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Search: Posts Made By: Timocop
Forum: Scripting 07-19-2019, 09:39
Replies: 3
Views: 732
Posted By Timocop
Re: [CS:GO] fatal error 186: insufficient memory

nosoop is right, this is decompiled code. Decompiled code is not meant to recompile.

beacoord[2] = .2920.40000005+0(coord[2], 20); <688> is supposed to be
beacoord[2] = coord[2] + 20
and ...
Forum: Scripting 07-19-2019, 09:32
Replies: 1
Views: 669
Posted By Timocop
Re: (L4D2) help with new complement style

Why are you trying to compile decompiled code? The decompiled output is not meant to compile.
Forum: Scripting 07-18-2019, 14:31
Replies: 2
Views: 661
Posted By Timocop
Re: detect late loads?

bool g_bLateLoad;

public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
}
Forum: General 07-18-2019, 14:22
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Bookmarks

Bookmarks are now (or since v0.835) available as @Dragokas requested.
You can navigate the same way with keyboard shortcuts like in the autocomplation and information tab (See: Help >...
Forum: General 05-01-2019, 14:32
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

No problem :)
I will create a guide how to install and use BasicPawn in the future.
Forum: General 05-01-2019, 14:21
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Put your *.sp into the SourceMod 'scripting' directory and open the *.sp using BasicPawn. It should detect includes and compiler next to your *.sp automatically if you have 'Default' config selected.
Forum: General 05-01-2019, 08:54
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Notepad++, Visual Studio Code and even Visual Studio uses middle mouse button to close tabs. It is standarized. In my opinion double click close could cause some accidents where users could...
Forum: General 05-01-2019, 08:05
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

No currently i have no guide nor wiki for features in BasicPawn. I will add them later on GitHub.
You have to setup client, server and sourcemod directory in your configs.

If you use local host,...
Forum: General 04-30-2019, 08:29
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Not for now sadly. Maybe in the future.
Forum: General 04-30-2019, 07:32
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Just a little preview whats comming for the next release:

Build Events replaced Shell
The 'Shell' function was a crappy old design. So ive replaced it with already known 'Pre/Post Build Events'...
Forum: General 04-26-2019, 02:46
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Thats just because i have slower mouse movements in the quick one :P
Also the quick method requires less keyboard/mouse input.
Forum: Scripting 04-26-2019, 02:20
Replies: 12
Views: 1,140
Posted By Timocop
Re: Errors in plugin with datapack

Now youre just making fun of me. feels sad :,(
Forum: Scripting 04-26-2019, 02:02
Replies: 12
Views: 1,140
Posted By Timocop
Re: Errors in plugin with datapack

@Mitchell Sorry i was pretty tired yesterday haha. My english isnt the best when im tired :P



My post was just an addition to @asherkin post. @ozrich was just c&p "delete dp;" after the trace...
Forum: Scripting 04-25-2019, 15:17
Replies: 12
Views: 1,140
Posted By Timocop
Re: Errors in plugin with datapack

Youre passing hData into the call. Not dp.
delete hData;

Also why would a DataPack inside a filter not be supported?
Forum: General 04-25-2019, 15:03
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Thank you :)
Ill try to add more keyboard shortcuts.

Speaking of shortcuts.
Ive added a yet unknown feature for easier autocompletion using functype/funcenum/typedef/typeset's. You can type...
Forum: General 04-25-2019, 12:27
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

I think its better when i add a propper Pre/Post-build events that you can edit in the configs and scrap the "Shell". Otherwise its getting pretty confusing. The BasicPawn CompileSource function is...
Forum: Snippets and Tutorials 04-10-2019, 10:50
Replies: 11
Views: 1,169
Posted By Timocop
Re: [ANY] '#file' and what it does

W-why does everyone keep assuming my name!?
https://i.imgur.com/jfCMSoQ.png


Yep. Im too lazy to search where #line is actualy located in the SourcePawn github files.
But you can find all...
Forum: Snippets and Tutorials 04-09-2019, 11:03
Replies: 11
Views: 1,169
Posted By Timocop
Re: [ANY] '#file' and what it does

Its always been there, since Small/Pawn. Same with #line. #file/#line is used for debug metadata to make stack traces more readable. (stored inside .smx .dbg.files and .dbg.lines)
As for the full...
Forum: General 03-20-2019, 10:25
Replies: 6
Views: 490
Posted By Timocop
Re: [L4D2] Saferoom doors don't open first try

We cant help you if you dont show us anything.
Open up your game in vanilla (remove all custom 'performance' cvars you have) and join your server. And take a shot at net_graph 5. Or tell players to...
Forum: Plugins 03-19-2019, 10:19
Replies: 17
Views: 21,688
Posted By Timocop
Forum: General 03-19-2019, 10:06
Replies: 6
Views: 490
Posted By Timocop
Re: [L4D2] Saferoom doors don't open first try

Sound like loss/choke. Show us your net_graph 5
Forum: Trash 03-18-2019, 18:33
Replies: 0
Views: 509
Posted By Timocop
Im Externet too :)

bla, can be moved to trash
Forum: General 01-15-2019, 16:34
Replies: 60
Views: 28,074
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

1) BasicPawn should work out-of-the-box. As long your source is in the same folder with compiler and include folder. If you want to set everything up manualy, you have to create your own configs....
Forum: Scripting 01-06-2019, 09:02
Replies: 29
Views: 7,459
Posted By Timocop
Re: Enum Structs Available This Holiday Season

methodmaps != classes

While 'enum structs' can hold multiple values because they are arrays, methodmaps can only hold one.

If you want to store something *in* methodmaps use StringMap's (or any...
Forum: Scripting 12-22-2018, 13:52
Replies: 29
Views: 7,459
Posted By Timocop
Re: Enum Structs Available This Holiday Season

All this sugar is pretty epic. Already added support to BasicPawn.
Lets hope we dont get diabetes :lol:
Showing results 1 to 25 of 185

 
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