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Search: Posts Made By: Marcus_Brown001
Forum: Scripting 01-24-2018, 18:17
Replies: 6
Views: 220
Posted By Marcus_Brown001
Re: Closing a SM Menu

Yeah ... It has been awhile. I picked up the last project I was working on and had the same question :) ; Unfortunately it looks like I'll have to put up with it.
Forum: Scripting 01-23-2018, 15:00
Replies: 6
Views: 220
Posted By Marcus_Brown001
Re: Closing a SM Menu

Totally forgot I posted that ... Awkward.

Thanks though :D
Forum: Scripting 01-23-2018, 12:57
Replies: 6
Views: 220
Posted By Marcus_Brown001
Closing a SM Menu

Just wondering if someone has found a quick way to close a SM-generated menu on a client's screen? The fastest I've been able to do it is to display the same menu with a time of 1. If that is the...
Forum: Scripting 08-25-2015, 22:27
Replies: 10
Views: 739
Posted By Marcus_Brown001
Re: Manually closing a client's menu

I also tried that :D Has the same 2-3s issue. I am beginning to think there is nothing I can do to get around it. Right now I am still using the CancelClientMenu. It seems like it is the best of the...
Forum: Scripting 08-23-2015, 23:15
Replies: 10
Views: 739
Posted By Marcus_Brown001
Re: Manually closing a client's menu

I didn't create an empty menu, I simply redrew the menu that was open with a shorter duration. It is just important for what I am doing that I close the menu as quick as I can.
Forum: Scripting 08-23-2015, 20:21
Replies: 10
Views: 739
Posted By Marcus_Brown001
Re: Manually closing a client's menu

Great idea! However, if I open a menu with a duration of 1 second, it takes about 2 and a half seconds to close. Slightly better than the native, but still kind of slow :)
Forum: Scripting 08-23-2015, 02:53
Replies: 10
Views: 739
Posted By Marcus_Brown001
Re: Manually closing a client's menu

I tried a fake client command with "slot9" and it didn't work (I didn't think it would). So far, that native is the only thing I have found that works.

Thanks for the attempt though! :D
Forum: Scripting 08-23-2015, 01:53
Replies: 10
Views: 739
Posted By Marcus_Brown001
Manually closing a client's menu

Hey all,

I hit a little snag when I was making something. As the title says, I need to close a menu that is on a client's screen. I am currently using the native "CancelClientMenu"; this native...
Forum: Scripting 08-04-2015, 19:13
Replies: 14
Views: 1,111
Posted By Marcus_Brown001
Re: CS_RespawnPlayer CSGO become ghost.

It must be something weird with CS:GO. From my experiences, the only time you get stuck in a ground after respawn is if you teleport the client too quickly.

By the way, having a timer at anything...
Forum: Scripting 08-04-2015, 19:09
Replies: 7
Views: 540
Posted By Marcus_Brown001
Re: How to check if player is falling [CS:GO]

No, he meant the method used for the No Fall Damage plugin that was linked to earlier.
Forum: Scripting 07-30-2015, 21:49
Replies: 8
Views: 727
Posted By Marcus_Brown001
Re: Sourcemod need to compare 2 variables whithout index

I didn't think you could assign a string's value like that. I was always told that you need to use Format (or FormatEx). That is interesting.
Forum: Scripting 07-29-2015, 20:56
Replies: 6
Views: 871
Posted By Marcus_Brown001
Re: [CSGO] How get weapon index of the victim after its death?

Why are you trying to create the same event you already hooked, in that event's callback? O.o

Try something like this:
public void OnPluginStart()
{
HookEvent("player_death", Player_Death,...
Forum: Scripting 07-28-2015, 22:37
Replies: 12
Views: 670
Posted By Marcus_Brown001
Re: WTF is dat error how do i fix?

I've gotten that error before. For me, I had two variables inside overlapping blocks of code within the same scope. Find where specifically the two variables are overlapping, and rename one of them....
Forum: Scripting 07-24-2015, 22:45
Replies: 4
Views: 502
Posted By Marcus_Brown001
Re: [NMRIH] Spawning zombies

I don't know how the built in chance works. If you can't get it to work, you can hook OnEntityCreated. Have it print every time a certain zombie is created, and do some basic math to figure out what...
Forum: Scripting 07-15-2015, 19:29
Replies: 9
Views: 956
Posted By Marcus_Brown001
Re: Noclip without godmode?

#include <sdktools>

int iOffset = FindDataMapOffs(iClient, "m_hMyWeapons") - 4;

for (int i; i < 48; i++)
{
iOffset += 4;

int iWeapon = GetEntDataEnt2(iClient, iOffset);
Forum: Plugins 07-08-2015, 01:27
Replies: 12
Views: 3,731
Posted By Marcus_Brown001
Re: [Any] Private Messager (v1.0.4, 07/08/15)

Necro post ftw! Seriously sorry though.

I'm sorry that the plugin was broken. I don't know if I didn't test it thoroughly enough, or if something interfered with it. This plugin isn't exactly...
Forum: Scripting 10-10-2014, 00:21
Replies: 3
Views: 414
Posted By Marcus_Brown001
Re: How to store SQL data in arrays

What do you want in the arrays? That query string, or the results that the query provides?
Forum: Plugin/Gameplay Ideas and Requests 10-08-2014, 23:33
Replies: 5
Views: 429
Posted By Marcus_Brown001
Re: Hiding noclip and only noclip

Why do you want to block only the noclip notification?
Forum: Plugin/Gameplay Ideas and Requests 10-06-2014, 14:48
Replies: 18
Views: 1,258
Posted By Marcus_Brown001
Re: Paid Plugin imposter 5 dolares

I think he is saying that he paid an impostor five dollars to make a plugin and it didn't work? So he is looking for another impostor to make his plugin? O.o
Forum: Scripting 10-05-2014, 14:24
Replies: 7
Views: 698
Posted By Marcus_Brown001
Re: A tag that I can call back to?

So edit the Map Zones plugin. Check if the player is a spycrab when he enters a zone, and if he is kill him. What you are trying to do with the stock:namehere is not possible.
Forum: Plugin/Gameplay Ideas and Requests 10-05-2014, 01:34
Replies: 7
Views: 615
Posted By Marcus_Brown001
Re: [REQ] Redirect player to IP:PORT

There is but no one has made it. It feels stupid to do that when it would be the same exact plugin as ServerHop with just that one difference.
Forum: Plugin/Gameplay Ideas and Requests 10-04-2014, 22:30
Replies: 7
Views: 615
Posted By Marcus_Brown001
Re: [REQ] Redirect player to IP:PORT

There are existing redirect plugins that do this. Specifically, Advanced Client Reconnect (https://forums.alliedmods.net/showthread.php?p=537523) allows you to do this using CreateDialog as I...
Forum: Scripting 10-04-2014, 22:25
Replies: 7
Views: 711
Posted By Marcus_Brown001
Re: Function Calling API assistance

No. You can create custom stocks with any parameters that you will need. With that being said, 'stock' is not a valid tag inside SourceMod (again, visit the wiki...
Forum: Plugin/Gameplay Ideas and Requests 10-04-2014, 21:22
Replies: 7
Views: 615
Posted By Marcus_Brown001
Re: [REQ] Redirect player to IP:PORT

However controversial it is, you can use CreateDialog to issue a connect <ip> command on a client. The client would still have to select the option inside the menu though.
Forum: Scripting 10-04-2014, 21:19
Replies: 7
Views: 711
Posted By Marcus_Brown001
Re: Function Calling API assistance

You would want to place the code you want run in multiple places into a stock. Then call that stock where ever you want that code ran.

Here's an example:public OnClientPutInServer(iClient)
{...
Showing results 1 to 25 of 433

 
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