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Posts Made By:
marcelowzd
Forum:
General
02-10-2020, 17:15
Replies:
2
Weird error on ReHLDS
Views:
1,459
Posted By
marcelowzd
Weird error on ReHLDS
So i just received an error on my ReHLDS server that i couldn't find anything about.
Mod_LoadModel: sprites/fire.spr has been modified since starting the engine. Consider running system...
Forum:
Scripting Help
10-08-2019, 19:39
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
You're my hero, it is working, and i'm stupid, but at least it works now, much appreciated.
Forum:
Scripting Help
10-08-2019, 19:32
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
True, stupid error, i'll redo the tests.
Forum:
Scripting Help
10-08-2019, 19:07
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
#include < amxmodx >
#include < sqlx >
new Handle:g_hSqlTuple;
enum _:eImportant
{
INTEGER,
Float:FLOAT,
STRING[ 32 ]
Forum:
Scripting Help
10-07-2019, 22:13
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
Hi, thanks for the reply. So, i removed the string part and still got wrong values. Also, i reinstalled HLDS (download stuff again with steamcmd) and AMXX just to be sure, but still got wrong values....
Forum:
Scripting Help
10-02-2019, 20:06
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
Starting process: STEAM_0:1:39264654 16.976419 5
L 10/02/2019 - 21:04:58: [Test.amxx] STEAM_0:1:39264654 16.976419 5
L 10/02/2019 - 21:05:00: [Test.amxx] Erro identificado
L 10/02/2019 - 21:05:00:...
Forum:
Scripting Help
10-02-2019, 19:58
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
I guess so, since the first output is my actual steamid, as stated in the first post
log_amx( "%s %f %i", aData[ ACCOUNT ], aData[ TIME ], aData[ CATEGORY ] );
L 10/01/2019 - 19:36:49:...
Forum:
Scripting Help
10-02-2019, 19:42
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
Full code
#include < amxmodx >
#include < sqlx >
#include < KzAPI >
#include < MapType >
#include < FpsLimiter >
new g_iMapType = MAP_TYPE_BHOP;
Forum:
Scripting Help
10-02-2019, 18:07
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Re: Passing parameters using SQL_ThreadQuery
Just tried with both copy and formatex, and they are producing the same outputs. Tried also in new game instead of SteamCMD HLDS just to be sure and also the same. I'm using AMXX 1.9.0 dev 5215, i'll...
Forum:
Scripting Help
10-01-2019, 18:45
Replies:
16
Solved
Passing parameters using SQL_ThreadQuery
Views:
3,366
Posted By
marcelowzd
Passing parameters using SQL_ThreadQuery
Hi guys, i'm trying to pass parameters to SQL_ThreadQuery (not the query itself), but when i try to retrieve them, i get random values
enum _:eData
{
ACCOUNT[ STEAM_MAX_SIZE ],
...
Forum:
New Plugin Submissions
06-09-2019, 21:28
Replies:
252
Chat Manager [Admin Prefix & Color Chat]
Views:
115,731
Posted By
marcelowzd
Re: Chat Manager [Admin Prefix & Color Chat]
Hi, i think i found a bug. When i type just %s, the following happens
L 06/09/2019 - 22:23:13: String formatted incorrectly - parameter 4 (total 3)
L 06/09/2019 - 22:23:13: [AMXX] Displaying...
Forum:
Scripting Help
05-12-2019, 08:04
Replies:
1
Ham_Blocked and setting origins
Views:
753
Posted By
marcelowzd
Re: Ham_Blocked and setting origins
There are 2 entities in this map that can cause damage, one of them is func_door and the
other is trigger_hurt. Func_rotating can't kill the player but can get him stuck and cause
overflow.
I...
Forum:
Scripting Help
05-11-2019, 22:47
Replies:
1
Ham_Blocked and setting origins
Views:
753
Posted By
marcelowzd
Ham_Blocked and setting origins
Hello guys, i'm trying to respawn a player when he gets stuck in a func_rotating.
For now i have the following code
#include < amxmodx >
#include < fakemeta >
#include < engine >
#include <...
Forum:
HL1 Servers (HLDS)
05-09-2019, 17:29
Replies:
7
Help with Basic ReHLDS installation
Views:
2,851
Posted By
marcelowzd
Re: Help with Basic ReHLDS installation
It's simple. I downloaded in a famous site and It said "Latest version".
ReHLDS is needed for what i want to test. I want to use PM_Move functions and they are only acessible with Orpheu in the...
Forum:
HL1 Servers (HLDS)
05-09-2019, 17:06
Replies:
7
Help with Basic ReHLDS installation
Views:
2,851
Posted By
marcelowzd
Re: Help with Basic ReHLDS installation
First of all, How can u assume i'm no-steam just because my version is not up to date? And even more, i said It is a FUCKING LAN SERVER.
I don't have internet at home today so i downloaded It in a...
Forum:
HL1 Servers (HLDS)
05-09-2019, 15:20
Replies:
7
Help with Basic ReHLDS installation
Views:
2,851
Posted By
marcelowzd
Help with Basic ReHLDS installation
Hello guys, I'm trying to setup a local LAN server with ReHLDS to test some plugins and etc,
but i'm stuck with the following problem: "map change failed: 'MAPNAME' not found on server".
The...
Forum:
Scripting Help
03-21-2019, 16:44
Replies:
2
Messagemode
Views:
840
Posted By
marcelowzd
Messagemode
So guys this isn't t technically a question about Scripting but i didn't know where to post.
Did Valve block "messagemode something" to be sent via client_cmd or engclient_cmd? I have some plugins...
Forum:
Scripting Help
01-01-2019, 07:27
Replies:
16
fattal error pf_message_begin
Views:
2,837
Posted By
marcelowzd
Re: fattal error pf_message_begin
First of all, i saw you also are getting IndexOfEdict, to fix this change in BaseBuilder core
register_forward( FM_TraceLine, "WhateverName" )
// To -->
register_forward( FM_TraceLine,...
Forum:
Scripting Help
11-14-2018, 07:39
Replies:
6
Detecting JUMP+DUCK to boost yourself
Views:
1,548
Posted By
marcelowzd
Re: Detecting JUMP+DUCK to boost yourself
I Just did with prethink because the original bhop plugin uses this, but i Will Also try with CmdStart and post the results
No It isn't
Forum:
Scripting Help
11-13-2018, 15:21
Replies:
6
Detecting JUMP+DUCK to boost yourself
Views:
1,548
Posted By
marcelowzd
Detecting JUMP+DUCK to boost yourself
Hi guys,
I'm trying to detect, in bhop, when a player uses the JUMP + DUCK trick to give himself a "boost"
If you don't know how to reproduce this, just hold jump and duck while you bhop and...
Forum:
Suggestions / Requests
11-04-2018, 12:38
Replies:
2
looking for someone one to help me install the achivement.api for cs 1.6 amx mod
Views:
522
Posted By
marcelowzd
Re: looking for someone one to help me install the achivement.api for cs 1.6 amx mod
You need to provide more information on what you want.
Forum:
Suggestions / Requests
11-04-2018, 12:34
Replies:
2
user health
Views:
756
Posted By
marcelowzd
Re: user health
new health = get_user_health(id);
If( health != 100 )
set_user_health(id, 100);
else
ColorChat(id, GREEN, "already 100");
Forum:
Scripting Help
11-04-2018, 10:15
Replies:
17
Is it sprite or code ?
Views:
2,440
Posted By
marcelowzd
Re: Is it sprite or code ?
It is done via code. Zombie Plague uses the same effect in "Zombie Madness" skill.
Forum:
Scripting Help
11-03-2018, 23:14
Replies:
6
How to block a plugin
Views:
958
Posted By
marcelowzd
Re: How to block a plugin
You're posting in "Scripting help", so we assume that you know at least the basics of pawn. If you don't, then post in "Suggestions/Requests".
Forum:
Scripting Help
11-03-2018, 23:10
Replies:
1
client_drop
Views:
478
Posted By
marcelowzd
Re: client_drop
Post in the plugin's thread.
Showing results 1 to 25 of 125
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