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Search: Posts Made By: JoB2C
Forum: Plugins 06-22-2015, 20:26
Replies: 226
Views: 119,747
Posted By JoB2C
Re: [Any] Dev Zones (with natives for developers) v2.1.1

Finally, I think that's a position issue. I noticed a few times when this issue happened the trigger's callback being called not at the right position at all.

Strange thing is it seems to be...
Forum: General 05-27-2015, 01:23
Replies: 123
Views: 25,137
Posted By JoB2C
Re: Csgo BLOODHOUND update

My servers were crashing upon teamchange.

After validating + updating MM:S and SM to latest stable snapshot, it works (Linux).
Forum: Plugins 04-13-2015, 19:16
Replies: 226
Views: 119,747
Posted By JoB2C
Re: [Any] Dev Zones (with natives for developers) v2.1.1

I have the same problem. It happens sometimes after mapchange but also sometimes after refreshing the zones.

Refreshing the zones solves the problem most of the time.

I tried to find the issue,...
Forum: Snippets and Tutorials 04-12-2015, 18:00
Replies: 43
Views: 54,984
Posted By JoB2C
Re: [CS:GO] Changing weapon skin

Players that does not only play on community servers that have Sourcemod + a plugin doing this? :lol: (like... uhm... competitive players?... league players?... pro players and streamers who spend a...
Forum: Scripting 04-08-2015, 01:56
Replies: 3
Views: 747
Posted By JoB2C
Re: [PAID] Fix Crash

Disabling the masks could help with the slerp bones one.

Set sv_holiday_mode to 0 to try.
Forum: Scripting 04-04-2015, 06:51
Replies: 14
Views: 5,427
Posted By JoB2C
Re: [CS GO] Problem with silent footstep

Remove the plugin, set sv_footsteps to 0.
Forum: Plugins 03-30-2015, 10:43
Replies: 103
Views: 87,613
Posted By JoB2C
Re: Custom Player Skins (Core)

Another little thing: I have some skins without the forward attachment, so I suggest using the primary one instead (it seems to be more common).
Forum: Scripting 03-29-2015, 21:36
Replies: 10
Views: 2,631
Posted By JoB2C
Re: [CS GO] Player visability like WarmUp

You could suggest this to the author. This actually does not transmit your own skin to you because [when in firstperson] you would see it overlapping with your viewmodel. In thirdperson, it should be...
Forum: Plugins 03-29-2015, 16:40
Replies: 103
Views: 87,613
Posted By JoB2C
Re: Custom Player Skins (Core)

It would be cool to reflect the Alpha, Color and AddOutput inputs of the players to their corresponding prop.

That would allow the maps to use those inputs on the player as usual, and even make...
Forum: Scripting 03-28-2015, 19:26
Replies: 10
Views: 2,631
Posted By JoB2C
Re: [CS GO] Player visability like WarmUp

Everything you will find here will tell it's impossible to set player's alpha in CS:GO. As you said, the spawn protection in deathmatch is doing it, so I think there might be a way of doing it (that...
Forum: Scripting 03-07-2015, 13:17
Replies: 9
Views: 1,755
Posted By JoB2C
Re: [CS GO] How to set player visability

It still does not.

Edit: Considering players are transparent when they have spawn immunity, there should be a way...
Forum: Source Servers (SRCDS) 03-04-2015, 22:11
Replies: 8
Views: 2,277
Posted By JoB2C
Re: [CS:GO] Rcon

You should take a look at the SMRcon (https://forums.alliedmods.net/showthread.php?t=168403) extension ;-)
Forum: Scripting 03-04-2015, 21:57
Replies: 5
Views: 1,751
Posted By JoB2C
Re: [CS:GO] Smoke throw

I think you could also use OnEntityCreated, check if the classname is smokegrenade_projectile and hook its spawn. This would be executed when the smoke is thrown, not when detonating.
Forum: Extensions 02-25-2015, 18:29
Replies: 253
Views: 279,373
Posted By JoB2C
Re: [EXTENSION] cURL & Hash

Thanks, I'll do that!
Forum: Extensions 02-25-2015, 10:25
Replies: 253
Views: 279,373
Posted By JoB2C
Re: [EXTENSION] cURL & Hash

CS:GO.

Replacing the libstdc++.so.6 file located at <root>/bin does the trick, but isn't there something cleaner?

Edit: and, could it be overriden by SteamCMD?
Forum: Extensions 02-25-2015, 10:15
Replies: 253
Views: 279,373
Posted By JoB2C
Re: [EXTENSION] cURL & Hash

Sourcemod 1.6.4-dev+4624 reports:



ldd was reporting the same, so I installed g++-multilib.

Now "ldd -d -r curl.ext.so" reports 0 undefined symbol:
Forum: Scripting 02-23-2015, 09:38
Replies: 3
Views: 500
Posted By JoB2C
Re: EmitSoundToClient is crashing my plugin

There could be some infos regarding this here: https://wiki.alliedmods.net/Csgo_quirks

Here's something you could try: https://forums.alliedmods.net/showthread.php?t=237045
Forum: Plugins 02-23-2015, 09:27
Replies: 18
Views: 12,081
Posted By JoB2C
Re: [Hosties] DrugShop

I'd rather send a threaded SQL query right away, and use a variable as a cached value if I need to query it.
Forum: SourceBans / SourceBans++ 02-23-2015, 09:20
Replies: 5
Views: 1,991
Posted By JoB2C
Re: [CSGO] Change map from web panel ?

You can actually change map with rcon, but it requires RCON permission: you just need to access the rcon console in the administration and use "sm_map map_name".
Forum: SourceBans / SourceBans++ 02-23-2015, 08:53
Replies: 31
Views: 10,336
Posted By JoB2C
Re: Sourcebans 3 - Community project, help wanted!

You know, you can do a JOIN by yourself in your plugin or whatever else MySQL offers. Those problems are not in any way related to SourcePawn or PHP, but more to the developer that write the queries....
Forum: SourceBans / SourceBans++ 02-22-2015, 21:50
Replies: 31
Views: 10,336
Posted By JoB2C
Re: Sourcebans 3 - Community project, help wanted!

Good luck with this, nice project.



I do not agree with that. I cannot see how this could increase (or even not decrease) the security at all.

That would also slow down querying.
Forum: SourceBans / SourceBans++ 02-20-2015, 19:44
Replies: 454
Views: 244,758
Posted By JoB2C
Re: SourceBans 2.0 Alpha (2013/09/04)

I made this some times ago.

Here is how I did it:

- A simple MySQL database table storing a list of banned groups. The table just had an index, and the group ID (groupID64 form).
- PHP script...
Forum: General 02-19-2015, 20:25
Replies: 14
Views: 1,957
Posted By JoB2C
Re: [CS:GO] Some Maps are Breaking Weapons?

I would try this:

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#pragma semicolon 1

public OnEntityCreated(entity, const String:classname[])
{
if (StrEqual(classname,...
Forum: General 02-18-2015, 20:48
Replies: 14
Views: 1,957
Posted By JoB2C
Re: [CS:GO] Some Maps are Breaking Weapons?

Without involving Stripper, I think this could be done by a plugin. (Rather simply because those entities are not reloaded on round start)

I'll write down a few lines of code if I find the time...
Forum: General 02-17-2015, 22:26
Replies: 14
Views: 1,957
Posted By JoB2C
Re: [CS:GO] Some Maps are Breaking Weapons?

First way: give a knife to the players :3

Second way: strip game_player_equip entities.
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