod (v0.6)

I think it's bec. I edited rpg7 reloading time tends to crash the game when it reloads or may be bec. of jk_botti.
It's stable now but I'm using Parabot steam version I got from your forum.
Forum: Module Coding 10-03-2012, 01:47
Replies: 183
Views: 222,177
Posted By alencore
Re: Module: Half-Life Weapon Mod (v0.6)

Bump! plz read!
I hope all this weapon mod addons would have a clear script on bot support to remove some crashes when bots
suddenly picsk them up.
Forum: Module Coding 09-12-2012, 07:47
Replies: 183
Views: 222,177
Posted By alencore
Re: Module: Half-Life Weapon Mod (v0.6)

I'm having a blast with this weapon mods. Seems the shockroach is my favorite firing at 0.02 rps LoL it's almost like
a lazer beam gun up straight and a whipping balls of doom. Will soon make video...
Forum: Module Coding 09-10-2012, 12:43
Replies: 183
Views: 222,177
Posted By alencore
Re: Module: Half-Life Weapon Mod (v0.6)

wow tnx for the quick guide NiHiLaNTh (http://forums.alliedmods.net/member.php?u=52968) will try it soon! oh yeah!
Forum: Module Coding 09-10-2012, 06:23
Replies: 183
Views: 222,177
Posted By alencore
Re: Module: Half-Life Weapon Mod (v0.6)

This is cool! Hope you can make recoil and rate of fire easily configured as well.
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